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Teleporters

Liberty Bay's holy shrines teleporters hallway

Please, note that it is not possible to enchant gems and weapons from the Summer Update 2017 on, holy shrines have now a different purpose.
Holy Shrines are structures with magical capabilities that could enhance jewels, transferring some magical properties to them. Gems could be enchanted by a druid or sorcerer above level 30 with a premium account. All shrines, however, could not be reached by a single vocation. Each of the two vocations had access to their prominent elements' shrines. That is, druids could enchant sapphires and emeralds to attain enchanted ones (ice and earth, respectively), while sorcerers could enchant amethysts and rubies (energy and fire).

Gems enchanted with an element could in turn be used on certain melee weapons to give temporal elemental powers, whose damage would be in part dealt in the element it had had attributed to it. Not all weapons could be enchanted. Gems can also be used to enchant the Rainbow Shield, which has its own set of enhancements, and to recharge Firewalker Boots.
Gems will not return to the owner upon being used - they will disappear forever once the charges have been depleted. You cannot reacquire the gems once bound to an item.

Enchanting a gemstone required the raw gem and 300 mana. You enchanted them by using the gemstones on the appropriate shrine. Note that the shrine's location is concealed, you can only access it by portals. They are also located inside protection zones, so nothing from outside can harm you.

Portals

Every city has a teleporter hallway with four archways, ice, earth, fire, and energy, that will take you to each shrine.

Ice Archway Earth Archway
Fire Archway Energy Archway
Town Portal Location
Ab'Dendriel Top floor of the depot tower.
Ankrahmun Top floor of shops building, north of depot.
Carlin 2 floors under the temple.
Darashia Top part of the castle.
Edron Bottom floor of the center tower of Noodles Academy.
Kazordoon Temple.
Liberty Bay Under depot.
Port Hope Fourth floor of the depot/shops building.
Svargrond Below temple.
Thais Second floor of temple.
Venore 2 floors above temple.
Yalahar Above depot.

Shrines

The shrines are located in the following places:

Gem Element Shrine Location
Sapphire Ice Folda and Okolnir
Emerald Earth Kha'zeel/Tiquanda and south Venore
Amethyst Energy Kha'zeel/Darama and offshore west Darashia
Ruby Fire Pits of Inferno and Ancient Temple
Ice Shrine

Ice Shrine
In using a Small Sapphire, one can attain an Enchanted Small Sapphire, used to enchant weapons with ice capabilities. Only druids can enchant this with a premium account and level 30 or higher, requiring 300 mana. The shrines are situated in Folda and Okolnir, reached at random.

Earth Shrine

Earth Shrine
In using a Small Emerald, one can attain an Enchanted Small Emerald, used to enchant weapons with earth capabilities. Only druids can enchant this with a premium account and level 30 or higher, requiring 300 mana. The shrines are situated in Kha'zeel (Tiquanda side) and south Venore, reached at random.

Fire Shrine

Fire Shrine
In using a Small Ruby, one can attain an Enchanted Small Ruby, used to enchant weapons with fire capabilities. Only sorcerers can enchant this with a premium account and level 30 or higher, requiring 300 mana. The shrines are situated in the Pits of Inferno and Ancient Temple, reached at random.

Energy Shrine

Energy Shrine
In using a Small Amethyst, one can attain an Enchanted Small Amethyst, used to enchant weapons with energy capabilities. Only sorcerers can enchant this with a premium account and level 30 or higher, requiring 300 mana. The shrines are situated in Kha'zeel (Darama side) and offshore west Darashia, reached at random.

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See also:

Enchanting
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