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This article is about the creature Green Djinn. For the NPCs who deal with players, see Alesar (equipment) or Yaman (magical).
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You see a green djinn
  • Good wishes are for fairytales
  • I wish you a merry trip to hell!
  • Muhahahaha!
  • I grant you a deathwish!
  • Tell me your last wish!

Notes

In ancient times the Green Djinns lost a great war against their blue brethren. Considered to be extinct, the last knowledge of these powerful beings turned into legends and legends became fairy-tales. Those who have encountered the recently resurfaced, self-proclaimed masters of evil can attest that they are indeed, a reality, and not a pleasant one. These magic-wielding enemies of all good embrace destruction and enjoy causing pain. Although only inferior members of the green-skinned race have been sighted until now, they are enemies to beware of. Their magical tricks make them more than a match for unexpecting adventurers. Despising all living beings and everything that is beautiful, their especially passionate hatred is reserved for their blue-skinned relatives, whom they regard as traitors to djinnkind.

These Magic Creatures are the counterpart of Blue Djinn and a lower rank than Efreet. They can turn you into a rat and cancel your invisibility.

You can receive a task to kill 500 green djinns of the Killing in the Name of... Quest. When you complete this task you may fight Merikh the Slaughterer.

Abilities

Physical Damage Melee (0-110)
⁠,
Fire Damage fire strike (45-75)
Green Djinn
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⁠,
Electrified energy strike (50-90)
Green Djinn
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⁠,
Life Drain life drain strike (55-105)
Green Djinn
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⁠,
Drunkenness Drunkenness (30 seconds)
Green Djinn
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⁠, ⁠,
Shapeshifting Shapeshifting (Turns victims into; rat)
.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
80%
Death Cursed Icon Big
80%
Holy Dazzled Icon Big
113%
Ice Freezing Icon Big
110%
Fire Burning Icon Big
20%
Energy Electrified Icon Big
50%
Earth Poisoned Icon Big
100%

Behaviour

Green Djinns use strong melee when close to their opponents, and Energy Attacks when the opponent is at a distance.

A green djinn attacks in melee range. A green djinn never retreats.

Strategy

It is highly recommended to wear a Dwarven Ring as it can save you a trip back to the Temple! When Djinns make you drunk, it is very hard to control your movements. They can make you very drunk. A useful way for a sorcerer or druid to kill one is to summon a Demon Skeleton and to use that to attack and block the djinn and also use Ice Strike to kill it faster, this is a useful technique as the Demon Skeleton would not take much damage aside from electrical attacks, so you may need to summon another one every 5-6 djinns. At about level 60 a druid can easily and quickly kill these using just their Hailstorm Rod and Ice Strike. Another option is running and shooting with Avalanche Rune.

History

Although the Green Djinn was technically implemented with the Summer Update 2004, its first spawns were added to the game with the Christmas Update 2004.

Loot

(Loot Statistics)

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