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{{Infobox_Creature{{if|test={{{1|}}}|then=/{{{1}}}}}|GetValue={{{GetValue|}}}|
+
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Ghoul
+
| name = Ghoul
| hp = 100
+
| article = a
| exp = 85
+
| actualname = ghoul
| ratio = 0.850
+
| plural = ghouls
| summon = 450
+
| hp = 100
| convince = 450
+
| exp = 85
  +
| armor = 8
| abilities = [[Melee]](0-50), [[Life Drain]](15-25), [[Self-Healing]]
 
| maxdmg = 75
+
| mitigation = 0.43
| poisonimmune = yes
+
| summon = 450
| fireimmune = no
+
| convince = 450
| energyimmune = no
+
| illusionable = yes
  +
| creatureclass = The Undead
| lifedrainimmune= no
 
  +
| primarytype = Undead Humanoids
| paralyzeimmune = yes
 
  +
| bestiaryclass = Undead
| physicalimmune = no
 
  +
| bestiarylevel = Easy
| invisibleimmune= yes
 
  +
| occurrence = Common
| behavior = Ghouls don't run on low health.
 
| sounds =
+
| spawntype = Regular, Raid, Unblockable
  +
| attacktype = Melee
| notes = These [[Undead]]s are found usually in groups and can be dangerous for unexperienced players. Only fight them wearing good equipment or running, otherwise their melee combined with life drain can do a lot of damage. When summoned, ghouls make good hunting partners because they can heal themselves, a trait that makes them good for training on as well. They are fairly slow so mages and paladins should be able to run and fire. They give good money for a low level monster. It's commonly used as a summon for [[training]] of [[knight]]s and [[paladin]]s. Ghouls can also push objects.
 
  +
| usespells = yes
| location = [[Ancient Temple]] in the [[Skeleton]] area, way to [[Mintwallin]], [[Old Mintwallin Quest]], below the swamps north of [[Thais]], [[Ghostlands]], [[Hellgate]], [[Maze of Lost Souls]], [[Plains of Havoc]] in [[Necromant House]], [[Drefia]] and [[Drefia]]'s underground caves, [[Edron]] [[ghoul hill]], [[Venore]] Swamp Troll cave, Ghost Ship between [[Venore]] and [[Darashia]], [[Triangle Tower]], [[Dark Cathedral]], [[Ankrahmun]] tombs, [[Isle of the Kings]], [[Treasure Island]], [[Nargor]]. Also found behind a wall in both[[Rookgaard]] and [[Paradox Tower]], although they cannot be reached.
 
  +
| isboss = no
| strategy = '''[[Knight]]s''' should have good skills to fight these creatures. Keep healing runes handy and don't fight more than 3 at once unless you have 50/50+ skills.<br>
 
  +
| abilities = {{Ability List
'''[[Paladin]]s''' can defeat ghouls at a low level, with low skills and ample running space, even the lowest level paladins can hunt them.
 
  +
|{{Melee|0-70}}
'''[[Mage]]s''': Ghouls are good creatures for experience, their loot is very good when comparing with the time and mana used to kill them. [[Wands]] and [[Rods]] are a great way to kill [[Ghoul]]s easily, just remember that they are immune to [[Poison]]. With good equipment, a mage could kill a [[Ghoul]] with [[melee]]. The best way is to shoot and stay away from it before you reach [[Level]] 25+ as a [[Mage]]. Another way would be simply to use either [[exori vis]] or [[exori flam]].
 
  +
|{{Ability|Life Drain|15-27|lifedrain
| loot = 0-30 [[gp]], 0-6 [[Worm]]s, [[Torch]], [[Scale Armor]], [[Brass Helmet]], [[Viking Helmet]], [[Knife (weapon)|Knife]], [[Skull (item)|Skull]], [[Brown Pieces of Cloth]] (rare), [[Life Ring]] (very rare).
 
