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{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}|
+
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Hellhound
+
| name = Hellhound
| hp = 7500
+
| article = a
| exp = 6800
+
| actualname = hellhound
| ratio = 0,90
+
| hp = 7500
| summon = --
+
| exp = 5440
| convince = --
+
| armor = 60
| isboss = no
+
| mitigation = 2.75
  +
| summon = --
| creatureclass = Mammals
 
| primarytype = Canines
+
| convince = --
  +
| illusionable = no
| abilities = [[Melee]] (0-508+?), [[Creature Spells#Earth_Wave | Earth Wave]] (0-700), [[Creature Spells#Lifedrain_wave | Lifedrain Wave]] (0-976+?), [[Fire Wave]] (0-662+?), [[Sudden Death]] (0-498+?), [[Envenom]] (0-549+?).
 
| maxdmg = 2000+
+
| creatureclass = Mammals
  +
| primarytype = Canines
| immuneto = [[Fire Damage]], [[Paralysis]], [[Invisibility]]
 
  +
| secondarytype = Demons
| strongagainst = [[Earth Damage]], [[Energy Damage]]
 
  +
| bestiaryclass = Demon
| weakagainst = [[Ice Damage]], [[Holy Damage]]
 
  +
| bestiarylevel = Hard
| behavior = Hellhounds stand and fight until the end.
 
| sounds = "GROOOOWL!".
+
| occurrence = Common
  +
| spawntype = Regular, Unblockable
| notes = In common mythology [[Hellhound]] is revered as demonic entity from hell, thus where his name is originating from. These hellish minions are often considered to be guardians of the entrance to world of the dead or afterlife. Similarly in Tibia, they are guarding path to throne room of [[Infernatil]] in the fiery depths of [[PoI]]. These creatures appeared in the Winter update 2006.
 
  +
| isboss = no
| location = [[Pits of Inferno]] ([[Infernatil]]'s Throne Room)
 
  +
| abilities = {{Ability List
| strategy = They have powerful melee attack so you should try to avoid close contact. Also, for all costs avoid its wave attacks, they are very dangerous and can even take down a high level knight in one attack turn. These creatures are very strong so don't underestimate them; always have a good blocker and 3+ shooters to slay them quickly.
 
  +
|{{Melee|0-508+|poison=40}}
| loot = 0-375 [[gp]], 0-5 [[Platinum Coin]]s, 0-6 [[Ham]], 0-11 [[Throwing Knife]], 0-4 [[Black Pearl]]s, [[Big Bone]], [[Bone]], [[Concentrated Demonic Blood]], [[Demonic Essence]], [[Rusty Armor]], [[Giant Sword]], [[Soul Orb]], [[Knight Axe]] (semi-rare), [[Spike Sword]] (semi-rare), [[Ruthless Axe]] (very rare)
 
  +
|{{Ability|Earth wave|300-700|element=earth
|}}
 
  +
|scene={{Scene|spell=8sqmwave|effect=Carnivorous Plant Effect|caster=Hellhound|look_direction=east}}}}
  +
|{{Ability|Life Drain wave|250-657+|element=life drain
  +
|scene={{Scene|spell=8sqmwave|effect=Red Sparkles Effect|caster=Hellhound|look_direction=east}}}}
  +
|{{Ability|Fire Wave|50-662+|element=fire
  +
|scene={{Scene|spell=8sqmwave|effect=Fireball Effect|caster=Hellhound|look_direction=east}}}}
  +
|{{Ability|Death Missile|395-498?|element=death
  +
|scene={{Scene|spell=3sqmstrike|caster=Hellhound|effect=Death Effect|missile=Death Missile (Large)|missile_direction=south-east|missile_distance=3/3}}}}
  +
|{{Ability|Poison Strike|100-549?|element=earth
  +
|scene={{Scene|spell=3sqmstrike|caster=Hellhound|effect=Poison Effect 1|missile=Poison Missile|missile_direction=south-east|missile_distance=3/3}}}}
  +
|{{Ability|Fire Missile|100-403+|element=fire
  +
|scene={{Scene|spell=3sqmstrike|caster=Hellhound|effect=Fireball Effect|missile=Fire Missile|damage_effect=Fire Effect|missile_direction=south-east|missile_distance=3/3}}}}
  +
|{{Healing|range=250-450}}
  +
|{{Haste}}
 
