|Est. Max Dmg||75|
These Undeads are found usually in groups and can be dangerous for unexperienced players. Only fight them wearing good equipment or running, otherwise their melee combined with life drain can do a lot of damage. When summoned, ghouls make good hunting partners because they can heal themselves, a trait that makes them good for training on as well. They are fairly slow so mages and paladins should be able to run and fire. They give good money for a low level monster. It's commonly used as a summon for training of knights and paladins. Ghouls can also push objects.
Damage Taken From Elements
Ancient Temple in the Skeleton area, way to Mintwallin, Old Mintwallin Quest, below the swamps north of Thais, Ghostlands, Hellgate, Maze of Lost Souls, Plains of Havoc in Necromant House, Drefia and Drefia's underground caves, Edron ghoul hill, Venore Swamp Troll cave, Ghost Ship between Venore and Darashia, Triangle Tower, Dark Cathedral, Ankrahmun tombs, Isle of the Kings, Treasure Island, Nargor. Also found behind a wall in bothRookgaard and Paradox Tower, although they cannot be reached.
Knights should have good skills to fight these creatures. Keep healing runes handy and don't fight more than 3 at once unless you have 50/50+ skills.
Paladins can defeat ghouls at a low level, with low skills and ample running space, even the lowest level paladins can hunt them. Mages: Ghouls are good creatures for experience, their loot is very good when comparing with the time and mana used to kill them. Wands and Rods are a great way to kill Ghouls easily, just remember that they are immune to Poison. With good equipment, a mage could kill a Ghoul with melee. The best way is to shoot and stay away from it before you reach Level 25+ as a Mage. Another way would be simply to use either exori vis or exori flam.