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| sounds = "Goblin Powahhh!".
 
| sounds = "Goblin Powahhh!".
 
| notes = New creature in [[Updates/8.2|Summer Update 2008]].
 
| notes = New creature in [[Updates/8.2|Summer Update 2008]].
| location = [[Femor Hills]], Edron Gobil Cave
+
| location = [[Femor Hills]], Edron Goblin Cave
 
| strategy = Low Levels can die easly if attacked in group, its recommended to use [[Light Magic Missile]], [[Heavy Magic Missile]] or [[Great Fireball]] if it is needed to make them appear. Knights: Should be easy for a level 13 with [[Light Healing]].
 
| strategy = Low Levels can die easly if attacked in group, its recommended to use [[Light Magic Missile]], [[Heavy Magic Missile]] or [[Great Fireball]] if it is needed to make them appear. Knights: Should be easy for a level 13 with [[Light Healing]].
 
Mages and Paladins: Should run while attacking to reduce wasting of mana.
 
Mages and Paladins: Should run while attacking to reduce wasting of mana.

Revision as of 19:51, July 6, 2008

Properties

Property Value
Combat Properties
Health Health Icon 75
Experience Experience Icon 52
Est. Max Dmg 45
Summon 360 mana
Convince 360 mana
General Properties
Name Goblin Assassin
Classification Goblins
Spawn Type
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Earth 100%
Fire 100%
Death 100%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version Unknown.
Status Active
Help
Goblin Assassin
You see Goblin Assassin.
"Goblin Powahhh!".

Notes

New creature in Summer Update 2008.

Abilities

Melee, Invisibility, Induces Drunkenness.

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    +0%
  • Energy
    +0%
  • Ice
    +0%
  • Earth
    +0%

Location

Femor Hills, Edron Goblin Cave

Behaviour

Strategy

Low Levels can die easly if attacked in group, its recommended to use Light Magic Missile, Heavy Magic Missile or Great Fireball if it is needed to make them appear. Knights: Should be easy for a level 13 with Light Healing. Mages and Paladins: Should run while attacking to reduce wasting of mana.

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