Properties

Property Value
Combat Properties
Health Health Icon.gif 15000
Experience Experience Icon.gif 9204
Speed Haste Icon.gif 210
Armor Armor Icon.gif 77
Est. Max Dmg ?
Summon (not possible)
Convince (not possible)
General Properties
Name Guardian of Tales
Classification Demons
Spawn Type Regular
Illusionable
Pushable
Pushes
Bestiary Properties
Class Magical
Difficulty Hard
Occurrence Uncommon
Charm Points 50 Charm Icon.gif
Kills to Unlock 2500
Elemental Properties
Physical 100%
Earth 100%
Fire 0%
Death 50%
Energy 100%
Holy 100%
Ice 112%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around Energy
Poison
Walks through Fire
Other Properties
Version 11.80
July 03, 2018
Status Active
Help
Guardian of Tales.gif
You see a guardian of tales.
    "Once upon a time... YOU DIED!"

    Notes

    The guardian of tales is a librarian and curator to its core. A good part of their enormous brain patterns are dedicated to organizing, comparing, analyzing, evaluating and memorizing new and old knowledge. They could be considered living, mobile libraries on their own. They often work in tandem with animated feathers to create new books or recreate old ones. They serve as the main copyists of Zathroth and are responsible for spreading certain knowledge while withholding other for the worthy. The guardians are zealous followers of Zathroth and as such developed their own, twisted philosophy around their teachings, so it's not uncommon for them to twist and alter texts that they produce to fill them with traps that will spell doom for the unwary and unworthy. One of their most prominent creation is that of a living, sentient runic alphabet. Those runes are able to spread like a disease amongst books and texts, change and subvert their contents and rumor has it, that it might even in some strange way may spread to sentient beings in some way. Though reclusive and more concerned about knowledge and service to Zathroth, when cornered or in service of forbidden knowledge the guardians are more then willing to engage in a fight. They use their knowledge to weave powerful spells and their only true weakness is, that they are way better in the theoretical application of their knowledge then the practical one. This leaves an opening at least for some highly skilled adventurer to weather their waves of attacks and pierce their wards and protections to overpower them. Defeating a guardian of tales though is not an easy task and surely none that pleases the god of forbidden knowledge.

    Abilities

    ?

    Damage Taken From Elements

    • Physical
      100%
    • Holy
      100%
    • Death
      50%
    • Fire
      0%
    • Energy
      100%
    • Ice
      112%
    • Earth
      100%

    Location

    Secret Library fire section.

    Behaviour

    Unknown

    Strategy

    Unknown

    History

    It's experience was decreased from 11,800 to 9,204 on Updates/12.31.

    Loot

    (Loot Statistics)

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