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Properties

Property Value
Combat Properties
Health Health Icon 600
Experience Experience Icon 335
Speed Haste Icon ?
Armor Armor Icon ?
Est. Max Dmg 110 (170 with Summons)
Summon (not possible)
Convince (not possible)
General Properties
Name Hairman the Huge
Classification Apes
Spawn Type
Rank Boss
Illusionable ?
Pushable ?
Pushes ?
Elemental Properties
Physical 99% or less
Earth 99% or less
Fire 99% or less
Death 101% or more
Energy 99% or less
Holy 100%
Ice 101% or more
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around
Walks through
Other Properties
Version 8.2
July 2, 2008
Status Active
Help
Hairman the Huge
You see Hairman the Huge.

    Notes

    New creature in Summer Update 2008. He is the Kongras' Boss.

    Abilities

    Melee (0-110), Summons 0-1 Kongra.

    Damage Taken From Elements

    • Physical
      -1%
    • Holy
      +0%
    • Death
      +1%
    • Fire
      -1%
    • Energy
      -1%
    • Ice
      +1%
    • Earth
      -1%

    Location

    Banuta underground

    Behaviour

    This boss fights until death.

    Strategy

    Kill as a normal Kongra, but if you are a low skilled Knight or Paladin be careful because it has a good defense against Physical Damage. You can try to run him, but you can lure more apes.

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