TibiaWiki
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m ((assisted) adding spawntype=Regular, Raid, Triggered, Unblockable)
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| creatureclass = Invertebrates
 
| creatureclass = Invertebrates
 
| primarytype = Arachnids
 
| primarytype = Arachnids
  +
| spawntype = Regular, Raid, Triggered, Unblockable
 
| isboss = no
 
| isboss = no
 
| abilities = [[Melee]] (0-300) poisons you for 5-8 [[hp]]/turn, [[Stalagmite]] (40-70), throws [[Poison Field]]s, [[Summon]]s 0-2 [[Poison Spider]]s, [[Haste]].
 
| abilities = [[Melee]] (0-300) poisons you for 5-8 [[hp]]/turn, [[Stalagmite]] (40-70), throws [[Poison Field]]s, [[Summon]]s 0-2 [[Poison Spider]]s, [[Haste]].

Revision as of 03:46, 4 February 2015

latest?cb=20150421143720&path-prefix=en&format=original
You see a giant spider

Notes

Giant Spiders live in holes in the mountains of Tibia. They are among the most powerful monsters and are so fast that it is nearly impossible to flee. They can summon poison spiders and throw poison fields.

The Giant Spider used to be one of the most feared monsters, mainly because of its locations. Some years ago, the Giant Spider was commonly being lured to Venore, Dwarf Bridge, and the roads near it. It was commonly found in places one would never expect to find such a beast. Giant Spiders used to be immune to fire but they are now weak to it.

You may hunt 500 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face The Old Widow.

Abilities

Melee (0-300) poisons you for 5-8 hp/turn, Stalagmite (40-70), throws Poison Fields, Summons 0-2 Poison Spiders, Haste.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
80%
Fire Burning Icon Big
110%
Energy Electrified Icon Big
80%
Earth Poisoned Icon Big
0%

Strategy

Giant Spiders seem to enjoy changing targets, the blocker should have Challenge if premium. The blocker should stand between the Giant Spider and the shooters. This makes retargetting less likely. While blocking you should also kill the Poison Spiders so they don't break your shield.
Knights: Can use melee to kill them if they have a good weapon and are highly skilled. A fire-enchanted weapon and 80/80 skills are recommended.
Paladin: Strategy is simple, with around level 50 and Boots of Haste you just run and shoot Bolts or Enchanted Spears at it. Just remember a Crossbow has a range of 5, while enchanted spears only have a range of 4. If you have Haste, you can start hunting at level 35, but if it hastes too you might get caught. Distance 70+ is recommended.
Mages: Same as for paladins or can either run away with Strong Haste and shoot it with runes or Flame Strike to kill it. Mages should at least reach level 40-50 before trying this. Mages should try their first solo at a single spawn, with big running area and perhaps a ladder or something nearby for emergency. If you have level 45~, you won't need magic shield. Mages who need an extra firepower could summon Fire Devils for supporting them backwards.