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m ([bot] setting healMod to 100% for all creatures in Bestiary.)
 
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| behaviour = When using haste, Giant Spiders have similar speed to that of a level 80 [[character]]. They chase their prey relentlessly, spit poison fields around and summon [[Poison Spider]]s. Be careful, as the summoned spiders will sometimes appear in front of you, blocking your path. Giant Spiders will push or kill the Poison Spiders they summon in order to reach you and attack you with melee. Be sure to kill these spiders off first as they will break your shielding. Giant Spiders have a terrifyingly low attention span, switching targets often. Common [[Luring|lure]] in the [[Plains of Havoc]].
 
| behaviour = When using haste, Giant Spiders have similar speed to that of a level 80 [[character]]. They chase their prey relentlessly, spit poison fields around and summon [[Poison Spider]]s. Be careful, as the summoned spiders will sometimes appear in front of you, blocking your path. Giant Spiders will push or kill the Poison Spiders they summon in order to reach you and attack you with melee. Be sure to kill these spiders off first as they will break your shielding. Giant Spiders have a terrifyingly low attention span, switching targets often. Common [[Luring|lure]] in the [[Plains of Havoc]].
 
| speed = 120
 
| speed = 120
| strategy = Giant Spiders seem to enjoy changing targets, the [[Blocking|blocker]] should use [[Challenge]] if they have [[Premium Account]] and should stand between the Giant Spider and the shooters. This makes retargetting less likely. While blocking you should also kill the Poison Spiders so they don't break your shield.<br />
+
| strategy = Giant Spiders seem to enjoy changing targets, the [[Blocking|blocker]] should use [[Challenge]] if they have [[Premium Account]] and should stand between the Giant Spider and the shooters. This makes retargetting less likely. While blocking you should also kill the Poison Spiders so they don't break your shield. Note also that they have the ability to destroy [[Fire Field]]s with their own [[Poison Field]]s if you're planning on hunting them with [[Fire Bomb]]s or [[Fire Wall]]s. There are two very good places for a first solo kill, one in the {{Mapper Coords|text=Darashia Hill|129.7|126.104|7|3|1|0.33333333333333330.3333333333333333}}, use [[Levitate]] or [[Parcel]]s, it has low space to run (recommended for [[Knight]]s); keep in mind than other player can move the parcels or you could be caught without mana and be unable to escape with Levitate. The second (for all vocations) is on a small island in the [https://tibia.fandom.com/wiki/Mapper?coords=127.255-124.230-7-4-1-1&mark1=127.242-124.230-7-20&mark2=127.253-124.230-7-6&mark3=127.215-124.234-7-12 Green Claw Swamp], with a fairly decent space to run and stairs to escape in case of an emergency. The entrance is near [[Wyda|Wyda's]] house (the skull in the map), on the way you will find creatures like [[Rotworm]]s, [[Witch]]es, [[Wasp]]s, etc<br />
 
'''[[Knight]]s''' can kill them with a good weapon and high skills. A fire-enchanted weapon and 80/80 skills are recommended.<br />
 
'''[[Knight]]s''' can kill them with a good weapon and high skills. A fire-enchanted weapon and 80/80 skills are recommended.<br />
 
'''[[Paladin]]s''' with level around 50 and [[Boots of Haste]] can just run and shoot [[Bolt]]s or [[Enchanted Spear]]s. Just remember that a [[Crossbow]] has a range of 5, while enchanted spears only have a range of 4. If you have [[Haste]], you can start hunting at level 35, but if the Giant Spider uses haste too, you might get caught. Distance Fighting at 70+ is recommended.<br />
 
