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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
<noinclude>{{deprecated-ts}}</noinclude>
 
  +
| name = Goblin Assassin
{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}|
 
| name = Goblin Assassin
+
| article = a
| hp = 72
+
| actualname = goblin assassin
| exp = 52
+
| plural = goblin assassins
| ratio =
+
| hp = 75
| summon = --
+
| exp = 52
| convince = --
+
| armor = 6
| isboss = no
+
| summon = --
 
| convince = 360
| creatureclass = Humanoids
 
| primarytype = Orcs
+
| illusionable = yes
 
| creatureclass = Humanoids
| abilities = [[Melee]], [[Invisibility]]
 
| maxdmg = 45
+
| primarytype = Goblins
| immuneto = Nothing
+
| bestiaryclass = Humanoid
| strongagainst = ?
+
| bestiarylevel = Easy
| weakagainst = ?
+
| occurrence = Common
| behavior = ?
+
| isboss = no
  +
| abilities = [[Melee]] (0-15), [[Distance Fighting|Throwing Knives]] (0-35), [[Haste]], [[Invisibility]] (Lasts in some seconds), [[Drunkenness]].
| sounds =
 
  +
| maxdmg = 50
| notes = New creature in [[Updates/8.2|Summer Update 2008]].
 
| location = Fermur Hills,?
+
| pushable = Yes
  +
| pushobjects = No
| strategy = Low Levels can die easly if attacked in group, its recommended to use [[Light Magic Missile]], [[Heavy Magic Missile]]Great Fireball]]if it is needed to make them appear. Knights: Should be easy for a level 13 with [[Light Healing]].
 
  +
| walksaround = Fire, Energy, Poison
Mages and Paladins: Should run while attacking to reduce wasting of mana.
 
  +
| walksthrough = None
| loot = 0-9? [[gp]], 0-? [[Small Stone]], [[Fish]], [[Bone Club]], [[Moldy Cheese]], [[Leather Helmet]], [[Short Sword]], [[Small Axe]]
 
  +
| paraimmune = no
|}}
 
  +
| senseinvis = no
  +
| physicalDmgMod = 100%
  +
| earthDmgMod = 110%
  +
| fireDmgMod = 100%
  +
| deathDmgMod = 110%
  +
| energyDmgMod = 80%
  +
| holyDmgMod = 80%
  +
| iceDmgMod = 100%
  +
| hpDrainDmgMod = 100%?
  +
| drownDmgMod = 100%?
  +
| healMod = 100%
  +
| bestiaryname = goblinassassin
  +
| bestiarytext = All goblins employ stealth and treachery as legitimate means to win a battle. This goes so far that the goblin culture actually encourages and adores such methods. Though Goblin Assassins are hardly anything else than 'wannabe assassins', they are indeed the most tricky and cunning of their kind. They use everything at their disposal for fighting including dirty trick. They enjoy stealthy attacks and the use of paralysing poison to eliminate their enemies. Amongst their kind, they are revered as heroes. They often hold high positions, gained by trickery to get rid of other contenders for leadership. Every goblin chieftain has a bunch of assassins as close advisors. Since the king knows that his advisors would gladly stab him in the back to succeed him as chief, he plays a difficult game of playing off the Goblin Assassins against each other and sending them on suicidal missions to get rid of them. So, being a Goblin Assassin is a mixed blessing. It is desirable as it ensures a position of power which all goblins long for. At the same time, it is a threat for a goblin's life.<br />In battles, Goblin Assassins try to be as effective as necessary to keep their position and as inconspicuous as possible to avoid the attention of both, their opponents and their fellow assassins. To some extend, this restricts the assassin's effectiveness, though when under pressure, he usually plays out all of his tricks to either flee or to kill his opponent.
  +
| sounds = {{Sound List|Goblin Powahhh!|Me kill you!|Me green menace!|Gobabunga!|Gooobliiiins!}}
  +
| implemented = 8.2
 
| notes = New creature in [[Updates/8.2|Summer Update 2008]].
  +
| behaviour = '''Goblin Assassins''' retreat in [[Health|red health]]. They can be pushed and don't move objects.
  +
| speed = 70
 
| strategy = Low [[Level]]s can die easly if attacked in group. It's recommended to use [[runes]] to make them appear.<br>'''[[Knight]]s''': Should hunt easily in [[Level]] 13 with [[Wound Cleansing]].<br>
  +
'''[[Mage]]s and [[Paladin]]s''': Should run while attacking.
  +
| location = [[Femor Hills]], [[Edron Goblin Cave]] and [[Fenrock]].
  +
| loot = {{Loot Table
  +
|{{Loot Item|1-9|Gold Coin|common}}
  +
|{{Loot Item|1-3|Small Stone|uncommon}}
  +
|{{Loot Item|Bone|uncommon}}
  +
|{{Loot Item|Dagger|uncommon}}
  +
|{{Loot Item|Fish|uncommon}}
  +
|{{Loot Item|Leather Armor|uncommon}}
  +
|{{Loot Item|Leather Helmet|uncommon}}
  +
|{{Loot Item|Mouldy Cheese|uncommon}}
  +
|{{Loot Item|Short Sword|uncommon}}
  +
|{{Loot Item|Small Axe|uncommon}}
  +
|{{Loot Item|Bone Club|semi-rare}}
 
}}
  +
}}

Revision as of 14:20, 31 January 2020

latest?cb=20150418075646&path-prefix=en&format=original
You see a goblin assassin
  • Goblin Powahhh!
  • Me kill you!
  • Me green menace!
  • Gobabunga!
  • Gooobliiiins!

Notes

All goblins employ stealth and treachery as legitimate means to win a battle. This goes so far that the goblin culture actually encourages and adores such methods. Though Goblin Assassins are hardly anything else than 'wannabe assassins', they are indeed the most tricky and cunning of their kind. They use everything at their disposal for fighting including dirty trick. They enjoy stealthy attacks and the use of paralysing poison to eliminate their enemies. Amongst their kind, they are revered as heroes. They often hold high positions, gained by trickery to get rid of other contenders for leadership. Every goblin chieftain has a bunch of assassins as close advisors. Since the king knows that his advisors would gladly stab him in the back to succeed him as chief, he plays a difficult game of playing off the Goblin Assassins against each other and sending them on suicidal missions to get rid of them. So, being a Goblin Assassin is a mixed blessing. It is desirable as it ensures a position of power which all goblins long for. At the same time, it is a threat for a goblin's life.
In battles, Goblin Assassins try to be as effective as necessary to keep their position and as inconspicuous as possible to avoid the attention of both, their opponents and their fellow assassins. To some extend, this restricts the assassin's effectiveness, though when under pressure, he usually plays out all of his tricks to either flee or to kill his opponent.

New creature in Summer Update 2008.

Abilities

Melee (0-15), Throwing Knives (0-35), Haste, Invisibility (Lasts in some seconds), Drunkenness.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
110%
Holy Dazzled Icon Big
80%
Ice Freezing Icon Big
100%
Fire Burning Icon Big
100%
Energy Electrified Icon Big
80%
Earth Poisoned Icon Big
110%

Behaviour

Goblin Assassins retreat in red health. They can be pushed and don't move objects.

Strategy

Low Levels can die easly if attacked in group. It's recommended to use runes to make them appear.
Knights: Should hunt easily in Level 13 with Wound Cleansing.
Mages and Paladins: Should run while attacking.

Loot

(Loot Statistics)