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| creatureclass = Humanoids
 
| creatureclass = Humanoids
 
| primarytype = Goblins
 
| primarytype = Goblins
| abilities = [[Melee]], [[Invisibility]], Induces [[Drunkenness]], [[Distance Fighting]] ([[Throwing Knife|Throwing Knives]].
+
| abilities = [[Melee]], [[Invisibility]], Induces [[Drunkenness]], [[Distance Fighting]] ([[Throwing Knife|Throwing Knives]]).
 
| maxdmg = 45
 
| maxdmg = 45
 
| immuneto = Nothing.
 
| immuneto = Nothing.

Revision as of 16:41, 20 July 2008

latest?cb=20150418075646&path-prefix=en&format=original
You see Goblin Assassin
"Goblin Powahhh!".

Notes

New creature in Summer Update 2008.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
100%
Fire Burning Icon Big
100%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
100%

Location

Femor Hills, Edron Goblin Cave

Strategy

Low Levels can die easly if attacked in group, its recommended to use Light Magic Missile, Heavy Magic Missile or Great Fireball if it is needed to make them appear. Knights: Should be easy for a level 13 with Light Healing. Mages and Paladins: Should run while attacking to reduce wasting of mana.