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{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}|
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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Giant Spider
+
| name = Giant Spider
| hp = 1300
+
| article = a
| exp = 900
+
| actualname = giant spider
| ratio = 0.692
+
| plural = giant spiders
| summon = --
+
| hp = 1300
| convince = --
+
| exp = 900
| isboss = no
+
| armor = 30
 
| summon = --
| creatureclass = Arthropods
 
| primarytype = Arachnids
+
| convince = --
  +
| illusionable = ?
| abilities = [[Melee]] (0-300) poisons you 5 to 8 [[hp]]/turn, [[Stalagmite]] (40-70), throws [[Poison Field]]s, [[Haste]], [[Summon]]s 0-2 [[Poison Spider]]s.
 
 
| creatureclass = Invertebrates
| pushable = No
 
| pushobjects = Yes
+
| primarytype = Arachnids
| maxdmg = ~378
+
| bestiaryclass = Vermin
  +
| bestiarylevel = Medium
  +
| occurrence = Common
  +
| spawntype = Regular, Raid, Triggered, Unblockable
  +
| isboss = no
 
| abilities = [[Melee]] (0-300) poisons you for 5-8 [[hp]] per turn, [[Stalagmite]] (40-70), throws [[Poison Field]]s, [[Summon]]s 0-2 [[Poison Spider]]s, [[Haste]].
  +
| maxdmg = 380
 
| pushable = no
  +
| pushobjects = yes
  +
| walksaround = Fire
  +
| walksthrough = Energy, Poison
  +
| paraimmune = ?
  +
| senseinvis = yes
 
| physicalDmgMod = 100%
 
| earthDmgMod = 0%
 
| fireDmgMod = 110%
 
| deathDmgMod = 100%
 
| energyDmgMod = 80%
 
| holyDmgMod = 100%
  +
| iceDmgMod = 80%
 
| hpDrainDmgMod = 100%?
  +
| drownDmgMod = 100%?
  +
| healMod = 100%
  +
| bestiaryname = giantspider
  +
| bestiarytext = Giant Spiders live in holes in the mountains of Tibia. They are among the most powerful monsters and are so fast that it is nearly impossible to flee. They can summon poison spiders and throw poison fields.
  +
| sounds = {{Sound List|}}
  +
| implemented = Pre-6.0
 
| notes = Giant Spiders used to be one of the most feared monsters, mainly because of the locations they could be found in. Some years ago, they were often being lured to [[Venore]], [[Dwarf Bridge]], and the roads near it. They were commonly found in places one would never expect to find such a beast. Giant Spiders used to be immune to fire but now they are weak to it.
   
  +
{{JSpoiler|You may hunt 500 of these as a task of the [[Killing in the Name of... Quest]]. Upon completion of the task you will face [[The Old Widow]].}}
| immunities = [[Invisibility]]
 
 
| behaviour = When using haste, Giant Spiders have similar speed to that of a level 80 [[character]]. They chase their prey relentlessly, spit poison fields around and summon [[Poison Spider]]s. Be careful, as the summoned spiders will sometimes appear in front of you, blocking your path. Giant Spiders will push or kill the Poison Spiders they summon in order to reach you and attack you with melee. Be sure to kill these spiders off first as they will break your shielding. Giant Spiders have a terrifyingly low attention span, switching targets often. Common [[Luring|lure]] in the [[Plains of Havoc]].
| physicalDmgMod = 100%
 
