TibiaWiki
Advertisement
latest?cb=20061212194952&path-prefix=en&format=original
You see a hellhound.
  • GROOOOWL!

Notes

There are things that roam the realms of the otherworlds that give even demons a shiver. The Hellhound is one of those creatures. Being worse than beast or demon, it combines the most fearsome and most dangerous traits of both kinds to an amalgam of fearsome power. Containing the malice and ferocity of three demons, the Hellhound uses the malignant abilities of its three heads to cause as much damage as it can.
Said to be three times meaner than the average hellbeast, its three heads are so frightening in their hellish rage that lesser men are said to have died already on sight of this walking menace of ichor and fangs. Sometimes one of these demon beasts is captured and trained by powerful demons to something that could be vaguely called a forced loyalty to their fearsome masters. As long as they respect their masters as the stronger one, they are relatively obedient. Still, nobody can tell when they might turn on their master or when they are driven into a frenzy that let them forget any bonds they might have shared. Hellhounds are known to get in such a rage that they not seldom heavily wound their own heads. Still large numbers of those beasts are bred and captured on order of several demonlords. They are as often employed to frighten an enemy or a rival as they are used as a status symbol to prove their might and disregard of danger ... and the lives of their other minions as well.

The hellhound was conceived based on ideologies of Greek and Roman mythology. Cerberus is a three-headed hound who guards the gates of Hades. In Tibia, they guard a path to the throne room of Infernatil. From this, the sprite was created. The name however came from both the description of Cerberus, and from clever wordplay: hellhound is also a demonic entity. These hellish minions are often considered to be guardians of the entrance to world of the dead or afterlife. Similarly in Tibia, they reside in the fiery depths of Pits of Inferno. These creatures appeared in the Winter Update 2006 when the Pits of Inferno were opened.

Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You may hunt 250 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Kerberos.
Spoiler ends here.

Abilities

Physical Damage Melee (0-508+)
⁠,
Poisoned Melee may poison you (40 hp/turn)
⁠,
Earth Damage Earth wave (300-700)
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Hellhound
latest?cb=20061212194952&path-prefix=en
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
Carnivorous_Plant_Effect.gif
⁠,
Life Drain Life Drain wave (250-657+)
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Hellhound
latest?cb=20061212194952&path-prefix=en
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
⁠,
Fire Damage Fire Wave (50-662+)
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Hellhound
latest?cb=20061212194952&path-prefix=en
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
Fireball_Effect.gif
⁠,
Death Damage Sudden Death (395-498?)
Hellhound
latest?cb=20061212194952&path-prefix=en
latest?cb=20181010201342&path-prefix=en&frame=4
Target_Dummy_(Object).gif
Death_Effect.gif
⁠,
Earth Damage Poison Strike (100-549?)
Hellhound
latest?cb=20061212194952&path-prefix=en
latest?cb=20181004135059&path-prefix=en&frame=4
Target_Dummy_(Object).gif
Poison_Effect_1.gif
⁠,
Fire Damage Fireball (100-403+)
Hellhound
latest?cb=20061212194952&path-prefix=en
latest?cb=20180831165521&path-prefix=en&frame=4
Target_Dummy_(Object).gif
Fire_Effect.gif
Fireball_Effect.gif
⁠,
Healing Self-Healing (250-450)
⁠, .

Damage Taken From Elements

Physical Bestiary Physical Icon Big.gif
100%
Death Cursed Icon Big.gif
100%
Holy Dazzled Icon Big.gif
105%
Ice Freezing Icon Big.gif
105%
Fire Burning Icon Big.gif
0%
Energy Electrified Icon Big.gif
90%
Earth Poisoned Icon Big.gif
80%

Behaviour

Hellhounds stand and fight to the death.

A hellhound attacks in melee range.

Strategy

Their melee attack is considerable weaker than their wave attacks (which are fatal if shot together) so it's best to have a knight blocking it while standing diagonal. Magic Walls and Wild Growth can be used to help the knight in staying diagonal and preventing it from retargeting. These creatures are very strong so don't underestimate them: always have a good blocker and more than three shooters to slay them quickly. Use Ice and Holy based attacks.

History

Its experience was decreased from 6800 to 2380 with the first batch of changes of Update 12.31. It was later increased to 5440 with the second batch.

Loot

(Loot Statistics)

Advertisement