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You see Hjaern.
NPC Bubble D

Location

Nibelor, in a cave to the north.

Notes

Along with Silfind, Hjaern is an extremely adept to the spirit arts. He teaches Druid Spells.

Part of The Ice Islands Quest. Part of What a Foolish Quest, mission 10.

Trade Details

Buys

ItemPrice
ShardShard2,000 Gold

Sells

SpellVoc.Req. LevelPrice
Animate DeadAnimate DeadDruids271,200 Gold
Apprentice's StrikeApprentice's StrikeDruids80 Gold
AvalancheAvalancheDruids301,200 Gold
Cancel Magic ShieldCancel Magic ShieldDruids14450 Gold
ChameleonChameleonDruids271,300 Gold
Chill OutChill OutDruids10 Gold
Convince CreatureConvince CreatureDruids16800 Gold
Creature IllusionCreature IllusionDruids231,000 Gold
Cure BleedingCure BleedingDruids452,500 Gold
Cure BurningCure BurningDruids302,000 Gold
Cure ElectrificationCure ElectrificationDruids221,000 Gold
Cure PoisonCure PoisonDruids10150 Gold
Cure Poison RuneCure Poison RuneDruids15600 Gold
Destroy FieldDestroy FieldDruids17700 Gold
DisintegrateDisintegrateDruids21900 Gold
Energy FieldEnergy FieldDruids18700 Gold
Energy StrikeEnergy StrikeDruids12800 Gold
Energy WallEnergy WallDruids412,500 Gold
EnvenomEnvenomDruids506,000 Gold
ExplosionExplosionDruids311,800 Gold
Find FiendFind FiendDruids251,000 Gold
Find PersonFind PersonDruids880 Gold
Fire BombFire BombDruids271,500 Gold
Fire FieldFire FieldDruids15500 Gold
Fire WallFire WallDruids332,000 Gold
Flame StrikeFlame StrikeDruids14800 Gold
Food (Spell)Food (Spell)Druids14300 Gold
Great LightGreat LightDruids13500 Gold
HasteHasteDruids14600 Gold
Heal FriendHeal FriendDruids18800 Gold
Heavy Magic MissileHeavy Magic MissileDruids251,500 Gold
Ice StrikeIce StrikeDruids15800 Gold
Ice WaveIce WaveDruids18850 Gold
IcicleIcicleDruids281,700 Gold
Intense HealingIntense HealingDruids20350 Gold
Intense Healing RuneIntense Healing RuneDruids15600 Gold
InvisibleInvisibleDruids352,000 Gold
LevitateLevitateDruids12500 Gold
LightLightDruids80 Gold
Light HealingLight HealingDruids80 Gold
Light Magic MissileLight Magic MissileDruids15500 Gold
Magic PatchMagic PatchDruids10 Gold
Magic RopeMagic RopeDruids9200 Gold
Magic ShieldMagic ShieldDruids14450 Gold
Mass HealingMass HealingDruids362,200 Gold
Mud AttackMud AttackDruids10 Gold
Nature's EmbraceNature's EmbraceDruids300500,000 Gold
ParalyseParalyseDruids541,900 Gold
Physical StrikePhysical StrikeDruids16800 Gold
Poison BombPoison BombDruids251,000 Gold
Poison FieldPoison FieldDruids14300 Gold
Poison WallPoison WallDruids291,600 Gold
RestorationRestorationDruids300500,000 Gold
SoulfireSoulfireDruids271,800 Gold
StalagmiteStalagmiteDruids241,400 Gold
Stone ShowerStone ShowerDruids281,100 Gold
Strong HasteStrong HasteDruids201,300 Gold
Strong Ice StrikeStrong Ice StrikeDruids806,000 Gold
Strong Ice WaveStrong Ice WaveDruids407,500 Gold
Strong Terra StrikeStrong Terra StrikeDruids706,000 Gold
Summon CreatureSummon CreatureDruids252,000 Gold
Summon Druid FamiliarSummon Druid FamiliarDruids20050,000 Gold
Terra StrikeTerra StrikeDruids13800 Gold
Terra WaveTerra WaveDruids382,500 Gold
Ultimate HealingUltimate HealingDruids301,000 Gold
Ultimate Healing RuneUltimate Healing RuneDruids241,500 Gold
Ultimate LightUltimate LightDruids261,600 Gold

Transcripts

To change these transcripts, edit the transcripts page for Hjaern.

