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| primarytype = Canines
 
| primarytype = Canines
 
| secondarytype = Demons
 
| secondarytype = Demons
| abilities = [[Melee]] (0-508+?), [[Earth Damage|Earth Wave]] (0-700), [[Life Drain|Life Drain Wave]] (0-976+?), [[Fire Damage|Fire Wave]] (0-662+?), [[Death Damage|Sudden Death]] (0-498+?), [[earth Damage|Envenom]] (0-549+?).
+
| abilities = [[Melee]] (0-508+?) poisons up to 40hp/turn, [[Earth Damage|Earth Wave]] (300-700), [[Life Drain|Life Drain Wave]] (250-976+?), [[Fire Damage|Fire Wave]] (50-662+?), [[Death Damage|Sudden Death]] (395-498+?), [[Earth Damage|Envenom]] (100-549+?), [[Fire Damage|Fireball]] (100-403+), [[Self Healing]](250-450), [[Haste]].
 
| maxdmg = 3342+
 
| maxdmg = 3342+
   

Revision as of 13:29, 6 February 2014

latest?cb=20061212194952&path-prefix=en&format=original
You see Hellhound
"GROOOOWL!".

Notes

The hellhound was conceived based on ideologies of Greek and Roman mythology. Cerberus is a three-headed hound who guards the gates of Hades. In Tibia, they guard a path to the throne room of Infernatil. From this, the sprite was created. The name however came from both the description of Cerberus, and from clever wordplay: hellhound is also a demonic entity. These hellish minions are often considered to be guardians of the entrance to world of the dead or afterlife. Similarly in Tibia, they reside in the fiery depths of Pits of Inferno. These creatures appeared in the Winter Update 2006 when the Pits of Inferno were opened.

Abilities

Melee (0-508+?) poisons up to 40hp/turn, Earth Wave (300-700), Life Drain Wave (250-976+?), Fire Wave (50-662+?), Sudden Death (395-498+?), Envenom (100-549+?), Fireball (100-403+), Self Healing(250-450), Haste.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
125%
Ice Freezing Icon Big
105%
Fire Burning Icon Big
0%
Energy Electrified Icon Big
90%
Earth Poisoned Icon Big
80%

Strategy

Their melee attack is considerable weaker than their wave attacks (which are fatal if shot together) so it's best to have a knight blocking it while standing diagonal. Magic Walls and Wild Growth can be used to help the knight in staying diagonal and preventing it from retargeting. These creatures are very strong so don't underestimate them: always have a good blocker and more than three shooters to slay them quickly. Use Ice and Holy based attacks. Not recommended to hunt these creatures. Possible great waste. Just kill them in Quests.