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| creatureclass = Humanoids |
| creatureclass = Humanoids |
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| primarytype = Goblins |
| primarytype = Goblins |
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− | | abilities = [[Melee]], [[Invisibility]], Induces [[Drunkenness]], [[Distance Fighting]] ([[Throwing Knife|Throwing Knives]]. |
+ | | abilities = [[Melee]], [[Invisibility]], Induces [[Drunkenness]], [[Distance Fighting]] ([[Throwing Knife|Throwing Knives]]). |
| maxdmg = 45 |
| maxdmg = 45 |
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| immuneto = Nothing. |
| immuneto = Nothing. |
Revision as of 16:41, 20 July 2008
You see Goblin Assassin
"Goblin Powahhh!".
Notes
New creature in Summer Update 2008.
Abilities
Melee, Invisibility, Induces Drunkenness, Distance Fighting (Throwing Knives).
Damage Taken From Elements
Physical
Death
Holy
Ice
Fire
Energy
Earth
Location
Femor Hills, Edron Goblin Cave
Strategy
Low Levels can die easly if attacked in group, its recommended to use Light Magic Missile, Heavy Magic Missile or Great Fireball if it is needed to make them appear. Knights: Should be easy for a level 13 with Light Healing. Mages and Paladins: Should run while attacking to reduce wasting of mana.
Loot
0-9? gp, 0-3? Small Stone, Fish, Bone Club, Moldy Cheese, Leather Helmet, Short Sword, Small Axe, Bone, Dagger.