| holyDmgMod = 100%
+
| speed = 120
  +
| strategy = Giant Spiders seem to enjoy changing targets, the [[Blocking|blocker]] should use [[Challenge]] if they have [[Premium Account]] and should stand between the Giant Spider and the shooters. This makes retargetting less likely. While blocking you should also kill the Poison Spiders so they don't break your shield. Note also that they have the ability to destroy [[Fire Field]]s with their own [[Poison Field]]s if you're planning on hunting them with [[Fire Bomb]]s or [[Fire Wall]]s. There are two very good places for a first solo kill, one in the {{Mapper Coords|text=Darashia Hill|129.7|126.104|7|3|1|0.33333333333333330.3333333333333333}}, use [[Levitate]] or [[Parcel]]s, it has low space to run (recommended for [[Knight]]s); keep in mind than other player can move the parcels or you could be caught without mana and be unable to escape with Levitate. The second (for all vocations) is on a small island in the [https://tibia.fandom.com/wiki/Mapper?coords=127.255-124.230-7-4-1-1&mark1=127.242-124.230-7-20&mark2=127.253-124.230-7-6&mark3=127.215-124.234-7-12 Green Claw Swamp], with a fairly decent space to run and stairs to escape in case of an emergency. The entrance is near [[Wyda|Wyda's]] house (the skull in the map), on the way you will find creatures like [[Rotworm]]s, [[Witch]]es, [[Wasp]]s, etc<br />
| deathDmgMod = 100%
 
 
'''[[Knight]]s''' can kill them with a good weapon and high skills. A fire-enchanted weapon and 80/80 skills are recommended.<br />
| fireDmgMod = 110%
 
 
'''[[Paladin]]s''' with level around 50 and [[Boots of Haste]] can just run and shoot [[Bolt]]s or [[Enchanted Spear]]s. Just remember that a [[Crossbow]] has a range of 5, while enchanted spears only have a range of 4. If you have [[Haste]], you can start hunting at level 35, but if the Giant Spider uses haste too, you might get caught. Distance Fighting at 70+ is recommended.<br />
| energyDmgMod = 80%
 
  +
'''[[Mage]]s''' can use [[Strong Haste]] and shoot them with runes or [[Flame Strike]]. It is recommended to reach at least level 40-50 before trying this. [[Mage]]s should try their first solo at a single spawn (see above). At level 45+ you shouldn't need magic shield, unless there is more than one Giant Spider. If you need extra firepower you could summon [[Fire Devil]]s or [[Fire Elemental]]s.
| iceDmgMod = 80%
 
 
| location = [[Plains of Havoc]], Point of no Return in [[Outlaw Camp]], [[Ghostlands]], [[Hellgate]], [[Mintwallin]] Secret Laboratory, [[Mad Mage Room]] deep below [[Ancient Temple]], [[Mount Sternum Undead Cave]], [[Green Claw Swamp]], [[Maze of Lost Souls]], [[Crusader Helmet Quest]] in the [[Dwarf Mines]], [[Mushroom Gardens]], west [[Drillworm Caves|drillworm cave]], [[Edron]] [[Hero Cave]], [[Edron Orc Cave]], on a hill near [[Drefia]] ({{Mapper Coords|129.7|126.104|7|3|text=here}}), on a hill north-west of [[Ankrahmun]] (inaccessible), [[Forbidden Lands]], [[Deeper Banuta]] (2 small spawns, {{Mapper Coords|128.113|127.81|11|2|text=here}} and {{Mapper Coords|128.21|127.117|12|2|text=here}}), [[Malada]], [[Ramoa]], [[Arena and Zoo Quarter]], second floor up of [[Cemetery Quarter]], beneath [[Fenrock]], [[Vengoth/Castle|Vengoth Castle]], [[Vandura Mountain]], in a cave in [[Robson Isle]], [[Chyllfroest]], [[Spider Caves]], Second floor of [[Krailos Spider Lair]] , [[Caverna Exanima]].
| earthDmgMod = 0%
 
| drownDmgMod = 100%?
+
| loot = {{Loot Table
  +
|{{Loot Item|0-195|Gold Coin}}
| hpDrainDmgMod = 100%?
 
  +
|{{Loot Item|0-12|Poison Arrow}}
 
  +
|{{Loot Item|Plate Armor}}
| behavior = One of the fastest monsters, with the speed of a level 65 when using [[haste]]. They rush down opponents, spit poison fields and summon poison spiders. Their spiders will sometimes appear in front of a runner, blocking their path, and they will push/kill the [[Poison Spider]]s they summon in order to reach you and attack you with melee. Be sure to kill these spiders off first as they will break your shielding. They have a terrifyingly low attention span, switching targets often. Common [[Luring|lure]] in the [[Plains of Havoc]].
 
