Liberty Bay's holy shrines teleporters hallway
Holy Shrines are magical portals of different elements used to teleport to Feyrist Village. Depending on which portal is used, the player will be teleported to a shrine of the same element, where they must use a small gem corresponding to the element at the shrine to be teleported.
Depending on the portal used, the player will be transported to a different area of Feyrist Village, as indicated in the "shrines" section.
In order to reach Feyrist, you must use the corresponding gem on Holy Shrines, the exact location depends on the shrine. The gem is consumed after using the shrine.
Locations of shrines in Feyrist: Ice, Earth, Fire, and Energy. To go back just use any shrine (does not matter which way you came in) and you will be teleported back. It is not necessary to use another gem to exit Feyrist.
Portals[]
Every city has a teleporter hallway with four archways, ice, earth, fire, and energy, that will take you to each shrine.
| Town | Portal Location |
|---|---|
| Ab'Dendriel | Top floor of the depot tower. |
| Ankrahmun | Top floor of shops building, north of depot. |
| Carlin | 2 floors under the temple. |
| Darashia | Top part of the castle. |
| Edron | Bottom floor of the center tower of Noodles Academy. |
| Kazordoon | Temple. |
| Liberty Bay | Under depot. |
| Port Hope | Fourth floor of the depot/shops building. |
| Rathleton | Above the temple, going up the stairs. |
| Svargrond | Below temple. |
| Thais | Second floor of temple. |
| Venore | 2 floors above temple. |
| Yalahar | Above depot. |
Shrines[]
The shrines are located in the following places:
| Gem | Element | Shrine Location |
|---|---|---|
| Sapphire | Ice
|
Folda and Okolnir |
| Emerald | Earth
|
Kha'zeel/Tiquanda and south Venore |
| Amethyst | Energy
|
Kha'zeel/Darama and offshore west Darashia |
| Ruby | Fire
|
Pits of Inferno and Ancient Temple |
Hystory[]
It is not possible to enchant gems and weapons from the Summer Update 2017 on, holy shrines have now a different purpose.
Holy Shrines were structures with magical capabilities that enhanced jewels, transferring some magical properties to them. Gems were enchanted by a Druid or Sorcerer above level 30 with a premium account. However, not all shrines could be reached by a single vocation. Each of the two vocations had access to their prominent elements' shrines. That is, druids enchanted sapphires and emeralds to attain enchanted ones (ice and earth, respectively), while sorcerers enchanted amethysts and rubies (energy and fire).
Gems enchanted with an element could, in turn, be used on certain melee weapons to grant temporary elemental powers, whose damage was in part dealt in the element attributed to it. Not all weapons could be enchanted. Gems were also used to enchant the Rainbow Shield, which had its own set of enhancements, and to recharge Firewalker Boots.
Gems did not return to the owner upon being used—they disappeared forever once the charges were depleted. Players could not reacquire the gems once bound to an item.
Enchanting a gemstone required the raw gem and 300 mana. Players enchanted them by using the gemstones on the appropriate shrine. The shrine's location was concealed, and it could only be accessed by portals. They were also located inside protection zones, so nothing from outside could harm the player.








