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Legend

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Location

The Otherworld as reached through the vortices in Zao Steppe, Ankrahmun, Svargrond, Edron, and Kazordoon.

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Required Equipment

  • Enough health and mana potions
  • Enough ammunition or runes

Recommendations

  • Energy protection items
  • Weapons dealing Earth Damage, as most creatures are weak to earth

Method

Entering the Otherworld

Glowing Vortex

Initially, you'll have to find one Messenger of Heaven which can be located in one of these locations:

Note that only one of these places will be open at a time, and the location is randomly selected every 2 hours (starting after server save). A Spying Eye can be used to find out where the vortex is.

Talk with the Messenger of Heaven to accept the quest.( Hi - Strong - Yes ). Your first mission is to kill three bosses: Anomaly (Ankrahmun), Realityquake (Svargrond) and Rupture (Zao). You can do this with a team of a maximum of 5 players, in a maximum time of 15 minutes. When your time runs out, you will be teleported out of the boss room. After these three bosses are killed you can access a room with teleporters to several other bosses: Outburst, Eradicator and finally the World Devourer. After killing all the bosses you have completed the quest.

All bosses excluding the last one can be killed every 20 hours. The World Devourer can be killed every 14 days, but to do that you'll need 5 charges (i.e. you must kill at least 5 of the other bosses again). You can check your current amount of charges in your Quest Log.

In the room under the NPCs you will see a Glowing Vortex which you need to enter to reach the Otherworld, but before doing so you need to kill 10 creatures roaming around the vortex. These creatures are Sparkions, Reality Reavers, Dread Intruders and Breach Broods. After doing this for the first time you'll get permanent access to the vortex.

Destruction Destabilizer

Your initial mission is to gather Charges that will allow you to enter further into the Otherworld. You need 5 charges from 5 different minions of the World Devourer. First, you must obtain the 3 charges from the bosses Anomaly, Rupture and Realityquake, which can be killed in any order as long as the respective entrance to Otherworld is opened. Once these 3 have been killed, you'll gain access to the Eradicator and Outburst bosses through the small hub located here. After killing these two bosses and gathering all 5 charges you'll gain entrance to the World Devourer.

Anomaly (Ankrahmun)

Anomaly
Enter the Otherworld through the Glowing Vortex located here and then find your way to a set of tiles next to a lever, located here. On the maps below, you begin at the Star Map Marker Star and should go to the arrows Map Marker Green UpMap Marker Green Down and cross Map Marker Cross mark.
Heart_of_Destruction_Quest_-_Anomaly

Heart of Destruction Quest - Anomaly

After pulling the lever you will appear on a small island with a Vortex (Pink). Entering it will assign you into one of 2 groups (1st, 3rd, 5th / 2nd, 4th). During the fight the 2 groups will periodically be teleported into another room full of strong monsters.

After going through the vortex, Chargers will continuously appear, kill them. After killing about a dozen Chargers, part of the team (one of the 2 groups) players will be sent to a different room with Overcharges in it. These players will only be allowed to stay in this room for 10 seconds, and during this period they should do as much damage to the Overcharges as possible. When you kill one, you should see this message: A shift in polarity switches creatures with corresponding polarity into another phase of existence.. The players that remained in the initial room can stay on top of Fire Bombs during this time since killing Chargers isn't necessary for now. Once the team is reunited, you have to kill Chargers again and the other group of your party will be sent to the Overcharges' room. Repeat this until 6 Overcharges have been killed (You have reached a charge potential to proceed to challenge the minion of destruction.) and then leave through the same vortex where you came in.

Now, go through a Vortex (Red) east of the lever you already used. You will appear on another island located here, with 5 tiles and a lever, stand on the tiles and use the lever.

You will appear on an island here, with the boss Anomaly and 4 Sparks of Destruction. During the fight Anomaly will sometimes transform to a Charged Anomaly, which is immune to all attacks. When this happens, you have to lure him over a Vortex (Red) which damages it for 6000 HP. These vortexes appear at random spots in the room, players who step on it get 100 Energy Damage. Note that the Charged Anomaly hits a lot harder than the regular Anomaly, but is also much slower. Since it re-targets often, it's best if the team stays in place while the blocker lure it to the red vortex and only the druid moves to stay in range to use Heal Friend.