  +
|{{Loot Item|Plate Legs}}
| sounds =
 
  +
|{{Loot Item|Two Handed Sword|semi-rare}}
| notes = The giant spider is one of the most feared and famous of the stronger monsters, mainly because of its locations. Some updates ago, the Giant Spider was commonly being lured to [[Venore]] and the roads near it. It was commonly found in places one would never expect to find such a beast, and as a result many unprepared players died daily. Now, it is but a shadow of its former glory and tends to poof into smoke while being run in the plains of havoc. The Giant Spider's boss is [[The Old Widow]]. Giant Spiders used to be immune to fire but they are now weak to it.
 
  +
|{{Loot Item|Spider Silk|semi-rare}}
| location = [[Plains of Havoc]], deep [[Outlaw Camp|Point of no Return in Outlaw Camp]], [[Edron]] [[Hero Cave]], [[Hellgate]], [[Mintwallin]], [[Edron Orc Cave]], [[Mount Sternum Undead Cave]], [[Green Claw Swamp]], [[Maze of Lost Souls]], on a hill near [[Drefia]] ({{Minimap_Popup|link=coords=129.7,126.104,7,3,1,1|text=here}})), on a hill north-west of [[Ankrahmun]] (inaccessible), deep in the [[Dwarf Mines]], [[Forbidden Lands]], [[Malada]], [[Ramoa]], [[Ghostlands]], [[Arena and Zoo Quarter]], second floor up of [[Cemetery Quarter]], beneath [[Fenrock]], [[Vengoth|Vengoth Castle]], [[Vandura Mountain]].
 
  +
|{{Loot Item|Steel Helmet|semi-rare}}
 
  +
|{{Loot Item|Strong Health Potion|semi-rare}}
| strategy = [[Giant Spider]]s seem to enjoy changing targets, the blocker should have [[Challenge]] if premium. The [[blocker]] should stand between the Giant Spider and the shooters, if possible. This makes retargetting less likely. While blocking you should also kill the poison spiders so they don't break your shield.<br />
 
  +
|{{Loot Item|Knight Armor|rare}}
'''[[Knight]]s''': Can use melee to kill them if they have a good weapon and are highly skilled. Skill 80/80 Recommended.<br />
 
  +
|{{Loot Item|Knight Legs|rare}}
'''[[Paladin]]''': Strategy is simple, with around level 50 and [[Boots of Haste]] you just run and shoot [[Bolt|bolts]] or [[Enchanted Spear|enchanted spears]] at it. Just remember a [[crossbow]] has a range of 5, while enchanted spears only have a range of 4. If you have [[Haste]], you can start hunting at level 35, but if it hastes too you might get caught. Distance 70+ Recommended.<br />
 
  +
|{{Loot Item|Time Ring|rare}}
'''[[Mage]]s''': Same as for paladins or can either run away with (strong) haste and shoot it with runes or they can just use [[Flame Strike]] to kill it. Mages should at least reach level 40-50 before trying this. [[Mage]]s should try their first solo at a single spawn, with big running area and perhaps a ladder or something nearby for emergency. If you have [[level]] 45~, you won't need magic shield. Just use [[Light Healing|Light]] or [[Intense Healing]], when you're a [[Mage]] with [[Flame Strike]] and your strongest fire [[Wand|Wand]] or death [[Rod|Rod]]. Free mages or mages who need an extra firepower could summon [[Fire Devil]]s for supporting them backwards.
 
  +
|{{Loot Item|Lightning Headband|very rare}}
 
  +
|{{Loot Item|Platinum Amulet|very rare}}
| loot = 0-115 [[gp]], [[Bag]], [[Brass Legs]], [[Plate Armor]], 0-12 [[Poison Arrow]]s, [[Steel Helmet]] (semi-rare), [[Spider Silk]] (rare), [[Time Ring]] (rare), [[Strong Health Potion]] (rare), [[Knight Armor]] (very rare), [[Knight Legs]] (very rare), [[Platinum Amulet]] (very rare), [[Lightning Headband]] (very rare).
 
