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| location = [[Pits of Inferno|Infernatil's Throneroom]] [[The Inquisition Quest|The Inquisition Quest Area]], [[Goroma]], [[Roshamuul Prison]], [[Fury Dungeon]].
 
| location = [[Pits of Inferno|Infernatil's Throneroom]] [[The Inquisition Quest|The Inquisition Quest Area]], [[Goroma]], [[Roshamuul Prison]], [[Fury Dungeon]].
 
| strategy = Their melee attack is considerable weaker than their wave attacks (which are fatal if shot together) so it's best to have a knight blocking it while standing diagonal. [[Magic Wall]]s and [[Wild Growth]] can be used to help the knight in staying diagonal and preventing it from retargeting. These creatures are very strong so don't underestimate them: always have a good blocker and more than three shooters to slay them quickly. Use [[Ice Damage|Ice]] and [[Holy Damage|Holy]] based attacks.
 
| strategy = Their melee attack is considerable weaker than their wave attacks (which are fatal if shot together) so it's best to have a knight blocking it while standing diagonal. [[Magic Wall]]s and [[Wild Growth]] can be used to help the knight in staying diagonal and preventing it from retargeting. These creatures are very strong so don't underestimate them: always have a good blocker and more than three shooters to slay them quickly. Use [[Ice Damage|Ice]] and [[Holy Damage|Holy]] based attacks.
| loot = 0-100 [[gp]], 0-7 [[Platinum Coin]]s, 0-10 [[Assassin Star]]s, 0-4 [[Black Pearl]]s, 0-2 [[Concentrated Demonic Blood]], [[Demonic Essence]], [[Fire Sword]], 0-2 [[Great Health Potion]]s, [[Great Spirit Potion]], 0-3 [[Great Mana Potion]]s, 0-14 [[Ham]], [[Hellhound Slobber]], [[Green Piece of Cloth]], [[Knight Axe]], [[Soul Orb]], [[Spike Sword]], [[Amber Staff]], [[Wand of Inferno]], [[Red Gem]], [[Green Gem]], [[Yellow Gem]], [[Rusty Armor (Rare)]] (semi-rare), [[Big Bone]] (rare), [[Giant Sword]] (rare), [[Gold Ingot]] (rare), [[Magma Legs]] (rare), [[Explorer Brooch]] (very rare), [[Ruthless Axe]] (very rare).
+
| loot = 0-100 [[gp]], 0-7 [[Platinum Coin]]s, 0-10 [[Assassin Star]]s, 0-4 [[Black Pearl]]s, [[Blazing Bone]], [[Fiery Heart]], 0-2 [[Concentrated Demonic Blood]], [[Demonic Essence]], [[Fire Sword]], 0-2 [[Great Health Potion]]s, [[Great Spirit Potion]], 0-3 [[Great Mana Potion]]s, 0-14 [[Ham]], [[Hellhound Slobber]], [[Green Piece of Cloth]], [[Yellow Piece of Cloth]], [[Red Piece of Cloth]], [[Knight Axe]], [[Soul Orb]], [[Spike Sword]], [[Amber Staff]], [[Wand of Inferno]], [[Red Gem]], [[Green Gem]], [[Yellow Gem]], [[Rusty Armor (Rare)]] (semi-rare), [[Big Bone]] (rare), [[Magma Boots]], [[Magma Amulet]], [[Giant Sword]] (rare), [[Gold Ingot]] (rare), [[Magma Legs]] (rare), [[Explorer Brooch]] (very rare), [[Ruthless Axe]] (very rare).
 
}}
 
}}

Revision as of 14:32, 12 March 2014

latest?cb=20061212194952&path-prefix=en&format=original
You see Hellhound
"GROOOOWL!".

Notes

The hellhound was conceived based on ideologies of Greek and Roman mythology. Cerberus is a three-headed hound who guards the gates of Hades. In Tibia, they guard a path to the throne room of Infernatil. From this, the sprite was created. The name however came from both the description of Cerberus, and from clever wordplay: hellhound is also a demonic entity. These hellish minions are often considered to be guardians of the entrance to world of the dead or afterlife. Similarly in Tibia, they reside in the fiery depths of Pits of Inferno. These creatures appeared in the Winter Update 2006 when the Pits of Inferno were opened.

Abilities

Melee (0-508+?) poisons up to 40hp/turn, Earth Wave (300-700), Life Drain Wave (250-976+?), Fire Wave (50-662+?), Sudden Death (395-498+?), Envenom (100-549+?), Fireball (100-403+), Self Healing(250-450), Haste.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
125%
Ice Freezing Icon Big
105%
Fire Burning Icon Big
0%
Energy Electrified Icon Big
90%
Earth Poisoned Icon Big
80%

Strategy

Their melee attack is considerable weaker than their wave attacks (which are fatal if shot together) so it's best to have a knight blocking it while standing diagonal. Magic Walls and Wild Growth can be used to help the knight in staying diagonal and preventing it from retargeting. These creatures are very strong so don't underestimate them: always have a good blocker and more than three shooters to slay them quickly. Use Ice and Holy based attacks.