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Properties

Property Value
Combat Properties
Health Health Icon 330
Experience Experience Icon 190
Est. Max Dmg 225
Summon (not possible)
Convince (not possible)
General Properties
Name Green Djinn
Classification Unknown.
Spawn Type
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Earth 100%
Fire 100%
Death 100%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version Unknown.
Status Active
Help
Green Djinn
You see Green Djinn.
"Good wishes are for fairytales"; "I wish you a merry trip to hell!"; "Muahahahahaha"; "I grant you a deathwish!";...

Notes

These Magic Creatures are the counterpart of Blue Djinn and a lower rank than Efreet. They can turn you into a rat, but that doesn't affect your battle abilities.

Abilities

Melee (0-75), Energy Attacks, Electrifies you, Makes you drunk, Cancel Invisibility, Fire Missiles (50-100) Transforms you into a rat.

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    +0%
  • Energy
    +0%
  • Ice
    +0%
  • Earth
    +0%

Location

Mal'ouquah, Oasis Tomb, under the Ankrahmun Library Tomb, Deeper Catacombs in Banuta, Goroma underground.

Behaviour

Strategy

If you can find a Dwarven Ring, wear it. When the Djinn makes you drunk, you sometimes don't have total control of your movements. It is very wise to wear this, as it can lower the chance of a trip back to the Temple.

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