TibiaWiki
(Added Boots of Haste too loot list - looted one a couple days ago.)
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{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Hand of Cursed Fate
+
| name = Hand of Cursed Fate
| hp = 7500
+
| article = a
| exp = 5000
+
| actualname = hand of cursed fate
| ratio = 0.667
+
| plural = hands of cursed fate
| summon = --
+
| hp = 7500
| convince = --
+
| exp = 5000
| isboss = no
+
| armor = 53
  +
| summon = --
| creatureclass = Demons
 
| primarytype = Demons
+
| convince = --
  +
| illusionable = ?
| abilities = [[Melee]] (0-520; [[Poisoned|poisons]] you up to 19 [[Hitpoints]] per turn), [[Mana Drain]] (0-920+), [[Life Drain]] (0-880+), [[Invisibility]], [[Strong Haste]], [[Self-Healing]], causes [[Drunkenness]]
 
 
| creatureclass = Demons
| maxdmg = 920+ [[Mana Drain]] per turn and 1400+
 
  +
| primarytype = Hands
 
  +
| bestiaryclass = Undead
| walksthrough = Fire, Energy, Poison
 
| ignoresfields = None
+
| bestiarylevel = Hard
  +
| occurrence = Common
| immunities = [[Invisibility]], [[Paralyze]].
 
  +
| isboss = no
| physicalDmgMod = 100%
 
 
| abilities = [[Melee]] (0-520; [[Poisoned|poisons]] you up to 19 [[Hitpoints]] per turn), [[Mana Drain]] (0-920+), [[Death Damage|Death Strike]] (0-880+), [[Invisibility]], [[Strong Haste]], [[Self-Healing]], causes [[Drunkenness]]
| holyDmgMod = 125%
 
 
| maxdmg = 920+ [[Mana Drain]] per turn and 1400+
| deathDmgMod = 0%
 
| fireDmgMod = 0%
+
| pushable = ?
| energyDmgMod = 0%
+
| pushobjects = ?
| iceDmgMod = 110%
+
| walksaround = None
 
| walksthrough = Fire, Energy, Poison
| earthDmgMod = 0%
 
| drownDmgMod = 100%?
+
| paraimmune = yes
  +
| senseinvis = yes
| hpDrainDmgMod = 100%?
 
| implemented = 7.9
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| physicalDmgMod = 100%
| runsat = 6000
+
| earthDmgMod = 0%
  +
| fireDmgMod = 0%
| behavior = A cowardly creature that retreats early upon being damaged and often goes invisible.
 
| sounds =
+
| deathDmgMod = 0%
 
| energyDmgMod = 0%
| notes = A demonic minion with sole purpose to bring pain and despair to all who enter its domain. This creature was implemented in the [[Updates/7.9|Winter Update 2006]]. It has the ability to deal high amounts of damage and can also [[Mana Drain]] making it one of the most dangerous creatures in [[Tibia]]. The '''Hand of Cursed Fate''''s boss is [[The Handmaiden]].
 
 
| holyDmgMod = 125%
  +
| iceDmgMod = 110%
 
| hpDrainDmgMod = 100%?
  +
| drownDmgMod = 100%?
  +
| healMod = 100%
  +
| bestiaryname = handofcursedfate
  +
| bestiarytext = It is unknown to mankind whether this hand is some pure materialisation of demonic essence or actually a body part of a greater evil. It is sure though that its existence is fuelled by powerful demonic forces. Living or animated, it is a fast and powerful minion in the demonic ranks. Yet obviously lacking a head, the creature is quite cunning and loves dirty surprise attacks. It usually attacks with individual fingers, but it is also said that the Hand of Cursed Fate sometimes grasps an opponent to crush it in its powerful grip. Its greatest pleasure is to bring pain and despair to others. Above all it enjoys the suffering of creatures. The Hand of Cursed Fate is attracted by those whom it senses as doomed and takes greatest amusement in their demise. Therefore it is a powerful adversary, and it is no mockery when it is claimed that the Hand of Cursed Fate can pull some dirty tricks out of its sleeve.
  +
| sounds = {{Sound List|}}
  +
| implemented = 7.9
 
| notes = A demonic minion with sole purpose to bring pain and despair to all who enter its domain. It has the ability to deal high amounts of damage and can also [[Mana Drain]] making it one of the most dangerous creatures in [[Tibia]]. The Hand of Cursed Fate's boss is [[The Handmaiden]].
 