Rupture (Zao)

Rupture
Enter the Otherworld through the Glowing Vortex located here and then find your way to a set of tiles next to a lever here. On the maps below, you begin at the Star Map Marker Star and should go to the arrows Map Marker Green UpMap Marker Green Down and cross Map Marker Cross mark.
Heart_of_Destruction_Quest_-_Rupture

Heart of Destruction Quest - Rupture

To access the boss room you have to defeat a number of Cracklers first, which are invincible but can be weakened to Depolarized Cracklers, which are not. To achieve this 4 players must stand on vortexes which appear on random positions in the room. While standing on the vortexes, the Cracklers will transform into the Depolarized Cracklers and the team must attack them as fast as possible, without moving. If one of the players leaves a vortex or if the vortexes change locations, the team must find the new locations to weaken the Cracklers again. After killing the Depolarized Cracklers a red message will appear(You have reached enough charges to pass further into the destruction) and you can leave using the vortex to the east.

Note¹: Be careful not to step on the permanent vortex to the east where you enter the room. This is the exit and if you leave without completing the puzzle you'll have to start over. You can throw a Fire Bomb Rune on it as a sign. Note²: While the Cracklers attack from distance, the Depolarized Cracklers fights in close range and deal more damage, so be careful when they transform as you may get surrounded by many of them. If this is about to happen and it's too dangerous for you, you can simply leave the vortex and they will transform again and keep a distance.

Damage Resonance

Now, enter the red vortex here. After pulling the levers on the island here you appear in the room with Rupture and 4 Sparks of Destruction, located here. A number of times a Damage Resonance will spawn together with 4 Sparks of Destruction. When this happens everyone must stop attacking Rupture immediately otherwise it will heal 4000 HP for each attack it receives. For this reason you shouldn't use any DoT (Damage over Time) attacks to avoid healing the boss. After killing the Damage Resonance the team can resume attacking Rupture.

After killing Rupture you can leave the room through the Vortex (Green) in the west of the room and you will appear here.

Realityquake (Svargrond)

Realityquake
Enter the Otherworld through the Glowing Vortex located here and then find your way to a vortex located here. On the maps below, you begin at the Star Map Marker Star and should go to the arrows Map Marker Green UpMap Marker Green Down and cross Map Marker Cross mark.

First, position your team next to the lever and pull it to enter the puzzle area. In this room, Unstable Sparks will spawn in waves and disappear after only 8 seconds, followed by another spawn wave, and so on. Your team has to kill 10 Unstable Sparks, and to do that the team must be quick and always target the same creature.

You'll see a red message coming from the middle of the room upon successfully killing an Unstable Spark: The death of the spark charges the room. The usual strategy here is position the team on the west side of the room and then having the blocker stay a few squares east while the shooters quickly attack the creatures. As soon as the last Unstable Spark is killed, you should see this message: The room is fully charged up! You are permeated with its power and can venture deeper into the heart of destruction now!. You can now leave through the vortex north of the room.

Enter the red vortex south to find a small room where your team can again position themselves and pull a lever to the boss room. Initially, the boss Foreshock will spawn together with some Sparks of Destruction. During the fight Foreshock can transform to Aftershock, teleporting to the center of the room and summoning 4 Sparks of Destruction. After Foreshock/Aftershock is killed, Realityquake will appear together with more Sparks of Destruction.

Eradicator

Eradicator

Note: You'll have to go to the teleport hub where you arrive after killing one of the bosses. You can do this either by killing one of them or by following the paths you can see here: Route:Otherworld#To the Vortex Hub.

Heart_of_Destruction_Quest_-_Eradicator

Heart of Destruction Quest - Eradicator

Enter the teleporter here. You will appear in a small room here, with 5 tiles and a lever. Stand on the tiles and pull the lever to be teleported to a room a little to the west, here.

