Property Value
Combat Properties
Health Health Icon.gif 2600
Experience Experience Icon.gif 2000
Speed Haste Icon.gif 150
Armor Armor Icon.gif 46
Est. Max Dmg ~500
Summon (not possible)
Convince (not possible)
General Properties
Name Glooth Bandit
Classification Outlaws
Spawn Type Regular
Bestiary Properties
Class Human
Difficulty Medium
Occurrence Common
Charm Points 25 Charm Icon.gif
Kills to Unlock 1000
Elemental Properties
Physical 85%
Earth 0%
Fire 105%
Death 80%
Energy 80%
Holy 100%
Ice 90%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Runs at (does not run)
Walks around Energy
Walks through Poison
Other Properties
Version 10.7
December 12, 2014
Status Active
Glooth Bandit.gif
You see a glooth bandit.


    Glooth Bandits, as they also call themselves, hang out at the more or less abandoned tunnels and sewers under Rathleton. As usual bandits they try to gain something of value for themselves, but they are also highly interested in new glooth-based inventions and weapons. Glooth Bandits are often in the possession of a wide variety of weapons, their armour has usually at least one glooth-based component. They set up their hideouts in secluded and often dangerous caves, tunnels and sewers. Involved in many illegal activities, they can be found in the service of all kind of persons that want some dirty work performed. Mostly though, the theft of new glooth weapons is their main purpose.

    The Glooth Bandits are a criminal gang. Their main operation is to steal valuable resources for their mastermind's research into mutated glooth. They are oblivious to their mastermind's activities and goals.


    Melee (0-305+), shoots Arrows (60-200?), Self-Healing (200-250?).

    Damage Taken From Elements

    • Physical
    • Holy
    • Death
    • Fire
    • Energy
    • Ice
    • Earth


    The Glooth Bandit will chase down its foes, firing arrows if they try to escape. A glooth bandit never retreats.


    Knights: Try to not get surrounded by a lot of them, as they tend to take a while to kill between their good amount of Hit Points, physical resistance and Self-Healing on top of dealing high, constant damage. They can be hunted with good profit around level 150 if care is taken.

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