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Knights will most likely waste here without a healer and a shooter. Take lots of healing potions as they have a high average damage per turn. Mages shouldn't hunt them solo untill they're around level 200 (below that they'll need magic shield and it'll be a waste). Paladins can hunt them solo from around level 180, running them. |
Knights will most likely waste here without a healer and a shooter. Take lots of healing potions as they have a high average damage per turn. Mages shouldn't hunt them solo untill they're around level 200 (below that they'll need magic shield and it'll be a waste). Paladins can hunt them solo from around level 180, running them. |
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For all vocations: try to be diagonal at all times, their wave and beam are lethal. |
For all vocations: try to be diagonal at all times, their wave and beam are lethal. |
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− | | loot = 0-265 [[gp]], 0-4 [[Platinum Coin]], 0-4 [[Orichalcum Pearl]]s, [[Concentrated Demonic Blood]], [[Scythe]], [[Ultimate Health Potion]], [[Demonic Essence]], [[Mystical Hourglass]], [[Great Mana Potion]], [[Magic Light Wand]], [[Dark Shield]] (semi-rare), [[Rusty Armor (Rare)]] (semi-rare), [[Nightmare Blade]] (rare), [[Underworld Rod]] (rare), [[Glacier Kilt |
+ | | loot = 0-265 [[gp]], 0-4 [[Platinum Coin]], 0-4 [[Orichalcum Pearl]]s, [[Concentrated Demonic Blood]], [[Scythe]], [[Ultimate Health Potion]], [[Demonic Essence]], [[Mystical Hourglass]], [[Great Mana Potion]], [[Magic Light Wand]], [[Dark Shield]] (semi-rare), [[Rusty Armor (Rare)]] (semi-rare), [[Nightmare Blade]] (rare), [[Underworld Rod]] (rare), [[Glacier Kilt]] (very rare), [[Skullcracker Armor]] (very rare), [[Death Ring]] (very rare). |
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Revision as of 17:22, 4 December 2011
Notes
New creature in Summer Update 2008.
Abilities
Melee (0-813), Blood Ball (225-275, death damage), Death Beam (490-720), Explosion Wave (0-300), Sudden Death (does Physical Damage) (0-65), Strong Haste, Self-Healing.
Damage Taken From Elements
Location
Drefia Grim Reaper Dungeons (next to Vampire Hell), deep in Wyrms (after the Medusa Shield Quest), Edron (Hero Cave), and Yalahar (Cemetery Quarter).
Behaviour
A grim reaper never retreats.
Strategy
Treat them like a Fury. Knights will most likely waste here without a healer and a shooter. Take lots of healing potions as they have a high average damage per turn. Mages shouldn't hunt them solo untill they're around level 200 (below that they'll need magic shield and it'll be a waste). Paladins can hunt them solo from around level 180, running them. For all vocations: try to be diagonal at all times, their wave and beam are lethal.
Loot
0-265 gp, 0-4 Platinum Coin, 0-4 Orichalcum Pearls, Concentrated Demonic Blood, Scythe, Ultimate Health Potion, Demonic Essence, Mystical Hourglass, Great Mana Potion, Magic Light Wand, Dark Shield (semi-rare), Rusty Armor (Rare) (semi-rare), Nightmare Blade (rare), Underworld Rod (rare), Glacier Kilt (very rare), Skullcracker Armor (very rare), Death Ring (very rare).