Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
3000 |
Experience ![]() |
2850 |
Speed ![]() |
? |
Armor ![]() |
? |
Est. Max Dmg | 500 (550+ with the War Wolves) |
Summon | (not possible) |
Convince | (not possible) |
General Properties | |
Name | Hemming |
Classification | Lycanthropes Canines |
Spawn Type | |
Rank | Boss |
Illusionable | ✗ |
Pushable | ✗ |
Pushes | ? |
Elemental Properties | |
Physical | 70% |
Earth | 100% |
Fire | 100% |
Death | 50% |
Energy | 100% |
Holy | 100% |
Ice | 100% |
Heal | 100% |
Life Drain | 100% |
Drown | 100% |
Immunity Properties | |
Paralysable | ? |
Senses Invis. | ? |
Behavioural Properties | |
Walks around | Energy Fire Poison |
Walks through | |
Other Properties | |
Version | 9.5 April 3, 2012 |
Status | Active |
Help |
Notes
Werewolf's boss. Part of the Killing in the Name of... Quest.
Abilities
Melee (0-?), Red musical wave (unknown effect), Summons 2 War Wolves at once (white musical bomb around itself), Self-Healing (10-125?), Haste, and possibly more
Damage Taken From Elements
-
Physical70%?
-
Holy100%?
-
Death50%
-
Fire100%?
-
Energy100%?
-
Ice100%?
-
Earth100%?
Location
Vengoth Werewolf Cave, behind the teleport which is located here.
Behaviour
Hemming runs in low health.
Strategy
Paladins and Mages: Run him around the room while shooting Assassin Stars/Prismatic Bolts/SDs. If he uses Haste, you may need to do the same to keep distance. Make sure to use Exura or Exura Gran if he catches up to you.
Knights: Shoot a Fire Bomb onto the floor somewhere, then attack Hemming and move into the middle of the fire bomb. Hemming will come after you onto the fire, but his War Wolves will not. Thus you will avoid having your shielding broken and will take considerably less melee damage.
Note: Do not bother killing the War Wolves as they will most likely be summoned again very quickly.
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- Creatures
- Humans
- Bosses
- Lycanthropes
- Canines
- Non-Illusion-able Creatures
- Version 9.5 Implementations
- Parameter Required - Spawn Type
- Information Required - Creatures - Speed
- Information Required - Creatures - Armor
- Information Required - Creatures - Sense Invisibility
- Information Required - Creatures - Paralyse Immune
- Information Required - Creatures - Push Objects
- Information Required - Creatures - Physical Damage Modifier
- Information Required - Creatures - Holy Damage Modifier
- Information Required - Creatures - Fire Damage Modifier
- Information Required - Creatures - Energy Damage Modifier
- Information Required - Creatures - Ice Damage Modifier
- Information Required - Creatures - Earth Damage Modifier
- Information Required - Creatures - Drown Damage Modifier
- Information Required - Creatures - Life Drain Damage Modifier
- Information Required - Creatures - Heal Modifier