  +
|scene={{Scene|spell=1sqmstrike|caster=ghoul|missile=Death Missile|missile_direction=south-east|missile_distance=1/1|effect=Red Sparkles Effect}}}}
|}}
 
  +
|{{Healing|range=9-15
<noinclude>{{Undead}}</noinclude>
 
  +
|scene={{Scene|spell=buffspell|effect=Blue Sparkles Effect|caster=ghoul|effect_on_caster=yes}}}}
 
}}
  +
| maxdmg = {{Max Damage|physical=70|lifedrain=27}}
  +
| pushable = No
  +
| pushobjects = Yes
  +
| walksaround = Fire, Energy, Poison
  +
| walksthrough = None
  +
| paraimmune = yes
  +
| senseinvis = yes
  +
| physicalDmgMod = 100%
  +
| earthDmgMod = 80%
  +
| fireDmgMod = 100%
  +
| deathDmgMod = 0%
  +
| energyDmgMod = 70%
  +
| holyDmgMod = 125%
  +
| iceDmgMod = 90%
  +
| hpDrainDmgMod = 0%
  +
| drownDmgMod = 0%
  +
| healMod = 100%
  +
| bestiaryname = ghoul
  +
| bestiarytext = Ghouls are undead monsters that live in the holes and dungeons of Tibia. They are quite strong and extremely dangerous if they crop up in packs. Hiding in the darkness, they wait for incautious adventurers. They can heal themselves and suck life energy out of their opponents.
  +
| sounds = {{Sound List|}}
  +
| implemented = 4.0
  +
| race_id = 18
 
| notes = This kind of [[Undead]] is found usually in groups and can be dangerous for unexperienced players. Only fight them while wearing good equipment or keeping them at distance, otherwise their melee combined with life drain can do a lot of damage. When summoned, ghouls make good hunting partners because they can heal themselves, a trait that makes them good for training on as well. They are fairly slow so mages and paladins should be able to run and attack. They are commonly used as a summon for [[knight]]s in [[training]], but not so much for [[paladin]]s due to the higher chance of killing them. A level 91 knight and a level 36 paladin can convince these to train. Unlike most of their undead counterparts, Ghouls leave bloodstains when damaged.
  +
| runsat = 0
  +
| behaviour =
  +
| speed = 72
 
| strategy = '''[[Knight]]s''', should have good skills to fight these creatures. Keep your potions handy and don't fight more than 3 at once unless you have 50/50+ skills. Also keep in mind that you cannot block their [[Life Drain|life drain]] without a [[Garlic Necklace|garlic necklace]].<br />
 
'''[[Paladin]]s''' can defeat ghouls at a low level, with low skills and ample running space, even the lowest level paladins can hunt them.<br />
 
'''[[Mage]]s''': Ghouls are good creatures for experience, their loot is very good when comparing with the time and mana used to kill them. [[Wands]] and [[Rods]] are a great way to kill Ghouls easily, just remember their immunities and resistences. For a [[Premium Account]] player the easiest way would be simply to use [[Flame Strike]].
 