The boss Eradicator will appear together with 4 Sparks of Destruction. During your fight with Eradicator it will on occasion switch to a more vulnerable form for a few seconds. Each time this happens an additional 4 Sparks of Destruction will appear in the room (2 north, 2 south). It is advised to keep clearing them as they appear to avoid getting overwhelmed.

After killing Eradicator leave via the Vortex (Green) at the east side of the room and you will get back here.

Outburst

Outburst

Note: You'll have to go to the teleport hub where you arrive after killing one of the bosses. You can do this either by killing one of them or by following the paths you can see here: Route:Otherworld#To the Vortex Hub.

Heart_of_Destruction_Quest_-_Outburst

Heart of Destruction Quest - Outburst

Enter the teleporter here. You will appear in a small room here with with 5 tiles and a lever. Stand on the tiles and pull the lever to be teleported to a room a little to the east, here.

The boss Outburst will appear together with 4 Sparks of Destruction. During the fight he can transform to Charging Outburst. Kill it or otherwise he will explode and do heavy damage. After you are done, leave the room through a Vortex (Green) and you will get back here.

Into the Heart of Destruction

Heart_of_Destruction_Quest_-_World_Devourer

Heart of Destruction Quest - World Devourer

Note¹: For this fight a maximum of 15 players can participate together, instead of the maximum of 5 players before. Coordination is very important for this battle to work, so before fighting the boss all members of the party should know exactly what their tasks will be and how to position in the room with the World Devourer.

Note²: This complete fight can be very long and take up to 30 minutes, so make sure your team is very well supplied with a small amount of AoE runes (300), SDs (300-400) and as many mana or health potions as you can carry. Lower level (under 400) mages may have trouble bringing enough Ultimate Mana Potions, so it's recommended to ask one of the Knights to bring carry some for you.

Note³: You'll have to go to the teleport hub where you arrive after killing one of the bosses. You can do this either by killing one of them or by following the paths you can see here: Route:Otherworld#To the Vortex Hub

Enter the vortex at the center of the room. You will appear in a small room here, with 15 tiles and a lever.

During the first part of the fight, the team will be split into 3 groups of 5 players depending on the tile they are in. Players on the west (left) side will face The Hunger first, players on the middle column will face The Destruction first, and players on the east (right) column will face The Rage first. You will be teleported back and forth among those rooms during the fight every 30 seconds with the following message: A polarity shift moves you into another part of the heart of destruction.

Before pulling the lever, organize the party members so all 3 teams are well balanced. The three bosses have to die simultaneously, so it's best to leave them all in deep red HP and then stop attacking it until the others are in a similar state. Once the team confirms the 3 bosses are very close to die, you should kill them on the next round.

The Hunger

The Hunger

The Hunger appears in this room with a constant spawn of multiple Sparks of Destruction and occasional spawns of Greeds. The Greeds are immune to all damage but hit hard and must be removed. To do so, the blocker must force The Hunger to walk over the vortex at the center of the room, changing its color. Afterwards, the Greed must be lured onto it and it will disappear.

The Destruction

The Destruction

The Destruction appears in this room with a constant spawn of multiple Sparks of Destruction and occasional spawns of Disruptions. Once a Disruption spawns, it must be killed immediately as fast as possible. If you fail to do so, it will become the much stronger and harder to kill Charged Disruptions and Overcharged Disruptions, making the battle a lot harder.

The Rage

The Rage

The Rage appears in this room. with a constant spawn of multiple Sparks of Destruction and occasional spawns of Frenzies. Once a Frenzy spawns, it must be killed immediately as fast as possible.

World Devourer

World Devourer

After killing these three bosses, you will be teleported to a room with the World Devourer and several Sparks of Destruction. A message will appear: With the Rage, Hunger and Destruction gone, you're sucked into the heart of destruction!! THE WORLD DEVOURER AWAITS YOU!

All players must quickly go to their positions. It's recommended to stay in this area where the mages can stay protected to the west and the blockers with the creatures and boss to the east.

During the fight Greeds, Frenzies and Disruptions will appear as well. You must deal with them using the exact same strategies that are used on the first stage of the fight. Since there will also be many Sparks of Destruction, it's recommended to use area attacks most of the time and only use single-target attacks on the creatures that must be killed quickly.

