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You see Grim Reaper
"Death!"; "Come a little closer!"; "The end is near!".

Notes

Grim reapers have isolated spawns and do not come in massive groups. The best place for grim reapers is the Yalahar Cemetery Quarter however Paladins may prefer the main Drefia spawn. Although their name suggests a specialization of death damage, most of the damage usually taken is physical (assuming the beam is avoided).

Abilities

Melee (0-813), Blood Ball (225-275, death damage), Death Beam (490-720), Explosion Wave (0-300), Sudden Death (does Physical Damage) (0-165), Strong Haste, Self-Healing.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
80%<
Death Cursed Icon Big
20%
Holy Dazzled Icon Big
110%
Ice Freezing Icon Big
35%
Fire Burning Icon Big
110%
Energy Electrified Icon Big
110%
Earth Poisoned Icon Big
60%

Behaviour

A grim reaper never retreats.

Strategy

Stand diagonal if you can, its wave and beam are lethal.
Knights: you will most likely waste here without a healer and a shooter. Take lots of healing potions as they have a high average damage per turn.
Mages: you shouldn't hunt them solo until around level 200 (anything below you will need Magic Shield). It is a common powergaming method to have a knight block grim reapers for low level mages. Helpful for this strategy is the fact grim reapers do not walk over fire. Keep in mind, though, that it will walk over a blocking fire if you attack them while they are focused on you.
Paladins: these are much loved by paladins thanks to their exp/hp ratio. A common strategy at Drefia is to place a fire bomb by the stairs and walk across them during the fight, such that the grims will walk around them and never be in melee range.

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