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Knights will most likely waste here without a healer and a shooter. Take lots of healing potions as they have a high average damage per turn. Mages shouldn't hunt them solo untill they're around level 200 (below that they'll need magic shield and it'll be a waste). Paladins can hunt them solo from around level 180, running them. |
Knights will most likely waste here without a healer and a shooter. Take lots of healing potions as they have a high average damage per turn. Mages shouldn't hunt them solo untill they're around level 200 (below that they'll need magic shield and it'll be a waste). Paladins can hunt them solo from around level 180, running them. |
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For all vocations: try to be diagonal at all times, their wave and beam are lethal. |
For all vocations: try to be diagonal at all times, their wave and beam are lethal. |
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− | | loot = 0- |
+ | | loot = 0-265 [[gp]], 0-4 [[Platinum Coin]], 0-4 [[Orichalcum Pearl]]s, [[Concentrated Demonic Blood]], [[Scythe]], [[Ultimate Health Potion]], [[Demonic Essence]], [[Mystical Hourglass]], [[Great Mana Potion]], [[Magic Light Wand]], [[Dark Shield]] (semi-rare), [[Rusty Armor (Rare)]] (semi-rare), [[Nightmare Blade]] (rare), [[Glacier Kilt]] (very rare), [[Underworld Rod]] (rare), [[Skullcracker Armor]] (very rare), [[Death Ring]] (very rare). |
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Revision as of 16:35, 9 April 2010
Notes
New creature in Summer Update 2008.
See also:
- Grimm Reaper by Michel Victor (Fan art on TibiaNews)
Abilities
Melee (0-813), Blood Ball (225-275, death damage), Death Beam (490-640), Explosion Wave (0-300), Sudden Death (does Physical Damage) (0-65), Strong Haste, Self-Healing.
Damage Taken From Elements
Location
Drefia Grim Reaper Dungeons (next to Vampire Hell), deep in Wyrms (after the Medusa Shield Quest), Edron (Hero Cave), and Yalahar (Cemetery Quarter).
Strategy
Treat them like a Fury. Knights will most likely waste here without a healer and a shooter. Take lots of healing potions as they have a high average damage per turn. Mages shouldn't hunt them solo untill they're around level 200 (below that they'll need magic shield and it'll be a waste). Paladins can hunt them solo from around level 180, running them. For all vocations: try to be diagonal at all times, their wave and beam are lethal.
Loot
0-265 gp, 0-4 Platinum Coin, 0-4 Orichalcum Pearls, Concentrated Demonic Blood, Scythe, Ultimate Health Potion, Demonic Essence, Mystical Hourglass, Great Mana Potion, Magic Light Wand, Dark Shield (semi-rare), Rusty Armor (Rare) (semi-rare), Nightmare Blade (rare), Glacier Kilt (very rare), Underworld Rod (rare), Skullcracker Armor (very rare), Death Ring (very rare).