  +
|{{Loot Item|Spider Fangs}}
|}}
+
}}
  +
| history = A long time ago Giant Spiders used to look like this:<br />
  +
<gallery>
  +
File:Oldgs2.jpg
  +
File:Giantspider.gif
  +
</gallery>
  +
}}

Revision as of 15:01, 8 March 2020

latest?cb=20150421143720&path-prefix=en&format=original
You see a giant spider

    Notes

    Giant Spiders live in holes in the mountains of Tibia. They are among the most powerful monsters and are so fast that it is nearly impossible to flee. They can summon poison spiders and throw poison fields.

    Giant Spiders used to be one of the most feared monsters, mainly because of the locations they could be found in. Some years ago, they were often being lured to Venore, Dwarf Bridge, and the roads near it. They were commonly found in places one would never expect to find such a beast. Giant Spiders used to be immune to fire but now they are weak to it.

    You may hunt 500 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face The Old Widow.

    Abilities

    Melee (0-300) poisons you for 5-8 hp per turn, Stalagmite (40-70), throws Poison Fields, Summons 0-2 Poison Spiders, Haste.

    Damage Taken From Elements

    Physical Bestiary Physical Icon Big
    100%
    Death Cursed Icon Big
    100%
    Holy Dazzled Icon Big
    100%
    Ice Freezing Icon Big
    80%
    Fire Burning Icon Big
    110%
    Energy Electrified Icon Big
    80%
    Earth Poisoned Icon Big
    0%

    Behaviour

    When using haste, Giant Spiders have similar speed to that of a level 80 character. They chase their prey relentlessly, spit poison fields around and summon Poison Spiders. Be careful, as the summoned spiders will sometimes appear in front of you, blocking your path. Giant Spiders will push or kill the Poison Spiders they summon in order to reach you and attack you with melee. Be sure to kill these spiders off first as they will break your shielding. Giant Spiders have a terrifyingly low attention span, switching targets often. Common lure in the Plains of Havoc.

    Strategy

    Giant Spiders seem to enjoy changing targets, the blocker should use Challenge if they have Premium Account and should stand between the Giant Spider and the shooters. This makes retargetting less likely. While blocking you should also kill the Poison Spiders so they don't break your shield. Note also that they have the ability to destroy Fire Fields with their own Poison Fields if you're planning on hunting them with Fire Bombs or Fire Walls. There are two very good places for a first solo kill, one in the Darashia Hill, use Levitate or Parcels, it has low space to run (recommended for Knights); keep in mind than other player can move the parcels or you could be caught without mana and be unable to escape with Levitate. The second (for all vocations) is on a small island in the Green Claw Swamp, with a fairly decent space to run and stairs to escape in case of an emergency. The entrance is near Wyda's house (the skull in the map), on the way you will find creatures like Rotworms, Witches, Wasps, etc
    Knights can kill them with a good weapon and high skills. A fire-enchanted weapon and 80/80 skills are recommended.
    Paladins with level around 50 and Boots of Haste can just run and shoot Bolts or Enchanted Spears. Just remember that a Crossbow has a range of 5, while enchanted spears only have a range of 4. If you have Haste, you can start hunting at level 35, but if the Giant Spider uses haste too, you might get caught. Distance Fighting at 70+ is recommended.
    Mages can use Strong Haste and shoot them with runes or Flame Strike. It is recommended to reach at least level 40-50 before trying this. Mages should try their first solo at a single spawn (see above). At level 45+ you shouldn't need magic shield, unless there is more than one Giant Spider. If you need extra firepower you could summon Fire Devils or Fire Elementals.

    History

    A long time ago Giant Spiders used to look like this:

    Loot

    (Loot Statistics)