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Knights will most likely waste here without a healer and a shooter. Take lots of healing potions as they have a high average damage per turn. Mages shouldn't hunt them solo untill they're around level 200 (below that they'll need magic shield and it'll be a waste). Paladins can hunt them solo from around level 180, running them.
 
Knights will most likely waste here without a healer and a shooter. Take lots of healing potions as they have a high average damage per turn. Mages shouldn't hunt them solo untill they're around level 200 (below that they'll need magic shield and it'll be a waste). Paladins can hunt them solo from around level 180, running them.
 
For all vocations: try to be diagonal at all times, their wave and beam are lethal.
 
For all vocations: try to be diagonal at all times, their wave and beam are lethal.
| loot = 0-265 [[gp]], 0-4 [[Platinum Coin]], 0-4 [[Orichalcum Pearl]]s, [[Concentrated Demonic Blood]], [[Scythe]], [[Ultimate Health Potion]], [[Demonic Essence]], [[Mystical Hourglass]], [[Great Mana Potion]], [[Magic Light Wand]], [[Dark Shield]] (semi-rare), [[Rusty Armor (Rare)]] (semi-rare), [[Nightmare Blade]] (rare), [[Underworld Rod]] (rare), [[Glacier Kilt]] (very rare), [[Maxilla Maximus]] (very rare), [[Skullcracker Armor]] (very rare), [[Death Ring]] (very rare).
+
| loot = 0-265 [[gp]], 0-4 [[Platinum Coin]], 0-4 [[Orichalcum Pearl]]s, [[Concentrated Demonic Blood]], [[Scythe]], [[Ultimate Health Potion]], [[Demonic Essence]], [[Mystical Hourglass]], [[Great Mana Potion]], [[Magic Light Wand]], [[Dark Shield]] (semi-rare), [[Rusty Armor (Rare)]] (semi-rare), [[Nightmare Blade]] (rare), [[Underworld Rod]] (rare), [[Glacier Kilt]] (very rare), [[Skullcracker Armor]] (very rare), [[Death Ring]] (very rare).
 
}}
 
}}

Revision as of 17:22, 4 December 2011

latest?cb=20080712051905&path-prefix=en&format=original
You see Grim Reaper
"Death!"; "Come a little closer!"; "The end is near!".

Notes

New creature in Summer Update 2008.

Abilities

Melee (0-813), Blood Ball (225-275, death damage), Death Beam (490-720), Explosion Wave (0-300), Sudden Death (does Physical Damage) (0-65), Strong Haste, Self-Healing.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
80%<
Death Cursed Icon Big
20%
Holy Dazzled Icon Big
110%
Ice Freezing Icon Big
35%
Fire Burning Icon Big
110%
Energy Electrified Icon Big
110%
Earth Poisoned Icon Big
60%

Behaviour

A grim reaper never retreats.

Strategy

Treat them like a Fury. Knights will most likely waste here without a healer and a shooter. Take lots of healing potions as they have a high average damage per turn. Mages shouldn't hunt them solo untill they're around level 200 (below that they'll need magic shield and it'll be a waste). Paladins can hunt them solo from around level 180, running them. For all vocations: try to be diagonal at all times, their wave and beam are lethal.