Property Value
Combat Properties
Health Health Icon 250000
Experience Experience Icon 45000
Speed Haste Icon ?
Armor Armor Icon ?
Est. Max Dmg 2000
Summon (not possible)
Convince (not possible)
General Properties
Name Gnomevil
Classification Gnomes
Spawn Type
Rank Boss
Illusionable ?
Elemental Properties
Physical 90% or less
Earth 100%
Fire 50%
Death 100%
Energy 0%
Holy 50%
Ice 50%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version 9.6
July 11, 2012
Status Active
You see Gnomevil.
  • No more Mr. Nicegnome!
  • Taste the power of the dark side!
  • I've seen the light! And it was all engulfing fire!


Gnomevil was a member of the Gnomes who turned evil. It is said that his size "grew with evilness".


Melee (0-1639+?), Ice Strike (400-750), Terra Strike (400-750), Energy Beam (Mana Drain, 350-750+?), Icicle (Mana Drain), Haste, Energy Beam (electrifies for 36 turns), Fire Wave (burns for 159 turns), Invisibility, Self-Healing (0-1500 fast), Self-Healing (0-20000 often), reduces skills and more.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Warzone 2 boss room.


Gnomevil attacks the player dealing the most damage.


Gnomevil's low healing capabilities and relatively weak offensive make him the easiest warzone boss to kill, despite being the boss of the second.

Gnomevil's toughest move is his melee. His beams cause mana drain, electrification and burning, making him easier for knights to block. If trapped, Gnomevil's damage can be countered with relative ease. The general strategy is to have 3-4 players (preferably knights) block Gnomevil's adjacent squares and have the shooters fire until he's dead. The player being attacked by Gnomevil (usually the highest level mage) should position themselves behind the main blocking knight, so that Gnomevil is most commonly facing them, absorbing the beams for the other knights to save mana. Challenge is probably a bad idea while Gnomevil is trapped because it would direct strong melee damage to the knight for a single turn, before Gnomevil again retargets to the highest damage dealer.

For small team,it's recommended to trap boss where he spawn with 1 or 2 blockers and all shooters should stay north west of boss,this way boss wont chase them if one of blockers stand 1sqm north of his spawn position.

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