'''[[Paladin]]s''' with level around 50 and [[Boots of Haste]] can just run and shoot [[Bolt]]s or [[Enchanted Spear]]s. Just remember that a [[Crossbow]] has a range of 5, while enchanted spears only have a range of 4. If you have [[Haste]], you can start hunting at level 35, but if the Giant Spider uses haste too, you might get caught. Distance Fighting at 70+ is recommended.<br />
'''[[Mage]]s''' can use [[Strong Haste]] and shoot them with runes or [[Flame Strike]]. It is recommended to reach at least level 40-50 before trying this. [[Mage]]s should try their first solo at a single spawn, with a large running area and perhaps a ladder or stairs nearby for an emergency escape. At level 45+ you shouldn't need magic shield, unless there is more than one Giant Spider. If you need extra firepower you could summon [[Fire Devil]]s or [[Fire Elemental]]s.
+
'''[[Mage]]s''' can use [[Strong Haste]] and shoot them with runes or [[Flame Strike]]. It is recommended to reach at least level 40-50 before trying this. [[Mage]]s should try their first solo at a single spawn (see above). At level 45+ you shouldn't need magic shield, unless there is more than one Giant Spider. If you need extra firepower you could summon [[Fire Devil]]s or [[Fire Elemental]]s.
| location = [[Plains of Havoc]], Point of no Return in [[Outlaw Camp]], [[Ghostlands]], [[Hellgate]], [[Mintwallin]] Secret Laboratory, [[Mad Mage Room]] deep below [[Ancient Temple]], [[Mount Sternum Undead Cave]], [[Green Claw Swamp]], [[Maze of Lost Souls]], [[Crusader Helmet Quest]] in the [[Dwarf Mines]], [[Mushroom Gardens]], west [[Drillworm Caves|drillworm cave]], [[Edron]] [[Hero Cave]], [[Edron Orc Cave]], on a hill near [[Drefia]] ({{Mapper Coords|129.7|126.104|7|3|text=here}}), on a hill north-west of [[Ankrahmun]] (inaccessible), [[Forbidden Lands]], [[Deeper Banuta]] (2 small spawns, {{Mapper Coords|128.113|127.81|11|2|text=here}} and {{Mapper Coords|128.21|127.117|12|2|text=here}}), [[Malada]], [[Ramoa]], [[Arena and Zoo Quarter]], second floor up of [[Cemetery Quarter]], beneath [[Fenrock]], [[Vengoth/Castle|Vengoth Castle]], [[Vandura Mountain]], in a cave in [[Robson Isle]], [[Chyllfroest]], [[Spider Caves]], [[Krailos]], [[Caverna Exanima]].
+
| location = [[Plains of Havoc]], Point of no Return in [[Outlaw Camp]], [[Ghostlands]], [[Hellgate]], [[Mintwallin]] Secret Laboratory, [[Mad Mage Room]] deep below [[Ancient Temple]], [[Mount Sternum Undead Cave]], [[Green Claw Swamp]], [[Maze of Lost Souls]], [[Crusader Helmet Quest]] in the [[Dwarf Mines]], [[Mushroom Gardens]], west [[Drillworm Caves|drillworm cave]], [[Edron]] [[Hero Cave]], [[Edron Orc Cave]], on a hill near [[Drefia]] ({{Mapper Coords|129.7|126.104|7|3|text=here}}), on a hill north-west of [[Ankrahmun]] (inaccessible), [[Forbidden Lands]], [[Deeper Banuta]] (2 small spawns, {{Mapper Coords|128.113|127.81|11|2|text=here}} and {{Mapper Coords|128.21|127.117|12|2|text=here}}), [[Malada]], [[Ramoa]], [[Arena and Zoo Quarter]], second floor up of [[Cemetery Quarter]], beneath [[Fenrock]], [[Vengoth/Castle|Vengoth Castle]], [[Vandura Mountain]], in a cave in [[Robson Isle]], [[Chyllfroest]], [[Spider Caves]], Second floor of [[Krailos Spider Lair]] , [[Caverna Exanima]].
 
| loot = {{Loot Table
 
| loot = {{Loot Table
 
|{{Loot Item|0-195|Gold Coin}}
 
|{{Loot Item|0-195|Gold Coin}}
Line 63: Line 63:
 
