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| article = a |
| article = a |
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| actualname = hellhound |
| actualname = hellhound |
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⚫ | |||
| hp = 7500 |
| hp = 7500 |
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− | | exp = |
+ | | exp = 5440 |
| armor = 60 |
| armor = 60 |
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| summon = -- |
| summon = -- |
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| convince = -- |
| convince = -- |
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+ | | illusionable = no |
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| creatureclass = Mammals |
| creatureclass = Mammals |
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| primarytype = Canines |
| primarytype = Canines |
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| abilities = [[Melee]] (0-508+) poisons up to 40hp/turn, [[Earth Damage|Earth Wave]] (300-700), [[Life Drain|Life Drain Wave]] (250-676+?), [[Fire Damage|Fire Wave]] (50-662+?), [[Death Damage|Sudden Death]] (395-498+?), [[Earth Damage|Envenom]] (100-549+?), [[Fire Damage|Fireball]] (100-403+), [[Self Healing]](250-450), [[Haste]]. |
| abilities = [[Melee]] (0-508+) poisons up to 40hp/turn, [[Earth Damage|Earth Wave]] (300-700), [[Life Drain|Life Drain Wave]] (250-676+?), [[Fire Damage|Fire Wave]] (50-662+?), [[Death Damage|Sudden Death]] (395-498+?), [[Earth Damage|Envenom]] (100-549+?), [[Fire Damage|Fireball]] (100-403+), [[Self Healing]](250-450), [[Haste]]. |
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| maxdmg = 2000+? |
| maxdmg = 2000+? |
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⚫ | |||
− | |||
+ | | pushobjects = ? |
||
⚫ | |||
| walksthrough = Fire?, Energy, Poison |
| walksthrough = Fire?, Energy, Poison |
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⚫ | |||
| paraimmune = yes |
| paraimmune = yes |
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| senseinvis = yes |
| senseinvis = yes |
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| physicalDmgMod = 100% |
| physicalDmgMod = 100% |
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− | | |
+ | | earthDmgMod = 80% |
+ | | fireDmgMod = 0% |
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| deathDmgMod = 100% |
| deathDmgMod = 100% |
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⚫ | |||
| energyDmgMod = 90% |
| energyDmgMod = 90% |
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+ | | holyDmgMod = 105% |
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| iceDmgMod = 105% |
| iceDmgMod = 105% |
||
− | | |
+ | | hpDrainDmgMod = 100%? |
| drownDmgMod = 100%? |
| drownDmgMod = 100%? |
||
− | | |
+ | | healMod = 100% |
| bestiaryname = hellhound |
| bestiaryname = hellhound |
||
| bestiarytext = There are things that roam the realms of the otherworlds that give even demons a shiver. The Hellhound is one of those creatures. Being worse than beast or demon, it combines the most fearsome and most dangerous traits of both kinds to an amalgam of fearsome power. Containing the malice and ferocity of three demons, the Hellhound uses the malignant abilities of its three heads to cause as much damage as it can.<br />Said to be three times meaner than the average hellbeast, its three heads are so frightening in their hellish rage that lesser men are said to have died already on sight of this walking menace of ichor and fangs. Sometimes one of these demon beasts is captured and trained by powerful demons to something that could be vaguely called a forced loyalty to their fearsome masters. As long as they respect their masters as the stronger one, they are relatively obedient. Still, nobody can tell when they might turn on their master or when they are driven into a frenzy that let them forget any bonds they might have shared. Hellhounds are known to get in such a rage that they not seldom heavily wound their own heads. Still large numbers of those beasts are bred and captured on order of several demonlords. They are as often employed to frighten an enemy or a rival as they are used as a status symbol to prove their might and disregard of danger ... and the lives of their other minions as well. |
