Property Value
Combat Properties
Health Health Icon 75
Experience Experience Icon 52
Speed Haste Icon 70
Armor Armor Icon 6
Est. Max Dmg 50
Summon (not possible)
Convince 360 mana
General Properties
Name Goblin Assassin
Classification Goblins
Spawn Type
Bestiary Properties
Class Humanoid
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Kills to Unlock 500
Elemental Properties
Physical 100%
Earth 110%
Fire 100%
Death 110%
Energy 80%
Holy 80%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Walks around Energy
Walks through
Other Properties
Version 8.2
July 2, 2008
Status Active
Goblin Assassin
You see a goblin assassin.
  • Goblin Powahhh!
  • Me kill you!
  • Me green menace!
  • Gobabunga!
  • Gooobliiiins!


All goblins employ stealth and treachery as legitimate means to win a battle. This goes so far that the goblin culture actually encourages and adores such methods. Though Goblin Assassins are hardly anything else than 'wannabe assassins', they are indeed the most tricky and cunning of their kind. They use everything at their disposal for fighting including dirty trick. They enjoy stealthy attacks and the use of paralysing poison to eliminate their enemies. Amongst their kind, they are revered as heroes. They often hold high positions, gained by trickery to get rid of other contenders for leadership. Every goblin chieftain has a bunch of assassins as close advisors. Since the king knows that his advisors would gladly stab him in the back to succeed him as chief, he plays a difficult game of playing off the Goblin Assassins against each other and sending them on suicidal missions to get rid of them. So, being a Goblin Assassin is a mixed blessing. It is desirable as it ensures a position of power which all goblins long for. At the same time, it is a threat for a goblin's life.
In battles, Goblin Assassins try to be as effective as necessary to keep their position and as inconspicuous as possible to avoid the attention of both, their opponents and their fellow assassins. To some extend, this restricts the assassin's effectiveness, though when under pressure, he usually plays out all of his tricks to either flee or to kill his opponent.

New creature in Summer Update 2008.


Melee (0-15), Throwing Knives (0-35), Haste, Invisibility (Lasts in some seconds), Drunkenness.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Goblin Assassins retreat in red health. They can be pushed and don't move objects.


Low Levels can die easly if attacked in group. It's recommended to use runes to make them appear.
Knights: Should hunt easily in Level 13 with Wound Cleansing.
Mages and Paladins: Should run while attacking.


(Loot Statistics)

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