It's the first creature known to drop a non-blank rune.
 
It's the first creature known to drop a non-blank rune.
 
| behaviour = A cowardly creature that retreats early upon being damaged and often goes invisible.
| location = [[Pits of Inferno]], [[The Inquisition Quest|The Battlefield]], [[The Inquisition Quest|The Arcanum]], [[The Inquisition Quest|The Blood Halls]] and [[The Inquisition Quest|The Crystal Caves]].
 
  +
| runsat = 6000
| strategy = Since it has no ranged damaging attack, it is a good idea to have a [[Knight]] blocking it and as many shooters as possible. This may be tricky though since it can disappear, and you have to find it with [[Runes]]. So, that [[Knight]] must try to lure it in a place where it can't move, and then spam it with [[Ice Damage|Ice]] and [[Holy Damage|Holy-Based]] [[Spells]]. Note though that when using [[Haste]], the creature can become extremely fast, about the speed of a level 650+ so don't expect to chase it until it has slowed down. Try to trap the creature with a [[Knight]] blocker and possibly some [[Wild Growth]]s.
 
  +
| speed = 130
| loot = 0-267 [[gp]], 0-7 [[Platinum Coin]]s, 0-5 [[Assassin Star]]s, 0-4 [[Concentrated Demonic Blood]], [[Demonic Essence]], 0-2 [[Great Mana Potion]]s, [[Mind Stone]], [[Protection Amulet]], 0-4 [[Small Sapphire]]s, [[Soul Orb]], [[Ultimate Health Potion]], [[Wand of Inferno]], [[Yellow Gem]], [[Blue Gem]] (semi-rare), [[Emerald Bangle]] (semi-rare), [[Energy Ring]] (semi-rare), [[Knight Armor]] (semi-rare), 0-8 [[Sudden Death Rune]]s (semi-rare), [[Crown Armor]] (rare), [[Death Ring]] (rare), [[Gold Ingot]] (rare), [[Platinum Amulet]] (rare), [[Skull Staff]] (rare), [[Violet Gem]] (rare), [[Abyss Hammer]] (very rare), [[Golden Figurine]] (very rare). [[Boots of Haste]] (very rare).
 
 
| strategy = Since it has no ranged damaging attack, it is a good idea to have a [[Knight]] blocking it and as many shooters as possible. This may be tricky though since it can disappear, and you have to find it with [[Runes]]. So, that [[Knight]] must try to lure it in a place where it can't move, and then spam it with [[Ice Damage|Ice]] and [[Holy Damage|Holy-Based]] [[Spells]]. Note though that when using [[Haste]], the creature can become extremely fast, about the speed of a level 650+ so don't expect to chase it until it has slowed down. Try to trap the creature with a [[Knight]] blocker and possibly some [[Wild Growth]]s.
 
