Property Value
Combat Properties
Health Health Icon 7500
Experience Experience Icon 5500
Speed Haste Icon 115
Armor Armor Icon 57
Est. Max Dmg 1600+ (With summons)
Summon (not possible)
Convince (not possible)
General Properties
Name Hive Overseer
Classification Insects
Hive Born
Spawn Type
Bestiary Properties
Class Vermin
Difficulty Bestiary Level Hard
Occurrence Bestiary Occurrence Rare
Charm Points 50 Charm Icon
Kills to Unlock 2500
Elemental Properties
Physical 70%
Earth 0%
Fire 60%
Death 85%
Energy 80%
Holy 90%
Ice 95%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around
Walks through Energy
Other Properties
Version 9.4
December 14, 2011
Status Active
Hive Overseer
You see a hive overseer.
  • Zopp!
  • Kropp!


They are extremely slow.


Melee (0-450), earth ball (on itself, 60-80), Self Healing (50-100, about once per turn), Self Healing (500-700, infrequent), Summons 0-2 Spidris Elite.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


The Hive towers: on the highest floor of each tower, and in many of the closed rooms accessed with pheromones; many in the large underground room of the west tower. Liberty Bay Hive Outpost: one spawn on the second floor underground.


Stays away from target while letting the summoned Spidris Elite do most of the job. They can retarget. A hive overseer never retreats.


Approach it from both opposite sites if you are in team, that will make summons confused and unable to properly hit their target. If you are alone, either separate it from other monsters or trap yourself preferably with one or two of his summons and kill the Overseer from distance. Watch your wand hit as its additional damage makes noticeable difference in killing time.


(Loot Statistics)

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