| bestiarytext = There are things that roam the realms of the otherworlds that give even demons a shiver. The Hellhound is one of those creatures. Being worse than beast or demon, it combines the most fearsome and most dangerous traits of both kinds to an amalgam of fearsome power. Containing the malice and ferocity of three demons, the Hellhound uses the malignant abilities of its three heads to cause as much damage as it can.<br />Said to be three times meaner than the average hellbeast, its three heads are so frightening in their hellish rage that lesser men are said to have died already on sight of this walking menace of ichor and fangs. Sometimes one of these demon beasts is captured and trained by powerful demons to something that could be vaguely called a forced loyalty to their fearsome masters. As long as they respect their masters as the stronger one, they are relatively obedient. Still, nobody can tell when they might turn on their master or when they are driven into a frenzy that let them forget any bonds they might have shared. Hellhounds are known to get in such a rage that they not seldom heavily wound their own heads. Still large numbers of those beasts are bred and captured on order of several demonlords. They are as often employed to frighten an enemy or a rival as they are used as a status symbol to prove their might and disregard of danger ... and the lives of their other minions as well. |
||
| sounds = {{Sound List|GROOOOWL!}} |
| sounds = {{Sound List|GROOOOWL!}} |
||
⚫ | |||
| notes = The '''hellhound''' was conceived based on ideologies of Greek and Roman mythology. Cerberus is a three-headed hound who guards the gates of Hades. In Tibia, they guard a path to the throne room of [[Infernatil]]. From this, the sprite was created. The name however came from both the description of Cerberus, and from clever wordplay: '''hellhound''' is also a demonic entity. These hellish minions are often considered to be guardians of the entrance to world of the dead or afterlife. Similarly in [[Tibia]], they reside in the fiery depths of [[Pits of Inferno]]. These creatures appeared in the [[Updates/7.9|Winter Update 2006]] when the Pits of Inferno were opened. |
| notes = The '''hellhound''' was conceived based on ideologies of Greek and Roman mythology. Cerberus is a three-headed hound who guards the gates of Hades. In Tibia, they guard a path to the throne room of [[Infernatil]]. From this, the sprite was created. The name however came from both the description of Cerberus, and from clever wordplay: '''hellhound''' is also a demonic entity. These hellish minions are often considered to be guardians of the entrance to world of the dead or afterlife. Similarly in [[Tibia]], they reside in the fiery depths of [[Pits of Inferno]]. These creatures appeared in the [[Updates/7.9|Winter Update 2006]] when the Pits of Inferno were opened. |
||
{{JSpoiler|You may hunt 250 of these as a task of the [[Killing in the Name of... Quest]]. Upon completion of the task you will face [[Kerberos]].}} |
{{JSpoiler|You may hunt 250 of these as a task of the [[Killing in the Name of... Quest]]. Upon completion of the task you will face [[Kerberos]].}} |
||
− | |||
| behaviour = '''Hellhounds''' stand and fight to the death. |
| behaviour = '''Hellhounds''' stand and fight to the death. |
||
| speed = 180 |
| speed = 180 |
||
⚫ | |||
| strategy = Their melee attack is considerable weaker than their wave attacks (which are fatal if shot together) so it's best to have a knight blocking it while standing diagonal. [[Magic Wall]]s and [[Wild Growth]] can be used to help the knight in staying diagonal and preventing it from retargeting. These creatures are very strong so don't underestimate them: always have a good blocker and more than three shooters to slay them quickly. Use [[Ice Damage|Ice]] and [[Holy Damage|Holy]] based attacks. |
| strategy = Their melee attack is considerable weaker than their wave attacks (which are fatal if shot together) so it's best to have a knight blocking it while standing diagonal. [[Magic Wall]]s and [[Wild Growth]] can be used to help the knight in staying diagonal and preventing it from retargeting. These creatures are very strong so don't underestimate them: always have a good blocker and more than three shooters to slay them quickly. Use [[Ice Damage|Ice]] and [[Holy Damage|Holy]] based attacks. |
||
⚫ | |||
+ | | history = Its experience was decreased from 6800 to 2380 with the first batch of changes of [[Updates/12.31|Update 12.31]]. It was later increased to 5440 with the second batch. |
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| loot = {{Loot Table |
| loot = {{Loot Table |
||
|{{Loot Item|0-7|Platinum Coin}} |
|{{Loot Item|0-7|Platinum Coin}} |
Revision as of 17:45, 8 February 2020
- GROOOOWL!
