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Properties

Property Value
Combat Properties
Health Health Icon 4600
Experience Experience Icon 2900
Speed Haste Icon 170
Armor Armor Icon 60
Est. Max Dmg 900+ (with summons 1500)
Summon (not possible)
Convince (not possible)
General Properties
Name Hideous Fungus
Classification Fungi
Spawn Type
Illusionable
Pushable ?
Pushes ?
Bestiary Properties
Class Plant
Difficulty Bestiary Level Hard
Occurrence Bestiary Occurrence Common
Charm Points 50 Charm Icon
Kills to Unlock 2500
Elemental Properties
Physical 100%
Earth 0%
Fire 95%
Death 99% or less
Energy 85%
Holy 95%
Ice 85%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at 184 - 1379
Walks around
Walks through Energy
Fire
Poison
Other Properties
Version 9.6
July 11, 2012
Status Active
Help
Hideous Fungus
You see a hideous fungus.
  • Munch munch munch!

Notes

With the Humongous Fungus being an example for a mushroom drawn to turn evil, the Hideous Fungus is the epitome of mushroom evil. In fact they originate as Humongous Fungi that are so evil that they begin to change and ultimately end in destroying themselves.Their evilness materialises as deformation and an inner rot that drives the fungus to the brink of insanity. Hideous Fungi seems to not care about planning and safety. They are by far more often encountered alone than their yet untainted kin. Sometimes they are found wandering aimlessly in remote tunnels, often chasing something that they forgot about a long time ago. While the Hideous Fungi use their physical and natural abilities as aptly as any of their kin, their attacks lack finesse and often seem utterly random and chaotic. Their only interest seems to be to do as much harm as possible. Where the Humongous Fungus simply evil, the Hideous Fungus is pure destruction. It is not known if the Hideous Fungus is aware of its demise getting closer or if it is pain that drives it to these merciless frenzies. What is certain is the fact that the fungus seems to be searching for death, almost provoking it. Only recently some daring explorers might have shed some light on this matter. Not only have they noticed that from the dead body of a Hideous Fungus a group of Humongous Fungi will grow after a while, but also that their victims often fall mysteriously ill and die, seemingly never recovering from the wound they got in a battle with a Hideous Fungus. So it might be entirely possible that the rampages of the Hideous Fungus, whether an act of planning or not, might be connected to the reproduction of the fungi of evil.

Abilities

Terra Strike (150-427+), Ice Strike (350-550+) dizziness ball (drunkenness), summons 2 Humorless Fungus, paralysis, Self Healing (275-350+), Invisibility

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    -5%
  • Death
    -1%
  • Fire
    -5%
  • Energy
    -15%
  • Ice
    -15%
  • Earth
    -100%

Location

Warzone 1, Rathleton Sewers, here, unreachable location in Tiquanda Laboratory.

Behaviour

Hideous fungi will position themselves at a distance. All of their attacks are distance-based. They will retarget to the player to damage them first. A hideous fungus will retreat at 184 to 1379 (4% - 29.98%, red) health.

Strategy

Kill them quickly, they do quite heavy damage.

Mages: be careful, if you shoot area attacks on groups of fungi, many of them will switch to you.