| location = [[Pits of Inferno]], [[The Inquisition Quest|The Battlefield]], [[The Inquisition Quest|The Arcanum]], [[The Inquisition Quest|The Blood Halls]] and [[The Inquisition Quest|The Crystal Caves]].
  +
| loot = {{Loot Table
  +
|{{Loot Item|4-267|Gold Coin|common}}
  +
|{{Loot Item|1-7|Platinum Coin|common}}
  +
|{{Loot Item|Soul Orb|common}}
  +
|{{Loot Item|1-4|Concentrated Demonic Blood|common}}
  +
|{{Loot Item|1-2|Great Mana Potion|uncommon}}
  +
|{{Loot Item|Ultimate Health Potion|uncommon}}
  +
|{{Loot Item|Mind Stone|uncommon}}
  +
|{{Loot Item|1-5|Assassin Star|uncommon}}
  +
|{{Loot Item|1-4|Small Sapphire|uncommon}}
  +
|{{Loot Item|Demonic Essence|uncommon}}
  +
|{{Loot Item|Protection Amulet|uncommon}}
  +
|{{Loot Item|Yellow Gem|uncommon}}
  +
|{{Loot Item|Emerald Bangle|semi-rare}}
  +
|{{Loot Item|Wand of Inferno|semi-rare}}
  +
|{{Loot Item|1-8|Sudden Death Rune|semi-rare}}
  +
|{{Loot Item|Knight Armor|semi-rare}}
  +
|{{Loot Item|Energy Ring|semi-rare}}
  +
|{{Loot Item|Blue Gem|semi-rare}}
  +
|{{Loot Item|Death Ring|semi-rare}}
  +
|{{Loot Item|Crown Armor|rare}}
  +
|{{Loot Item|Platinum Amulet|rare}}
  +
|{{Loot Item|Skull Staff|rare}}
  +
|{{Loot Item|Violet Gem|rare}}
  +
|{{Loot Item|Book (Orange)|rare}}
  +
|{{Loot Item|Gold Ingot|rare}}
  +
|{{Loot Item|Boots of Haste|very rare}}
  +
|{{Loot Item|Mysterious Voodoo Skull|very rare}}
  +
|{{Loot Item|Abyss Hammer|very rare}}
  +
}}
 
}}
 
}}

Revision as of 12:56, 11 September 2019

latest?cb=20180707104432&path-prefix=en&format=original
You see a hand of cursed fate

    Notes

    It is unknown to mankind whether this hand is some pure materialisation of demonic essence or actually a body part of a greater evil. It is sure though that its existence is fuelled by powerful demonic forces. Living or animated, it is a fast and powerful minion in the demonic ranks. Yet obviously lacking a head, the creature is quite cunning and loves dirty surprise attacks. It usually attacks with individual fingers, but it is also said that the Hand of Cursed Fate sometimes grasps an opponent to crush it in its powerful grip. Its greatest pleasure is to bring pain and despair to others. Above all it enjoys the suffering of creatures. The Hand of Cursed Fate is attracted by those whom it senses as doomed and takes greatest amusement in their demise. Therefore it is a powerful adversary, and it is no mockery when it is claimed that the Hand of Cursed Fate can pull some dirty tricks out of its sleeve.

    A demonic minion with sole purpose to bring pain and despair to all who enter its domain. It has the ability to deal high amounts of damage and can also Mana Drain making it one of the most dangerous creatures in Tibia. The Hand of Cursed Fate's boss is The Handmaiden. It's the first creature known to drop a non-blank rune.

    Abilities

    Melee (0-520; poisons you up to 19 Hitpoints per turn), Mana Drain (0-920+), Death Strike (0-880+), Invisibility, Strong Haste, Self-Healing, causes Drunkenness

    Damage Taken From Elements

    Physical Bestiary Physical Icon Big
    100%
    Death Cursed Icon Big
    0%
    Holy Dazzled Icon Big
    125%
    Ice Freezing Icon Big
    110%
    Fire Burning Icon Big
    0%
    Energy Electrified Icon Big
    0%
    Earth Poisoned Icon Big
    0%

    Behaviour

    A cowardly creature that retreats early upon being damaged and often goes invisible. A hand of cursed fate will retreat at 6000 (80%, light green) health.

    Strategy

    Since it has no ranged damaging attack, it is a good idea to have a Knight blocking it and as many shooters as possible. This may be tricky though since it can disappear, and you have to find it with Runes. So, that Knight must try to lure it in a place where it can't move, and then spam it with Ice and Holy-Based Spells. Note though that when using Haste, the creature can become extremely fast, about the speed of a level 650+ so don't expect to chase it until it has slowed down. Try to trap the creature with a Knight blocker and possibly some Wild Growths.

    Loot

    (Loot Statistics)