Hjaern: Be greeted, Player. The spiritual world looks upon you and your deeds. Player: spiritual
Hjaern: I would not consider this as a job. But one of my responsibilities is the training of young shamans. Even druids can learn a few new tricks from me. Player: shamans
Hjaern: We try to figure out the will of the spirits and ways to appease them. Player: jarl or leader
Hjaern: Sven the younger is a good spokesperson for his people. He knows what to do in a case of urgency and this is what counts. This earns him the respect that is necessary to succeed as a leader. Player: king or queen
Hjaern: There should be no such thing like a human that is ruling over the lives of other humans. Player: Thais or Carlin or Venore
Hjaern: The far away cities of men, as famous as they might be, are nothing than distant echoes over here. Player: Edron or Port Hope
Hjaern: The spirits don't talk about such far away places. Player: Svargrond
Hjaern: The city was a necessity. Just like the spirit needs a haven of safety and retreat, so does the body need it. Player: monsters
Hjaern: Even the so-called monsters have their place in the world. Player: news
Hjaern: The news I receive are from the spiritual world. They would be of little importance for you. Player: rumours
Hjaern: Months ago, many strange looking people passed Svargrond. The inhabitants tell stories about a cult they belong to. ...
Hjaern: It is rumoured that they are trying to awake unholy spirits in the mountains. Maybe other people know more about that cult. Player: gods or Uman or Zathroth or Banor
Hjaern: Your foreign gods are concepts we don't really understand. Player: name
Hjaern: The spirits call me by the name of Hjaern and that is how I shall be known. Player: job
Hjaern: I would not consider this as a job. But one of my responsibilities is the training of young shamans. Even druids can learn a few new tricks from me. Player: how are you
Hjaern: My spirit and my body are in harmony with the environment. Player: druids
Hjaern: Druids have much in common with us. We shared much knowledge with each other and both sides did prosper. Player: Ferumbras
Hjaern: He is of no importance here. Player: excalibug
Hjaern: That's something I only heard about in curious questions of people like you. Player: enemies
Hjaern: The true enemies are those that you can't see. There are more things in this world than you have ever dreamt of. Player: barbarians
Hjaern: The word barbarian is hard to translate into your language and I am aware it's used in your language with a different meaning. ...
Hjaern: It could be roughly translated into 'those who truly are alive' but that does not represent all it stands for. ...
Hjaern: To truly understand the meaning, you will have to look around and learn on your own. Player: Elf
Hjaern: Elves are hardly known here. Player: Dwarf
Hjaern: The little people are a rare sight on Nibelor. Player: Bonelord
Hjaern: I don't know about such creatures. Player: Yeti
Hjaern: The yetis are real. They are elusive but dangerous. Some say they are rather residents of the spirits' world than ours. The spirits are silent about them which is an even greater enigma. Player: Chakoya
Hjaern: The chakoyas are like a force of nature. It would be wrong to try to exterminate them. On the other hand, we can't allow their carnivorous nature to threaten our lives. Player: cult
Hjaern: We had no contact with the people that passed Svargrond. Their arrival has caused some disturbance in the spirits' world though. ...
Hjaern: Ancient spirits are restless. It seems that some things that should have been left alone, have awoken from their slumber. I can't tell more yet. Player: mines
Hjaern: The obsession of the foreigners with those mines is not understandable. Why bind onself to such elusive things like material possessions? Player: Nibelor
Hjaern: At this place the spirits are strong, their voices are loud, and the border between the worlds is thin. Here we divine the will of the spirits and communicate with them. ...
Hjaern: Our live is a constant learning from the spirits around us and this is the place where we come to learn more. Player: shamans
Hjaern: We try to figure out the will of the spirits and ways to appease them. Player: camps
Hjaern: The raiders have at least three camps to the south but raiding parties can be encountered almost everywhere. Player: raiders
Hjaern: They were mislead by a traitorous shaman who lost herself to the dark side of the world of spirits. Player: join
Hjaern: To become one of us is a long way. To reach an honour rank in our society, talk to Sven the Younger about the barbarian test. Player: chyll
Hjaern: Father north wind is the supreme ruler of the North. His ways are almost unpredictable to us humans since his thoughts span ages. ...
Hjaern: We can only do our best to interpret his will correctly and act accordingly. One has to move with the wind after all, else it will destroy you. This is the way things are here in the North and the way of our people. Player: frostheart
Hjaern: Do you bring frostheart shards for our spell? Player: bye
Hjaern: Good bye, Player.