Note¹: The Sparks of Destruction will only spawn when the World Devourer is attacked. To get rid of Greeds easily, them team can stop using area attacks and only use single target attacks on the remaining Sparks. This will clear the room and it will be faster to lure the boss and the Greed over the vortex.

Note²: There will always be many creatures in your screen. A good strategy is having your Battle Window opened displaying only creatures and sorting them Ascending by Name. This will guarantee that the Frenzies and Disruptions are always on the top of the list, making it easier for shooters to target them.

After killing the World Devourer you will receive the achievement Ender of the End and a message will appear: VICTORY! THE WORLD DEVOURER HAS FALLEN! Leave through the vortex east of the room.

Reward room

After the fighting is done, you can obtain your reward in a room with a treasure chest which contains the reward. Be careful when leaving the room! You'll be sent to the area near the vortex to the hub, here, where there will be a lot of Otherworld creatures waiting for you.

Note: If you don't have access to Powerful Strike, Void, Vampirism and Epiphany yet you must talk to Yana to receive the ability to apply them. This reward was added with the Summer Update 2017 due to the removal of Chargeable Weapons.

Killing bosses for Gold Tokens

HoD Hub

Once you have killed Anomaly, Rupture and Realityquake once you can farm Gold Tokens daily by killing the bosses. Your route will depend on where the vortex is.

  • Zao: Enter the vortex and find your way to Rupture. After killing it and arriving at the teleport hub, enter the teleport north-west, and then go out west again. You will be at the Anomaly boss area and should proceed to kill it. When you exit you should appear in the teleport hub room as before. Go to the north-west teleport and then pull the lever in the room to face Outburst. When back at the teleport hub room, jump into the north-east teleport face Eradicator.
  • Svargrond: Enter the vortex and find your way to Realityquake. After killing it and arriving at the teleport hub, enter the teleport north-west, and then go out west again. You will be at the Anomaly boss area and should proceed to kill it. When you exit you should appear in the teleport hub room as before. Go to the north-west teleport and then pull the lever in the room to face Outburst. When back at the teleport hub room, jump into the north-east teleport face Eradicator.
HoD Ankrahmun to Hub
  • Ankrahmun: Enter the vortex and find your way to teleport hub, it's a small path shown to the right. Enter the teleport north-west, and then go out west again. You will be at the Anomaly boss area and should proceed to kill it. When you exit you should appear in the teleport hub room as before. Go to the north-west teleport and then pull the lever in the room to face Outburst. When back at the teleport hub room, jump into the north-east teleport face Eradicator.

Using this method you can kill 3 bosses when starting from Ankrahmun or 4 bosses when starting at Zao or Svargrond, yielding an average of 12 to 16 Gold Tokens. To leave you just have to enter the teleport north of the room and fight your way out to the south and down two floors (the same path you use when starting at Ankrahmun). This routine can be done every 20 hours and is a very good method to farm the Gold Tokens which can be used by yourself for Imbuing or sold for a good price.