}}
  +
| maxdmg = {{Max Damage|physical=508?|earth=1289?|lifedrain=676?|fire=1065?|death=498?}}
  +
| lightcolor = 206
  +
| lightradius = 3
  +
| pushable = no
  +
| pushobjects = yes
  +
| walksaround = None.
  +
| walksthrough = Fire, Energy, Poison
  +
| paraimmune = yes
  +
| senseinvis = yes
  +
| physicalDmgMod = 100%
  +
| earthDmgMod = 80%
  +
| fireDmgMod = 0%
  +
| deathDmgMod = 100%
  +
| energyDmgMod = 90%
  +
| holyDmgMod = 105%
  +
| iceDmgMod = 105%
  +
| hpDrainDmgMod = 100%?
  +
| drownDmgMod = 100%?
  +
| healMod = 100%
  +
| bestiaryname = hellhound
  +
| bestiarytext = There are things that roam the realms of the otherworlds that give even demons a shiver. The Hellhound is one of those creatures. Being worse than beast or demon, it combines the most fearsome and most dangerous traits of both kinds to an amalgam of fearsome power. Containing the malice and ferocity of three demons, the Hellhound uses the malignant abilities of its three heads to cause as much damage as it can.<br />Said to be three times meaner than the average hellbeast, its three heads are so frightening in their hellish rage that lesser men are said to have died already on sight of this walking menace of ichor and fangs. Sometimes one of these demon beasts is captured and trained by powerful demons to something that could be vaguely called a forced loyalty to their fearsome masters. As long as they respect their masters as the stronger one, they are relatively obedient. Still, nobody can tell when they might turn on their master or when they are driven into a frenzy that let them forget any bonds they might have shared. Hellhounds are known to get in such a rage that they not seldom heavily wound their own heads. Still large numbers of those beasts are bred and captured on order of several demonlords. They are as often employed to frighten an enemy or a rival as they are used as a status symbol to prove their might and disregard of danger ... and the lives of their other minions as well.
  +
| sounds = {{Sound List|GROOOOWL!}}
  +
| implemented = 7.9
  +
| race_id = 294
  +
| notes = The '''hellhound''' was conceived based on ideologies of Greek and Roman mythology. Cerberus is a three-headed hound who guards the gates of Hades. In Tibia, they guard a path to the throne room of [[Infernatil]]. From this, the sprite was created. The name however came from both the description of Cerberus, and from clever wordplay: '''hellhound''' is also a demonic entity. These hellish minions are often considered to be guardians of the entrance to world of the dead or afterlife. Similarly in [[Tibia]], they reside in the fiery depths of [[Pits of Inferno]]. These creatures appeared in the [[Updates/7.9|Winter Update 2006]] when the Pits of Inferno were opened.
  +
  +
