You see Hjaern
NPC Bubble D.gif


Nibelor, in a cave to the north.


Along with Silfind, Hjaern is an extremely adept to the spirit arts. He teaches Druid Spells.

Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)

Part of The Ice Islands Quest. Part of What a Foolish Quest, mission 10.

Spoiler ends here.

Trade Details


Item   Value
Shard 1Plants, Animal Products, Food and Drink Plants, Animal Products, Food and Drink2,000
  • 1 After obtaining the two Norseman addons.


Druid spells Req. level Spell cost
Chill Out10 gp
Magic Patch10 gp
Mud Attack10 gp
Apprentice's Strike80 gp
Find Person880 gp
Light80 gp
Light Healing80 gp
Magic Rope9200 gp
Cure Poison10150 gp
Levitate12500 gp
Energy Strike12800 gp
Terra Strike13800 gp
Great Light13500 gp
Haste14600 gp
Flame Strike14800 gp
Food (Spell)14300 gp
Poison Field14300 gp
Magic Shield14450 gp
Ice Strike15800 gp
Fire Field15500 gp
Intense Healing Rune15600 gp
Cure Poison Rune15600 gp
Light Magic Missile15500 gp
Convince Creature16800 gp
Physical Strike16800 gp
Destroy Field17700 gp
Energy Field18700 gp
Ice Wave18850 gp
Heal Friend18800 gp
Intense Healing20350 gp
Strong Haste201,300 gp
Disintegrate21900 gp
Cure Electrification221,000 gp
Creature Illusion231,000 gp
Ultimate Healing Rune241,500 gp
Stalagmite241,400 gp
Poison Bomb251,000 gp
Summon Creature252,000 gp
Heavy Magic Missile251,500 gp
Ultimate Light261,600 gp
Animate Dead271,200 gp
Soulfire271,800 gp
Fire Bomb271,500 gp
Chameleon271,300 gp
Stone Shower281,100 gp
Icicle281,700 gp
Poison Wall291,600 gp
Avalanche301,200 gp
Ultimate Healing301,000 gp
Cure Burning302,000 gp
Explosion311,800 gp
Fire Wall332,000 gp
Invisible352,000 gp
Mass Healing362,200 gp
Terra Wave382,500 gp
Strong Ice Wave407,500 gp
Energy Wall412,500 gp
Cure Bleeding452,500 gp
Envenom506,000 gp
Paralyse541,900 gp
Strong Terra Strike706,000 gp
Strong Ice Strike806,000 gp
Summon Druid Familiar20050,000 gp


To change these transcripts, edit the transcripts page for Hjaern.

Player: hi
Hjaern: Be greeted, Player. The spiritual world looks upon you and your deeds.
Player: spiritual
Hjaern: I would not consider this as a job. But one of my responsibilities is the training of young shamans. Even druids can learn a few new tricks from me.
Player: shamans
Hjaern: We try to figure out the will of the spirits and ways to appease them.
Player: jarl or leader
Hjaern: Sven the younger is a good spokesperson for his people. He knows what to do in a case of urgency and this is what counts. This earns him the respect that is necessary to succeed as a leader.
Player: king or queen
Hjaern: There should be no such thing like a human that is ruling over the lives of other humans.
Player: Thais or Carlin or Venore
Hjaern: The far away cities of men, as famous as they might be, are nothing than distant echoes over here.
Player: Edron or Port Hope
Hjaern: The spirits don't talk about such far away places.
Player: Svargrond
Hjaern: The city was a necessity. Just like the spirit needs a haven of safety and retreat, so does the body need it.
Player: monsters
Hjaern: Even the so-called monsters have their place in the world.
Player: news
Hjaern: The news I receive are from the spiritual world. They would be of little importance for you.
Player: rumours
Hjaern: Months ago, many strange looking people passed Svargrond. The inhabitants tell stories about a cult they belong to. ...
Hjaern: It is rumoured that they are trying to awake unholy spirits in the mountains. Maybe other people know more about that cult.
Player: gods or Uman or Zathroth or Banor
Hjaern: Your foreign gods are concepts we don't really understand.
Player: name
Hjaern: The spirits call me by the name of Hjaern and that is how I shall be known.
Player: job
Hjaern: I would not consider this as a job. But one of my responsibilities is the training of young shamans. Even druids can learn a few new tricks from me.
Player: how are you
Hjaern: My spirit and my body are in harmony with the environment.
Player: druids
Hjaern: Druids have much in common with us. We shared much knowledge with each other and both sides did prosper.
Player: Ferumbras
Hjaern: He is of no importance here.
Player: excalibug
Hjaern: That's something I only heard about in curious questions of people like you.
Player: enemies
Hjaern: The true enemies are those that you can't see. There are more things in this world than you have ever dreamt of.
Player: barbarians
Hjaern: The word barbarian is hard to translate into your language and I am aware it's used in your language with a different meaning. ...
Hjaern: It could be roughly translated into 'those who truly are alive' but that does not represent all it stands for. ...
Hjaern: To truly understand the meaning, you will have to look around and learn on your own.
Player: Elf
Hjaern: Elves are hardly known here.
Player: Dwarf
Hjaern: The little people are a rare sight on Nibelor.
Player: Bonelord
Hjaern: I don't know about such creatures.
Player: Yeti
Hjaern: The yetis are real. They are elusive but dangerous. Some say they are rather residents of the spirits' world than ours. The spirits are silent about them which is an even greater enigma.
Player: Chakoya
Hjaern: The chakoyas are like a force of nature. It would be wrong to try to exterminate them. On the other hand, we can't allow their carnivorous nature to threaten our lives.
Player: cult
Hjaern: We had no contact with the people that passed Svargrond. Their arrival has caused some disturbance in the spirits' world though. ...
Hjaern: Ancient spirits are restless. It seems that some things that should have been left alone, have awoken from their slumber. I can't tell more yet.
Player: mines
Hjaern: The obsession of the foreigners with those mines is not understandable. Why bind onself to such elusive things like material possessions?
Player: Nibelor
Hjaern: At this place the spirits are strong, their voices are loud, and the border between the worlds is thin. Here we divine the will of the spirits and communicate with them. ...
Hjaern: Our live is a constant learning from the spirits around us and this is the place where we come to learn more.
Player: shamans
Hjaern: We try to figure out the will of the spirits and ways to appease them.
Player: camps
Hjaern: The raiders have at least three camps to the south but raiding parties can be encountered almost everywhere.
Player: raiders
Hjaern: They were mislead by a traitorous shaman who lost herself to the dark side of the world of spirits.
Player: join
Hjaern: To become one of us is a long way. To reach an honour rank in our society, talk to Sven the Younger about the barbarian test.
Player: chyll
Hjaern: Father north wind is the supreme ruler of the North. His ways are almost unpredictable to us humans since his thoughts span ages. ...
Hjaern: We can only do our best to interpret his will correctly and act accordingly. One has to move with the wind after all, else it will destroy you. This is the way things are here in the North and the way of our people.
Player: frostheart
Hjaern: Do you bring frostheart shards for our spell?
Player: bye
Hjaern: Good bye, Player.