Player: hi
Hjaern: Be greeted, Player. The spiritual world looks upon you and your deeds.
Player: spiritual
Hjaern: I would not consider this as a job. But one of my responsibilities is the training of young shamans. Even druids can learn a few new tricks from me.
Player: shamans
Hjaern: We try to figure out the will of the spirits and ways to appease them.
Player: jarl or leader
Hjaern: Sven the younger is a good spokesperson for his people. He knows what to do in a case of urgency and this is what counts. This earns him the respect that is necessary to succeed as a leader.
Player: king or queen
Hjaern: There should be no such thing like a human that is ruling over the lives of other humans.
Player: Thais or Carlin or Venore
Hjaern: The far away cities of men, as famous as they might be, are nothing than distant echoes over here.
Player: Edron or Port Hope
Hjaern: The spirits don't talk about such far away places.
Player: Svargrond
Hjaern: The city was a necessity. Just like the spirit needs a haven of safety and retreat, so does the body need it.
Player: monsters
Hjaern: Even the so-called monsters have their place in the world.
Player: news
Hjaern: The news I receive are from the spiritual world. They would be of little importance for you.
Player: rumours
Hjaern: Months ago, many strange looking people passed Svargrond. The inhabitants tell stories about a cult they belong to. ...
Hjaern: It is rumoured that they are trying to awake unholy spirits in the mountains. Maybe other people know more about that cult.
Player: gods or Uman or Zathroth or Banor
Hjaern: Your foreign gods are concepts we don't really understand.
Player: name
Hjaern: The spirits call me by the name of Hjaern and that is how I shall be known.
Player: job
Hjaern: I would not consider this as a job. But one of my responsibilities is the training of young shamans. Even druids can learn a few new tricks from me.
Player: how are you
Hjaern: My spirit and my body are in harmony with the environment.
Player: druids
Hjaern: Druids have much in common with us. We shared much knowledge with each other and both sides did prosper.
Player: Ferumbras
Hjaern: He is of no importance here.
Player: excalibug
Hjaern: That's something I only heard about in curious questions of people like you.
Player: enemies
Hjaern: The true enemies are those that you can't see. There are more things in this world than you have ever dreamt of.
Player: barbarians
Hjaern: The word barbarian is hard to translate into your language and I am aware it's used in your language with a different meaning. ...
Hjaern: It could be roughly translated into 'those who truly are alive' but that does not represent all it stands for. ...
Hjaern: To truly understand the meaning, you will have to look around and learn on your own.
Player: Elf
Hjaern: Elves are hardly known here.
Player: Dwarf
Hjaern: The little people are a rare sight on Nibelor.
Player: Bonelord
Hjaern: I don't know about such creatures.
Player: Yeti
Hjaern: The yetis are real. They are elusive but dangerous. Some say they are rather residents of the spirits' world than ours. The spirits are silent about them which is an even greater enigma.
Player: Chakoya
Hjaern: The chakoyas are like a force of nature. It would be wrong to try to exterminate them. On the other hand, we can't allow their carnivorous nature to threaten our lives.
Player: cult
Hjaern: We had no contact with the people that passed Svargrond. Their arrival has caused some disturbance in the spirits' world though. ...
Hjaern: Ancient spirits are restless. It seems that some things that should have been left alone, have awoken from their slumber. I can't tell more yet.
Player: mines
Hjaern: The obsession of the foreigners with those mines is not understandable. Why bind onself to such elusive things like material possessions?
Player: Nibelor
Hjaern: At this place the spirits are strong, their voices are loud, and the border between the worlds is thin. Here we divine the will of the spirits and communicate with them. ...
Hjaern: Our live is a constant learning from the spirits around us and this is the place where we come to learn more.
Player: shamans
Hjaern: We try to figure out the will of the spirits and ways to appease them.
Player: camps
Hjaern: The raiders have at least three camps to the south but raiding parties can be encountered almost everywhere.
Player: raiders
Hjaern: They were mislead by a traitorous shaman who lost herself to the dark side of the world of spirits.
Player: join
Hjaern: To become one of us is a long way. To reach an honour rank in our society, talk to Sven the Younger about the barbarian test.
Player: chyll
Hjaern: Father north wind is the supreme ruler of the North. His ways are almost unpredictable to us humans since his thoughts span ages. ...
Hjaern: We can only do our best to interpret his will correctly and act accordingly. One has to move with the wind after all, else it will destroy you. This is the way things are here in the North and the way of our people.
Player: frostheart
Hjaern: Do you bring frostheart shards for our spell?
Player: bye
Hjaern: Good bye, Player.

Hjaern