{{JSpoiler|You may hunt 250 of these as a task of the [[Killing in the Name of... Quest]]. Upon completion of the task you will face [[Kerberos]].}} <gallery captionalign="center" mode="nolines">Hellhound Artwork.jpg|Official [[Creature Artwork]]</gallery>
  +
| runsat = 0
  +
| behaviour =
  +
| speed = 180
  +
| strategy = Their melee attack is considerable weaker than their wave attacks (which are fatal if shot together) so it's best to have a knight blocking it while standing diagonal. [[Magic Wall]]s and [[Wild Growth]] can be used to help the knight in staying diagonal and preventing it from retargeting. These creatures are very strong so don't underestimate them: always have a good blocker and more than three shooters to slay them quickly. Use [[Ice Damage|Ice]] and [[Holy Damage|Holy]] based attacks.
  +
| location = [[Pits of Inferno|Infernatil's Throneroom]] [[The Inquisition Quest|The Inquisition Quest Area]], [[Hellgorge]], [[Roshamuul Prison]], [[Chyllfroest]], [[Oramond Dungeon]], [[The Extension Site]] and [[Asura Vaults]].
  +
| history = * Its experience was decreased from 6800 to 2380 with the first batch of changes of [[Updates/12.31|Update 12.31]]. It was later increased to 5440 with the second batch.
  +
* On {{OfficialNewsArchive|7604|October 30, 2023}}: reduced loot by 5%
  +
| loot = {{Loot Table
  +
|{{Loot Item|1-7|Platinum Coin|common}}
  +
|{{Loot Item|1-3|Great Mana Potion|common}}
  +
|{{Loot Item|1-14|Ham|common}}
  +
|{{Loot Item|1-10|Assassin Star|common}}
  +
|{{Loot Item|Great Spirit Potion|uncommon}}
  +
|{{Loot Item|Hellhound Slobber|uncommon}}
  +
|{{Loot Item|Soul Orb|uncommon}}
  +
|{{Loot Item|Demonic Essence|uncommon}}
  +
|{{Loot Item|1-2|Flask of Demonic Blood|uncommon}}
  +
|{{Loot Item|Ultimate Health Potion|uncommon}}
  +
|{{Loot Item|1-3|Small Ruby|uncommon}}
  +
|{{Loot Item|Blazing Bone|uncommon}}
  +
|{{Loot Item|Fiery Heart|uncommon}}
  +
|{{Loot Item|Wand of Inferno|uncommon}}
  +
|{{Loot Item|1-4|Black Pearl|uncommon}}
  +
|{{Loot Item|1-3|Small Emerald|uncommon}}
  +
|{{Loot Item|1-3|Small Topaz|uncommon}}
  +
|{{Loot Item|Hardened Bone|uncommon}}
  +
|{{Loot Item|Yellow Piece of Cloth|uncommon}}
  +
|{{Loot Item|Knight Axe|uncommon}}
  +
|{{Loot Item|Fire Sword|uncommon}}
  +
|{{Loot Item|Green Piece of Cloth|semi-rare}}
  +
|{{Loot Item|Red Gem|semi-rare}}
  +
|{{Loot Item|Yellow Gem|semi-rare}}
  +
|{{Loot Item|Magma Boots|semi-rare}}
  +
|{{Loot Item|Red Piece of Cloth|semi-rare}}
  +
|{{Loot Item|Amber Staff|semi-rare}}
  +
|{{Loot Item|Gold Ingot|semi-rare}}
  +
|{{Loot Item|Magma Amulet|semi-rare}}
  +
|{{Loot Item|Magma Legs|semi-rare}}
  +
|{{Loot Item|Ruthless Axe|rare}}
  +
|{{Loot Item|Green Gem|rare}}
  +
|{{Loot Item|Giant Sword|rare}}
  +
|{{Loot Item|Magma Coat|rare}}
  +
|{{Loot Item|Magma Monocle|rare}}
  +
|{{Loot Item|Onyx Flail|rare}}
  +
|{{Loot Item|Big Bone|rare}}
  +
|{{Loot Item|Explorer Brooch|very rare}}
  +
}}
  +
| usespells = yes
  +
| attacktype = Melee
  +
}}

