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For the NPC who deals in equipment, see Alesar.

For the NPC who deals in magical items, see Yaman.

Properties

Property Value
Combat Properties
Health Health Icon 330
Experience Experience Icon 215
Est. Max Dmg 320+
Summon (not possible)
Convince (not possible)
General Properties
Name Green Djinn
Classification Djinn
Spawn Type
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 80%
Earth 100%
Fire 20%
Death 80%
Energy 50%
Holy 113%
Ice 110%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version Unknown.
Status Active
Help
Green Djinn
You see Green Djinn.
"Good wishes are for fairytales"; "I wish you a merry trip to hell!"; "Muahahahahaha"; "I grant you a deathwish!".

Notes

These Magic Creatures are the counterpart of Blue Djinn and a lower rank than Efreet. They can turn you into a rat and cancel your invisibility.


Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow.
500 green djinns is a task of Killing in the Name of... Quest After you killed 500 Green Djinns you can face Merikh the Slaughterer
Spoiler ends here.

Abilities

Melee (0-110), Fireball (45-80), Sudden Death (50-105), Electrifies (25 hp/3 turns, 75 damage total), Heavy Drunkenness, Cancel Invisibility, turns you into a Rat.

Damage Taken From Elements

  • Physical
    -20%
  • Holy
    +13%
  • Death
    -20%
  • Fire
    -80%
  • Energy
    -50%
  • Ice
    +10%
  • Earth
    +0%

Behaviour

Strategy

If you can find a Dwarven Ring, wear it. When the Djinn makes you drunk, you don't have total control of your movements. It is very wise to wear this, as it can lower the chance of a trip back to the Temple. A useful way for a sorcerer or druid to kill one is to summon a Demon Skeleton and to use that to attack and block the djinn and also use ice strike to kill it faster, this is a useful technique as the Demon Skeleton would not take much damage besides the electric attacks, so you may need to summon another one every 5-6 djinn. At about level 60 a druid can easily and quickly kill these using just their Hailstorm Rod and Ice Strike.

Loot

0-113 gp, Cheese, Grave Flower, Small Oil Lamp (semi-rare), 0-2 Royal Spear (semi-rare), Green Book (semi-rare), 0-4 Small Emerald (rare), Mana Potion (rare), Green Piece of Cloth (rare), Mystic Turban (very rare), Wand of Inferno (very rare).

(Loot Statistics)

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