Important Levels[]
The following levels are the most important for a paladin. Keep in mind: this list will be mostly neutral to distance weapons - it will try to cater to both types of paladins. Distance weapons will be discussed in another section. As a paladin it is important when using a distance weapon to stand between 2-3 squares away from your target, standing on a diagnol will also provide a higher hit percentage.
Level | Reason |
---|---|
20 | Vocation Promotion |
23 | Ethereal Spear |
35 | Divine Healing |
40 | Divine Missile, Onyx Arrow |
42 | Enchanted Spear |
50 | Composite Hornbow, Ornate Crossbow |
60 | Salvation |
70 | Drill Bolt |
75 | Arbalest |
80 | Assassin Stars, Yalahari Leg Piece, Warsinger Bow |
90 | Crystal Crossbow, Crystalline Arrow, Prismatic Bolt |
100 | Elite Draken Helmet, Master Archer's Armor |
105 | Mycological Bow |
110 | Infernal Bolt |
130 | Royal Crossbow |
150 | Prismatic Legs, Prismatic Boots, Thorn Spitter |
Healing[]
Paladins get 6 healing spells: 2 over time and 4 instant. In order of efficiency they are:
- Recovery (healing over time)
- Intense Recovery (healing over time)
- Light Healing (instant)
- Salvation (instant)
- Divine Healing (instant)
- Intense Healing (instant)
Cooldowns[]
Dealing with cooldowns is fairly relaxed compared to other vocations.
Generally, you will use one of the following combinations of spells/items:
- exori con
- exori san
- exori gran con + exori con
- exevo mas san + Great Fireball
In addition, you may want to cast Sharpshooter (utito tempo san) to boost physical damages. This spell does not affect your offensive cooldowns.
The following table shows the typical cooldown rotations.
See also[]
See also: Guide:Guides