Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
6400 |
Experience ![]() |
6050 |
Speed ![]() |
200 |
Armor ![]() |
74 |
Est. Max Dmg | 2000 |
Summon | (not possible) |
Convince | (not possible) |
General Properties | |
Name | Guzzlemaw |
Classification | Dreamhaunters |
Spawn Type | |
Illusionable | ✗ |
Pushable | ✗ |
Pushes | ✓ |
Bestiary Properties | |
Class | Magical |
Difficulty | ![]() |
Occurrence | ![]() |
Charm Points | 50 ![]() |
Kills to Unlock | 2500 |
Elemental Properties | |
Physical | 95% |
Earth | 80% |
Fire | 90% |
Death | 90% |
Energy | 85% |
Holy | 105% |
Ice | 95% |
Heal | 100% |
Life Drain | 100% |
Drown | 100% |
Immunity Properties | |
Paralysable | ✗ |
Senses Invis. | ✓ |
Behavioural Properties | |
Runs at | (does not run) |
Walks around | |
Walks through | Energy Fire Poison |
Other Properties | |
Version | 10.3 December 11, 2013 |
Status | Active |
Help |
Notes
The guzzlemaw is a larger variation of the frazzlemaw. Not only will they bite even heftier, they can actually swallow a person up in one nibble. They almost know no fear and seem to follow strange patterns and routines. Somehow these big maws have erected shrines for a probably non-existent god they worship as the "Overmaw". It is better to make short work of them as they are often surrounded by a pack of smaller guzzlemaws and wouldn't hesitate to call even more of them to join their fray.
Abilities
Melee (0-550+), (Stone Explosion on target causes bleeding starting from up to 35 hp per turn), Large Red Shimmer Ball (Paralyzes you), Explosion Wave (Life Drain: 650-800+), Blood Berserk (400-500+), Self-Healing (0-400+)
Damage Taken From Elements
-
Physical95%
-
Holy105%
-
Death90%
-
Fire90%
-
Energy85%
-
Ice95%
-
Earth80%
Location
Guzzlemaw Valley, and a single spawn in a tower in Upper Roshamuul (south of the Depot and west of the entrance to Roshamuul Prison).
Behaviour
Follows you until death. A guzzlemaw never retreats.
Strategy
Stay diagonal, this wave hits high. If you can't, consider wearing a Garlic Necklace or Necklace of the Deep to reduce damage. When faced together with the lesser monsters, make sure to take the big guys out first. Most of their attacks are through physical damage.
History
Its experience was increased from 5500 to 6050 on the fifth batch of changes of Update 12.31.
Loot
- 2-100× Gold Coin (common)
- 1-7× Platinum Coin (common)
- 1-2× Great Health Potion (uncommon)
- 1-2× Brown Crystal Splinter (uncommon)
- 1-3× Great Mana Potion (uncommon)
- Frazzle Tongue (uncommon)
- Crystal Rubbish (uncommon)
- Remains of a Fish (uncommon)
- Ham (uncommon)
- Fish Tail (uncommon)
- Piece of Iron (uncommon)
- Red Crystal Fragment (uncommon)
- Banana Skin (uncommon)
- Bone (uncommon)
- Frazzle Skin (uncommon)
- Skull (Item) (uncommon)
- Fishbone (uncommon)
- 1-3× Fish (semi-rare)
- Fish Fin (semi-rare)
- Hardened Bone (semi-rare)
- Iron Ore (semi-rare)
- Violet Crystal Shard (semi-rare)
- Big Bone (semi-rare)
- Two Handed Sword (semi-rare)
- Haunted Blade (semi-rare)
- Sai (semi-rare)
- Nightmare Blade (rare)
- Assassin Dagger (rare)
- Cluster of Solace (rare)
- Pages using DynamicPageList parser function
- Creatures
- Demons
- Dreamhaunters
- Bestiary Hard Creatures
- Bestiary Creatures
- Bestiary Common Creatures
- Non-Illusion-able Creatures
- Creatures Immune to Invisibility
- Non-Paralysable Creatures
- Creatures in Tibia.com's Creatures Section
- Creatures with Artwork
- Version 10.3 Implementations
- Parameter Required - Spawn Type
- Creatures with Speed Value
- Creatures with Armor Value
- Information Required - Creatures - Drown Damage Modifier
- Information Required - Creatures - Life Drain Damage Modifier
- Tibia History