Latest revision as of 09:09, 30 October 2023

latest?cb=20061212194952&path-prefix=en&format=original
You see a hellhound
  • GROOOOWL!

Notes

There are things that roam the realms of the otherworlds that give even demons a shiver. The Hellhound is one of those creatures. Being worse than beast or demon, it combines the most fearsome and most dangerous traits of both kinds to an amalgam of fearsome power. Containing the malice and ferocity of three demons, the Hellhound uses the malignant abilities of its three heads to cause as much damage as it can.
Said to be three times meaner than the average hellbeast, its three heads are so frightening in their hellish rage that lesser men are said to have died already on sight of this walking menace of ichor and fangs. Sometimes one of these demon beasts is captured and trained by powerful demons to something that could be vaguely called a forced loyalty to their fearsome masters. As long as they respect their masters as the stronger one, they are relatively obedient. Still, nobody can tell when they might turn on their master or when they are driven into a frenzy that let them forget any bonds they might have shared. Hellhounds are known to get in such a rage that they not seldom heavily wound their own heads. Still large numbers of those beasts are bred and captured on order of several demonlords. They are as often employed to frighten an enemy or a rival as they are used as a status symbol to prove their might and disregard of danger ... and the lives of their other minions as well.

The hellhound was conceived based on ideologies of Greek and Roman mythology. Cerberus is a three-headed hound who guards the gates of Hades. In Tibia, they guard a path to the throne room of Infernatil. From this, the sprite was created. The name however came from both the description of Cerberus, and from clever wordplay: hellhound is also a demonic entity. These hellish minions are often considered to be guardians of the entrance to world of the dead or afterlife. Similarly in Tibia, they reside in the fiery depths of Pits of Inferno. These creatures appeared in the Winter Update 2006 when the Pits of Inferno were opened.

You may hunt 250 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Kerberos.

Abilities

Physical Damage Melee (0-508+ and Poisoned starting up to 40 hp/turn)
⁠,
Earth Damage Earth wave (300-700)
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Hellhound
latest?cb=20061212194952&path-prefix=en
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Target_Dummy_(Object).gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
⁠,
Life Drain Life Drain wave (250-657+)
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Hellhound
latest?cb=20061212194952&path-prefix=en
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Target_Dummy_(Object).gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
⁠,
Fire Damage Fire Wave (50-662+)
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Hellhound
latest?cb=20061212194952&path-prefix=en
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Target_Dummy_(Object).gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
⁠,
Death Damage Death Missile (395-498?)
Hellhound
latest?cb=20061212194952&path-prefix=en
Death_Effect.gif
latest?cb=20181010201342&path-prefix=en&frame=4
Target_Dummy_(Object).gif
Death_Effect.gif
⁠,
Earth Damage Poison Strike (100-549?)
Hellhound
latest?cb=20061212194952&path-prefix=en
Poison_Effect_1.gif
latest?cb=20181004135059&path-prefix=en&frame=4
Target_Dummy_(Object).gif
Poison_Effect_1.gif
⁠,
Fire Damage Fire Missile (100-403+)
Hellhound
latest?cb=20061212194952&path-prefix=en
Fireball_Effect.gif
latest?cb=20180831165521&path-prefix=en&frame=4
Target_Dummy_(Object).gif
Fire_Effect.gif
Fireball_Effect.gif
⁠,
Healing Self-Healing (250-450)
⁠, .

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
105%
Ice Freezing Icon Big
105%
Fire Burning Icon Big
0%
Energy Electrified Icon Big
90%
Earth Poisoned Icon Big
80%

Behaviour

A hellhound attacks in melee range. A hellhound never retreats.

Strategy

Their melee attack is considerable weaker than their wave attacks (which are fatal if shot together) so it's best to have a knight blocking it while standing diagonal. Magic Walls and Wild Growth can be used to help the knight in staying diagonal and preventing it from retargeting. These creatures are very strong so don't underestimate them: always have a good blocker and more than three shooters to slay them quickly. Use Ice and Holy based attacks.

History

  • Its experience was decreased from 6800 to 2380 with the first batch of changes of Update 12.31. It was later increased to 5440 with the second batch.
  • On October 30, 2023: reduced loot by 5%

Loot

(Loot Statistics)