Notes
There are things that roam the realms of the otherworlds that give even demons a shiver. The Hellhound is one of those creatures. Being worse than beast or demon, it combines the most fearsome and most dangerous traits of both kinds to an amalgam of fearsome power. Containing the malice and ferocity of three demons, the Hellhound uses the malignant abilities of its three heads to cause as much damage as it can.
Said to be three times meaner than the average hellbeast, its three heads are so frightening in their hellish rage that lesser men are said to have died already on sight of this walking menace of ichor and fangs. Sometimes one of these demon beasts is captured and trained by powerful demons to something that could be vaguely called a forced loyalty to their fearsome masters. As long as they respect their masters as the stronger one, they are relatively obedient. Still, nobody can tell when they might turn on their master or when they are driven into a frenzy that let them forget any bonds they might have shared. Hellhounds are known to get in such a rage that they not seldom heavily wound their own heads. Still large numbers of those beasts are bred and captured on order of several demonlords. They are as often employed to frighten an enemy or a rival as they are used as a status symbol to prove their might and disregard of danger ... and the lives of their other minions as well.
The hellhound was conceived based on ideologies of Greek and Roman mythology. Cerberus is a three-headed hound who guards the gates of Hades. In Tibia, they guard a path to the throne room of Infernatil. From this, the sprite was created. The name however came from both the description of Cerberus, and from clever wordplay: hellhound is also a demonic entity. These hellish minions are often considered to be guardians of the entrance to world of the dead or afterlife. Similarly in Tibia, they reside in the fiery depths of Pits of Inferno. These creatures appeared in the Winter Update 2006 when the Pits of Inferno were opened.
You may hunt 250 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Kerberos.
Abilities
Melee (0-508+) poisons up to 40hp/turn, Earth Wave (300-700), Life Drain Wave (250-676+?), Fire Wave (50-662+?), Sudden Death (395-498+?), Envenom (100-549+?), Fireball (100-403+), Self Healing(250-450), Haste.
Damage Taken From Elements
Location
Infernatil's Throneroom The Inquisition Quest Area, Hellgorge, Roshamuul Prison, Chyllfroest, Oramond Dungeon, The Extension Site and under the Asura Palace.
Behaviour
Hellhounds stand and fight to the death.
Strategy
Their melee attack is considerable weaker than their wave attacks (which are fatal if shot together) so it's best to have a knight blocking it while standing diagonal. Magic Walls and Wild Growth can be used to help the knight in staying diagonal and preventing it from retargeting. These creatures are very strong so don't underestimate them: always have a good blocker and more than three shooters to slay them quickly. Use Ice and Holy based attacks.
History
Its experience was decreased from 6800 to 2380 with the first batch of changes of Update 12.31. It was later increased to 5440 with the second batch.
Loot
- 0-7× Platinum Coin
- Great Spirit Potion
- 0-3× Great Mana Potion
- 0-14× Ham
- 0-10× Assassin Star
- Hellhound Slobber
- Soul Orb
- Demonic Essence
- 0-2× Concentrated Demonic Blood
- Ultimate Health Potion
- 0-3× Small Ruby
- Blazing Bone
- Fiery Heart
- Wand of Inferno
- 0-4× Black Pearl
- 0-3× Small Emerald
- 0-3× Small Topaz
- Hardened Bone
- Green Piece of Cloth
- Knight Axe
- Fire Sword
- Yellow Piece of Cloth (semi-rare)
- Red Gem (semi-rare)
- Yellow Gem (semi-rare)
- Magma Boots (semi-rare)
- Red Piece of Cloth (semi-rare)
- Amber Staff (semi-rare)
- Ruthless Axe (semi-rare)
- Green Gem (semi-rare)
- Gold Ingot (semi-rare)
- Giant Sword (rare)
- Magma Amulet (rare)
- Magma Coat (rare)
- Magma Monocle (rare)
- Onyx Flail (rare)
- Magma Legs (rare)
- Big Bone (rare)
- Explorer Brooch (very rare)