|{{Loot Item|Lightning Headband|very rare}}
 
|{{Loot Item|Lightning Headband|very rare}}
 
|{{Loot Item|Platinum Amulet|very rare}}
 
|{{Loot Item|Platinum Amulet|very rare}}
  +
|{{Loot Item|Spider Fangs}}
 
}}
 
}}
 
| history = A long time ago Giant Spiders used to look like this:<br />
 
| history = A long time ago Giant Spiders used to look like this:<br />

Latest revision as of 15:01, March 8, 2020

Properties

Property Value
Combat Properties
Health Health Icon 1300
Experience Experience Icon 900
Speed Haste Icon 120
Armor Armor Icon 30
Est. Max Dmg 380
Summon (not possible)
Convince (not possible)
General Properties
Name Giant Spider
Classification Arachnids
Spawn Type Regular
Raid
Triggered
Unblockable
Illusionable ?
Pushable
Pushes
Bestiary Properties
Class Vermin
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Common
Charm Points 25 Charm Icon
Kills to Unlock 1000
Elemental Properties
Physical 100%
Earth 0%
Fire 110%
Death 100%
Energy 80%
Holy 100%
Ice 80%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around Fire
Walks through Energy
Poison
Other Properties
Version Pre-6.0
Status Active
Help
Giant Spider
You see a giant spider.

    Notes

    Giant Spiders live in holes in the mountains of Tibia. They are among the most powerful monsters and are so fast that it is nearly impossible to flee. They can summon poison spiders and throw poison fields.

    Giant Spiders used to be one of the most feared monsters, mainly because of the locations they could be found in. Some years ago, they were often being lured to Venore, Dwarf Bridge, and the roads near it. They were commonly found in places one would never expect to find such a beast. Giant Spiders used to be immune to fire but now they are weak to it.

    Click Here to Show/Hide Spoiler Information
    Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
    You may hunt 500 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face The Old Widow.
    Spoiler ends here.

    Abilities

    Melee (0-300) poisons you for 5-8 hp per turn, Stalagmite (40-70), throws Poison Fields, Summons 0-2 Poison Spiders, Haste.

    Damage Taken From Elements

    • Physical
      +0%
    • Holy
      +0%
    • Death
      +0%
    • Fire
      +10%
    • Energy
      -20%
    • Ice
      -20%
    • Earth
      -100%

    Behaviour

    When using haste, Giant Spiders have similar speed to that of a level 80 character. They chase their prey relentlessly, spit poison fields around and summon Poison Spiders. Be careful, as the summoned spiders will sometimes appear in front of you, blocking your path. Giant Spiders will push or kill the Poison Spiders they summon in order to reach you and attack you with melee. Be sure to kill these spiders off first as they will break your shielding. Giant Spiders have a terrifyingly low attention span, switching targets often. Common lure in the Plains of Havoc.

    Strategy

    Giant Spiders seem to enjoy changing targets, the blocker should use Challenge if they have Premium Account and should stand between the Giant Spider and the shooters. This makes retargetting less likely. While blocking you should also kill the Poison Spiders so they don't break your shield. Note also that they have the ability to destroy Fire Fields with their own Poison Fields if you're planning on hunting them with Fire Bombs or Fire Walls. There are two very good places for a first solo kill, one in the Darashia Hill, use Levitate or Parcels, it has low space to run (recommended for Knights); keep in mind than other player can move the parcels or you could be caught without mana and be unable to escape with Levitate. The second (for all vocations) is on a small island in the Green Claw Swamp, with a fairly decent space to run and stairs to escape in case of an emergency. The entrance is near Wyda's house (the skull in the map), on the way you will find creatures like Rotworms, Witches, Wasps, etc
    Knights can kill them with a good weapon and high skills. A fire-enchanted weapon and 80/80 skills are recommended.
    Paladins with level around 50 and Boots of Haste can just run and shoot Bolts or Enchanted Spears. Just remember that a Crossbow has a range of 5, while enchanted spears only have a range of 4. If you have Haste, you can start hunting at level 35, but if the Giant Spider uses haste too, you might get caught. Distance Fighting at 70+ is recommended.
    Mages can use Strong Haste and shoot them with runes or Flame Strike. It is recommended to reach at least level 40-50 before trying this. Mages should try their first solo at a single spawn (see above). At level 45+ you shouldn't need magic shield, unless there is more than one Giant Spider. If you need extra firepower you could summon Fire Devils or Fire Elementals.

    History

    A long time ago Giant Spiders used to look like this:

    Loot

    (Loot Statistics)

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