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You see Hemming.
  • GRRR
  • GRROARR

Notes

Werewolf's boss. Part of the Killing in the Name of... Quest.

Abilities

Physical Damage Melee (?)
⁠,
Missing Element Red musical wave (unknown effect)
⁠,
Summons Summons 2 War Wolves at once (white musical bomb around itself)
⁠,
Healing Self-Healing (10-125?)
⁠, ⁠,
Missing Element and possibly more
.

Damage Taken From Elements

Physical Bestiary Physical Icon Big.gif
70%?
Death Cursed Icon Big.gif
50%
Holy Dazzled Icon Big.gif
100%?
Ice Freezing Icon Big.gif
100%?
Fire Burning Icon Big.gif
100%?
Energy Electrified Icon Big.gif
100%?
Earth Poisoned Icon Big.gif
100%?

Location

Vengoth Werewolf Cave, behind the teleport which is located here.

Behaviour

Hemming runs in low health.

Strategy

Paladins and Mages: Run him around the room while shooting Assassin Stars/Prismatic Bolts/SDs. If he uses Haste, you may need to do the same to keep distance. Make sure to use Exura or Exura Gran if he catches up to you.
Knights: Shoot a Fire Bomb onto the floor somewhere, then attack Hemming and move into the middle of the fire bomb. Hemming will come after you onto the fire, but his War Wolves will not. Thus you will avoid having your shielding broken and will take considerably less melee damage.

Note: Do not bother killing the War Wolves as they will most likely be summoned again very quickly.

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