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| creatureclass = Arthropods
 
| creatureclass = Arthropods
 
| primarytype = Arachnids
 
| primarytype = Arachnids
| abilities = [[Melee]] (0-300) poisons you 5 to 8 [[hp]]/turn, [[Stalagmite]] (40-70), throws [[Poison Field]]s, [[Haste]], [[Summon]]s 0-2 [[Poison Spider]]s.
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| abilities = [[Melee]] (0-300) poisons you 5 to 8 [[hp]]/turn, [[Stalagmite]] (40-70), throws [[Poison Field]]s, [[Summon]]s 0-2 [[Poison Spider]]s, [[Haste]].
 
| pushable = No
 
| pushable = No
 
| pushobjects = Yes
 
| pushobjects = Yes
| maxdmg = ~378
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| maxdmg = 380
 
 
| immunities = [[Invisibility]]
 
| immunities = [[Invisibility]]
 
| physicalDmgMod = 100%
 
| physicalDmgMod = 100%
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| drownDmgMod = 100%?
 
| drownDmgMod = 100%?
 
| hpDrainDmgMod = 100%?
 
| hpDrainDmgMod = 100%?
| behavior = A fast monster with the speed of a level 65 when using [[haste]]. They rush down opponents, spit poison fields and summon poison spiders. Their spiders will sometimes appear in front of a runner, blocking their path, and they will push/kill the [[Poison Spider]]s they summon in order to reach you and attack you with melee. Be sure to kill these spiders off first as they will break your shielding. They have a terrifyingly low attention span, switching targets often. Common [[Luring|lure]] in the [[Plains of Havoc]].
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| behavior = When using haste, a Giant Spider have similar speed of a level 80 [[character]]. They rush down opponents, spit poison fields and summon poison spiders. Their spiders will sometimes appear in front of a runner, blocking their path, and they will push/kill the [[Poison Spider]]s they summon in order to reach you and attack you with melee. Be sure to kill these spiders off first as they will break your shielding. They have a terrifyingly low attention span, switching targets often. Common [[Luring|lure]] in the [[Plains of Havoc]].
 
| sounds =
 
| sounds =
| notes =The giant spider used to be one of the most feared monsters, mainly because of its locations. Some updates ago, the Giant Spider was commonly being lured to [[Venore]] and the roads near it. It was commonly found in places one would never expect to find such a beast. The Giant Spider's boss is [[The Old Widow]]. Giant Spiders used to be immune to fire but they are now weak to it.
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| notes = The Giant Spider used to be one of the most feared monsters, mainly because of its locations. Some years ago, the Giant Spider was commonly being lured to [[Venore]] and the roads near it. It was commonly found in places one would never expect to find such a beast. The Giant Spider's boss is [[The Old Widow]]. Giant Spiders used to be immune to fire but they are now weak to it.
| location = [[Plains of Havoc]], deep [[Outlaw Camp|Point of no Return in Outlaw Camp]], [[Edron]] [[Hero Cave]], [[Hellgate]], [[Mintwallin]], [[Edron Orc Cave]], [[Mount Sternum Undead Cave]], [[Green Claw Swamp]], [[Maze of Lost Souls]], on a hill near [[Drefia]] ([http://tibia.wikia.com/wiki/Mapper?coords=129.7,126.104,7,3,1,1 here])), on a hill north-west of [[Ankrahmun]] (inaccessible), deep in the [[Dwarf Mines]], [[Forbidden Lands]], [[Malada]], [[Ramoa]], [[Ghostlands]], [[Arena and Zoo Quarter]], second floor up of [[Cemetery Quarter]], beneath [[Fenrock]], [[Vengoth|Vengoth Castle]], [[Vandura Mountain]].
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| location = [[Plains of Havoc]], [[Outlaw Camp|Point of no Return in Outlaw Camp]], [[Edron]] [[Hero Cave]], [[Hellgate]], [[Mintwallin|Mintwallin Secret Laboratory]], [[Mad Mage Room Quest|Mad Mage room]] deep below [[Ancient Temple]], [[Edron Orc Cave]], [[Mount Sternum Undead Cave]], [[Green Claw Swamp]], [[Maze of Lost Souls]], on a hill near [[Drefia]] ([http://tibia.wikia.com/wiki/Mapper?coords=129.7,126.104,7,3,1,1 here]), on a hill north-west of [[Ankrahmun]] (inaccessible), [[Crusader Helmet Quest]] in the [[Dwarf Mines]], [[Forbidden Lands]], [[Malada]], [[Ramoa]], [[Ghostlands]], [[Arena and Zoo Quarter]], second floor up of [[Cemetery Quarter]], beneath [[Fenrock]], [[Vengoth|Vengoth Castle]], [[Vandura Mountain]].
   
| strategy = [[Giant Spider]]s seem to enjoy changing targets, the blocker should have [[Challenge]] if premium. The [[blocker]] should stand between the Giant Spider and the shooters. This makes retargetting less likely. While blocking you should also kill the poison spiders so they don't break your shield.<br />
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| strategy = Giant Spiders seem to enjoy changing targets, the [[blocker]] should have [[Challenge]] if premium. The blocker should stand between the Giant Spider and the shooters. This makes retargetting less likely. While blocking you should also kill the poison spiders so they don't break your shield.<br />
'''[[Knight]]s''': Can use melee to kill them if they have a good weapon and are highly skilled. Skill 80/80 Recommended.<br />
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'''[[Knight]]s''': Can use melee to kill them if they have a good weapon and are highly skilled. A fire-enchanted weapon and 80/80 skills are recommended.<br />
 
