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| notes = New creature in [[Updates/8.2|Summer Update 2008]].
 
| notes = New creature in [[Updates/8.2|Summer Update 2008]].
 
| location = Fermur Hills,?
 
| location = Fermur Hills,?
| strategy = Low Levels can die easly if attacked in group, its recommended to use [[Light Magic Missile]], [[Heavy Magic Missile]]Great Fireball]]if it is needed to make them appear. Knights: Should be easy for a level 13 with [[Light Healing]].
+
| strategy = Low Levels can die easly if attacked in group, its recommended to use [[Light Magic Missile]], [[Heavy Magic Missile]] or [[Great Fireball]] if it is needed to make them appear. Knights: Should be easy for a level 13 with [[Light Healing]].
 
Mages and Paladins: Should run while attacking to reduce wasting of mana.
 
Mages and Paladins: Should run while attacking to reduce wasting of mana.
 
| loot = 0-9? [[gp]], 0-? [[Small Stone]], [[Fish]], [[Bone Club]], [[Moldy Cheese]], [[Leather Helmet]], [[Short Sword]], [[Small Axe]]
 
| loot = 0-9? [[gp]], 0-? [[Small Stone]], [[Fish]], [[Bone Club]], [[Moldy Cheese]], [[Leather Helmet]], [[Short Sword]], [[Small Axe]]

Revision as of 19:16, 30 June 2008

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This article or section is deprecated from a Test Server.


The information on this page is no longer relevant to the Tibia or TibiaWiki community. It was clearly seen on an official test server, but has not been encountered in-game.

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latest?cb=20150418075646&path-prefix=en&format=original
You see Goblin Assassin

Notes

New creature in Summer Update 2008.

Abilities

Melee, Invisibility

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
100%
Fire Burning Icon Big
100%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
100%

Location

Fermur Hills,?

Strategy

Low Levels can die easly if attacked in group, its recommended to use Light Magic Missile, Heavy Magic Missile or Great Fireball if it is needed to make them appear. Knights: Should be easy for a level 13 with Light Healing. Mages and Paladins: Should run while attacking to reduce wasting of mana.