Transcripts

Into the Heart of Destruction

Player: hi
Messenger of Heaven: Greetings, player! It's good to see you alive.
Player: alive
Messenger of Heaven: With the world in peril, everyone's life is at stake.
Player: peril
Messenger of Heaven: The actions of Ferumbras and the sinister minions of the thing from beyond have shattered the world. The thing is worming its way into our reality and its workings will cause further damage.
Player: damage
Messenger of Heaven: While the thing becomes more real, it sheds layers of destruction and negligence of reality. Those layers are becoming threats on their own. ...
Messenger of Heaven: They eat away matter as well as laws of nature. They are threatening the creation as a whole. Even without doing anything more than becoming more and more real, the thing might win by simply undoing creation. This has to be stopped!
Player: stopped
Messenger of Heaven: The destruction that comes with that thing shares the intention of its progenitor to become more real. Therefore, the destruction has gathered into something that - under other circumstances - would be called avatars. ...
Messenger of Heaven: Some destructive and unnatural forces have condensed themselves to highly dangerous constructs that are gnawing at existence itself. Even now their workings can be felt. ...
Messenger of Heaven: All over the world incursions like this one here can be encountered. They eat away matter, sanity and order - sucking them into nothingness. Behind these incursions, on the brink to nothingness and annihilation, the non-avatars are lurking. ...
Messenger of Heaven: Their most potent incarnation has been named Heart of Destruction. But there are others - less potent but disruptive on their own. The heart gives those mindless forces unity and purpose. ...
Messenger of Heaven: It unites them to the threat that they are. Every incursion itself it only restricted to time and space. Reality will eventually heal and recover, although not for an unlimited amount of time. ...
Messenger of Heaven: It is the heart what makes them so dangerous and gives them drive. Under the hunger and anger of the Heart of Destruction, the incursions are more potent and reality is breaking. ...
Messenger of Heaven: To stop them from devouring reality, the destruction has to be stopped by destroying its heart.
Player: destroying
Messenger of Heaven: You will notice many incursions throughout the world. They are accompanied by waves of uncreated beings. By killing them, you weaken the incursion which they are part of. Yet, you will get tainted with their disruptive nature. ...
Messenger of Heaven: A person of strong will might resist the taint and even use it to enter the incursions. Beyond them awaits only a thin layer of ... let's call it yet undigested reality in which the non-avatars nest. ...
Messenger of Heaven: Each incursion, aside from similarities, hosts another of those things. All of them are kin to their source, the Heart of Destruction. ...
Messenger of Heaven: If you manage to destroy one of them, a part of its ungodly charge will be passed upon you. Again you might be able to use that to your advantage, though. ...
Messenger of Heaven: If you manage to slay the different masters of the greater incursions, you'll eventually blend in with their disruptive nature and might venture further into the incursions and challenge the heart itself. ...
Messenger of Heaven: But even getting to the masters of the incursions will not be an easy task. Each of them will be guarded by some kind of instinctive reaction that will have to be dealt with before you might advance to the incursion's master.
Player: Heart of Destruction
Messenger of Heaven: One can only call this thing the world devourer. It eats away reality and feeds on the world itself. ...
Messenger of Heaven: The thing is as unfathomable as the thing that spawned it. It is doubtful that its creation was an act of will. Regardless it is the utmost threat that we face right now. ...
Messenger of Heaven: As long as the world devourer exists, the healing powers of reality will not suffice to contain the damage caused by the incursions. Likely sooner than later reality and its laws will begin to break. ...
Messenger of Heaven: The thing itself is nothing anyone has ever encountered yet. Its existence alone is an anathema to creation and is hurting the world. ...
Messenger of Heaven: It's something between existence and destruction, between force and creature. Its whole existence is a paradox itself and harmful to the world. We have no idea how it works or what are its weaknesses. ...
Messenger of Heaven: It will take a keen mind to figure this out and a strong heart and soul to endure the perils on the way.
Player: strong
Messenger of Heaven: Only the strong can hope to overcome the Heart of Destruction itself. Are you willing to take this task upon you?
Player: yes
Messenger of Heaven: As it was foreseen! So be it! But be warned that your future is cloudy and even I can't tell which fate and which perils await you!

Heart of Destruction Quest

Messenger of Heaven: This devourer is guarded by three of his aspects. You will have to fight them separately to be able to challenge him. ...
Messenger of Heaven: But be warned, as soon as the devourer becomes aware that one of his aspects i

Heart of Destruction Quest

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This Quest article is a stub. You can help TibiaWiki by expanding it.

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If already have the quest:

Player: strong
Messenger of Heaven: Your future is still not written because the forces of uncreation are still tearing on reality. For the sake of your world, please hurry!

Heart of Destruction Quest


Talking to Yana for Powerful Imbuements

Player: hi
Yana: Blessings, player! How may I help you? Do you wish to trade some tokens, prove your worth to receive powerful imbuements, or do you need some information?
Player: worth
Yana: I see, you disrupted the Heart of Destruction, defeated the World Devourer and bought our world some time. You are truly worthy. ...
Yana: You are granted the power to imbue 'Powerful Strike', 'Powerful Void' and 'Powerful Vampirism'.

Heart of Destruction Quest

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