'''[[Paladin]]''': Strategy is simple, with around level 50 and [[Boots of Haste]] you just run and shoot [[Bolt|bolts]] or [[Enchanted Spear|enchanted spears]] at it. Just remember a [[crossbow]] has a range of 5, while enchanted spears only have a range of 4. If you have [[Haste]], you can start hunting at level 35, but if it hastes too you might get caught. Distance 70+ is recommended.<br />
 
'''[[Paladin]]''': Strategy is simple, with around level 50 and [[Boots of Haste]] you just run and shoot [[Bolt|bolts]] or [[Enchanted Spear|enchanted spears]] at it. Just remember a [[crossbow]] has a range of 5, while enchanted spears only have a range of 4. If you have [[Haste]], you can start hunting at level 35, but if it hastes too you might get caught. Distance 70+ is recommended.<br />
'''[[Mage]]s''': Same as for paladins or can either run away with (strong) haste and shoot it with runes or [[Flame Strike]] to kill it. Mages should at least reach level 40-50 before trying this. [[Mage]]s should try their first solo at a single spawn, with big running area and perhaps a ladder or something nearby for emergency. If you have [[level]] 45~, you won't need magic shield. Free mages or mages who need an extra firepower could summon [[Fire Devil]]s for supporting them backwards.
+
'''[[Mage]]s''': Same as for paladins or can either run away with (strong) haste and shoot it with runes or [[Flame Strike]] to kill it. Mages should at least reach level 40-50 before trying this. [[Mage]]s should try their first solo at a single spawn, with big running area and perhaps a ladder or something nearby for emergency. If you have [[level]] 45~, you won't need magic shield. Mages who need an extra firepower could summon [[Fire Devil]]s for supporting them backwards.
 
| loot = 0-100 [[gp]], 1-12 [[Poison Arrow]]s, [[Plate Armor]], [[Brass Legs]], [[Steel Helmet]], [[Spider Silk]] (semi-rare), [[Time Ring]] (rare), [[Strong Health Potion]] (rare), [[Knight Armor]] (very rare), [[Knight Legs]] (very rare), [[Platinum Amulet]] (very rare), [[Lightning Headband]] (very rare).
 
| loot = 0-115 [[gp]], [[Brass Legs]], [[Plate Armor]], 0-12 [[Poison Arrow]]s, [[Steel Helmet]] (semi-rare), [[Spider Silk]] (rare), [[Time Ring]] (rare), [[Strong Health Potion]] (rare), [[Knight Armor]] (very rare), [[Knight Legs]] (very rare), [[Platinum Amulet]] (very rare), [[Lightning Headband]] (very rare).
 
 
|}}
 
|}}

Revision as of 03:01, 7 April 2011

latest?cb=20150421143720&path-prefix=en&format=original
You see Giant Spider

Notes

The Giant Spider used to be one of the most feared monsters, mainly because of its locations. Some years ago, the Giant Spider was commonly being lured to Venore and the roads near it. It was commonly found in places one would never expect to find such a beast. The Giant Spider's boss is The Old Widow. Giant Spiders used to be immune to fire but they are now weak to it.

Abilities

Melee (0-300) poisons you 5 to 8 hp/turn, Stalagmite (40-70), throws Poison Fields, Summons 0-2 Poison Spiders, Haste.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
80%
Fire Burning Icon Big
110%
Energy Electrified Icon Big
80%
Earth Poisoned Icon Big
0%

Strategy

Giant Spiders seem to enjoy changing targets, the blocker should have Challenge if premium. The blocker should stand between the Giant Spider and the shooters. This makes retargetting less likely. While blocking you should also kill the poison spiders so they don't break your shield.
Knights: Can use melee to kill them if they have a good weapon and are highly skilled. A fire-enchanted weapon and 80/80 skills are recommended.
Paladin: Strategy is simple, with around level 50 and Boots of Haste you just run and shoot bolts or enchanted spears at it. Just remember a crossbow has a range of 5, while enchanted spears only have a range of 4. If you have Haste, you can start hunting at level 35, but if it hastes too you might get caught. Distance 70+ is recommended.
Mages: Same as for paladins or can either run away with (strong) haste and shoot it with runes or Flame Strike to kill it. Mages should at least reach level 40-50 before trying this. Mages should try their first solo at a single spawn, with big running area and perhaps a ladder or something nearby for emergency. If you have level 45~, you won't need magic shield. Mages who need an extra firepower could summon Fire Devils for supporting them backwards.

Loot

0-100 gp, 1-12 Poison Arrows, Plate Armor, Brass Legs, Steel Helmet, Spider Silk (semi-rare), Time Ring (rare), Strong Health Potion (rare), Knight Armor (very rare), Knight Legs (very rare), Platinum Amulet (very rare), Lightning Headband (very rare).

(Loot Statistics)