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| sounds =
 
| sounds =
 
| notes = The giant spider is one of the most feared and famous of the stronger monsters, mainly because of its locations. Before recent updates the Giant Spider was unexpectable, commonly being lured to [[Venore]] and the roads near it. It was commonly found in places one would never expect to find such a beast, and as a result many unprepared players died daily. Now, it is but a shadow of its former glory and tends to poof into smoke while being run in the plains of havoc. The Giant Spider's Boss is [[The Old Widow]].
 
| notes = The giant spider is one of the most feared and famous of the stronger monsters, mainly because of its locations. Before recent updates the Giant Spider was unexpectable, commonly being lured to [[Venore]] and the roads near it. It was commonly found in places one would never expect to find such a beast, and as a result many unprepared players died daily. Now, it is but a shadow of its former glory and tends to poof into smoke while being run in the plains of havoc. The Giant Spider's Boss is [[The Old Widow]].
| location = [[Plains of Havoc]], [[Edron]] [[Hero Cave]], [[Hellgate]], [[Mintwallin]], [[Mount Sternum]] underground, Near [[Green Claw Swamp]] in Venore, [[Maze of Lost Souls]], on a hill near [[Darashia]] (only accessable by using parcels or the levitate spell to get on the hill; [http://www.tibianews.net/worldmap.asp?xcor=-1792&ycor=-1338 here]), on a hill north-west of [[Ankrahmun]] (not huntable), deep in the [[Kazordoon]] Dwarf Caves, [[Forbidden Lands]], [[Malada]], [[Ghostlands]].
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| location = [[Plains of Havoc]], Below Point of No Return in [[Outlaw Camp]], [[Edron]] [[Hero Cave]], [[Hellgate]], [[Mintwallin]], [[Mount Sternum]] underground, [[Green Claw Swamp]] in Venore, [[Maze of Lost Souls]], on a hill near [[Drefia]] (only accessable by using parcels or the levitate spell to get on the hill; [http://www.tibianews.net/worldmap.asp?xcor=-1792&ycor=-1338 here]), on a hill north-west of [[Ankrahmun]] (inaccessible), deep in the [[Dwarf Mines]], [[Forbidden Lands]], [[Malada]], [[Ghostlands]].
 
| strategy = The [[blocker]] should stand between the Giant Spider and the shooters, if possible. This makes retargeting less likely. Seeing as GS's seem to enjoy changing targets the blocker should have [[Challenge]] if premium. While blocking you should also kill the poison spiders so they don't break your shield.
 
| strategy = The [[blocker]] should stand between the Giant Spider and the shooters, if possible. This makes retargeting less likely. Seeing as GS's seem to enjoy changing targets the blocker should have [[Challenge]] if premium. While blocking you should also kill the poison spiders so they don't break your shield.
   

Revision as of 02:32, 21 July 2007

latest?cb=20150421143720&path-prefix=en&format=original
You see Giant Spider

Notes

The giant spider is one of the most feared and famous of the stronger monsters, mainly because of its locations. Before recent updates the Giant Spider was unexpectable, commonly being lured to Venore and the roads near it. It was commonly found in places one would never expect to find such a beast, and as a result many unprepared players died daily. Now, it is but a shadow of its former glory and tends to poof into smoke while being run in the plains of havoc. The Giant Spider's Boss is The Old Widow.

Abilities

Melee(0-280), throws Poison Fields, Poison (starts from 5-7 per turn), Haste, Summons 0-2 Poison Spiders

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
100%
Fire Burning Icon Big
100%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
100%

Location

Plains of Havoc, Below Point of No Return in Outlaw Camp, Edron Hero Cave, Hellgate, Mintwallin, Mount Sternum underground, Green Claw Swamp in Venore, Maze of Lost Souls, on a hill near Drefia (only accessable by using parcels or the levitate spell to get on the hill; here), on a hill north-west of Ankrahmun (inaccessible), deep in the Dwarf Mines, Forbidden Lands, Malada, Ghostlands.

Strategy

The blocker should stand between the Giant Spider and the shooters, if possible. This makes retargeting less likely. Seeing as GS's seem to enjoy changing targets the blocker should have Challenge if premium. While blocking you should also kill the poison spiders so they don't break your shield.

Knights can easily solo these at lvl 40+ by just standing and using hmm runes, or just running around and using hmm's. Knights can also use melee to kill them, although not recommended and usually at the expense of massive amounts of UH runes.

Paladin strategy is simple, with around level 50 and Boots of Haste you just run and shoot bolts at it. If you have Haste, you can start hunting at level 35.

Mages can either run away with (strong) haste and shoot it with HMM runes or they can just stand in front of it, putting their mana shield on and using Energy Strike to kill it. Mages should at least reach level 45-50 before trying this. Mages should try their first solo at the GS at the Darashia hill. If you have level 45~, you won't need mana shield. Just use exura sio or exura vita when you're a sorcerer with exori vis and your strongest energy wand/rod. Some mages at this spawn, if they are able to time things correctly can stand on the parcels, wait for the giant spider to leave the top of the screen, go up and shoot a spell as weak as energy field at the giant spider, then quickly jump back down the parcels before the spider reaches them. Levels as low as 18 can do this after making a backpack of energy field runes.

Loot

0-115 gp, Bag, Brass Legs, Steel Helmet, Plate Armor, 0-12 Poison Arrow, Giant Spider Silk (semi-rare), Knight Armor (rare), Platinum Amulet (very rare), Time Ring (rare), Knight Legs (rare).

(Loot Statistics)