| location = [[Ancient Temple]] in the [[Skeleton]] area, way to [[Mintwallin]], [[Kingdom of Kormarak Respawn|Old Mintwallin Quest]], [[Alatar Lake]], [[Magician Tower]], [[Mount Sternum Undead Cave]], [[Ghostlands]], [[Hellgate]], [[Maze of Lost Souls]], below Point of No Return in [[Outlaw Camp]], [[Plains of Havoc]] in [[Necromant House]], [[Drefia]] and [[Drefia]]'s underground caves, [[Edron]] [[ghoul hill]], [[Amazon Camp (Venore)|Venore Amazon Camp]] underground, [[Venore]] Swamp Troll cave, [[Ghostship]] between [[Venore]] and [[Darashia]], [[Triangle Tower]], [[Dark Cathedral]], [[Ankrahmun]] tombs, [[Isle of the Kings]], [[Treasure Island]], [[Nargor Undead Cave]], [[Helheim]], [[Lion's Rock]], [[The Witches' Cliff]] (only accessible during a [[The Inquisition Quest|quest]]), a cave northeast of [[Ab'Dendriel]] and [[The Cave]]. Also found behind a wall in both [[Rookgaard]] and [[Paradox Tower]], although they cannot be reached.
  +
| loot = {{Loot Table
  +
|{{Loot Item|1-30|Gold Coin|common}}
  +
|{{Loot Item|Rotten Piece of Cloth|uncommon}}
  +
|{{Loot Item|1-2|Worm|uncommon}}
  +
|{{Loot Item|Ghoul Snack|semi-rare}}
  +
|{{Loot Item|Torch|semi-rare}}
  +
|{{Loot Item|Heavy Old Tome|semi-rare}}
  +
|{{Loot Item|Brown Piece of Cloth|rare}}
  +
|{{Loot Item|Pile of Grave Earth|rare}}
  +
|{{Loot Item|Scale Armor|rare}}
  +
|{{Loot Item|Viking Helmet|rare}}
  +
|{{Loot Item|Life Ring|very rare}}
  +
|{{Loot Item|Skull (Item)|very rare}}
  +
}}
  +
| history = With the [[Updates/8.54|Christmas Update 2009]] Ghouls stopped dropping [[Brass Helmet]]s (worth 30 [[gp]] ~19% loot chance) but drop [[Rotten Piece of Cloth|Rotten Pieces of Cloth]] now (worth 30 [[gp]] ~20% loot chance).
  +
}}

Latest revision as of 22:41, 12 April 2023

latest?cb=20141110203515&path-prefix=en&format=original
You see a ghoul

    Notes

    Ghouls are undead monsters that live in the holes and dungeons of Tibia. They are quite strong and extremely dangerous if they crop up in packs. Hiding in the darkness, they wait for incautious adventurers. They can heal themselves and suck life energy out of their opponents.

    This kind of Undead is found usually in groups and can be dangerous for unexperienced players. Only fight them while wearing good equipment or keeping them at distance, otherwise their melee combined with life drain can do a lot of damage. When summoned, ghouls make good hunting partners because they can heal themselves, a trait that makes them good for training on as well. They are fairly slow so mages and paladins should be able to run and attack. They are commonly used as a summon for knights in training, but not so much for paladins due to the higher chance of killing them. A level 91 knight and a level 36 paladin can convince these to train. Unlike most of their undead counterparts, Ghouls leave bloodstains when damaged.

    Abilities

    Physical Damage Melee (0-70)
    ⁠,
    Life Drain Life Drain (15-27)
    Ghoul
    latest?cb=20141110203515&path-prefix=en
    Red_Sparkles_Effect.gif
    latest?cb=20180903194017&path-prefix=en&frame=4
    Target_Dummy_(Object).gif
    Red_Sparkles_Effect.gif
    ⁠,
    Healing Self-Healing (9-15)
    Ghoul
    latest?cb=20141110203515&path-prefix=en
    Blue_Sparkles_Effect.gif
    .

    Damage Taken From Elements

    Physical Bestiary Physical Icon Big
    100%
    Death Cursed Icon Big
    0%
    Holy Dazzled Icon Big
    125%
    Ice Freezing Icon Big
    90%
    Fire Burning Icon Big
    100%
    Energy Electrified Icon Big
    70%
    Earth Poisoned Icon Big
    80%

    Location

    Ancient Temple in the Skeleton area, way to Mintwallin, Old Mintwallin Quest, Alatar Lake, Magician Tower, Mount Sternum Undead Cave, Ghostlands, Hellgate, Maze of Lost Souls, below Point of No Return in Outlaw Camp, Plains of Havoc in Necromant House, Drefia and Drefia's underground caves, Edron ghoul hill, Venore Amazon Camp underground, Venore Swamp Troll cave, Ghostship between Venore and Darashia, Triangle Tower, Dark Cathedral, Ankrahmun tombs, Isle of the Kings, Treasure Island, Nargor Undead Cave, Helheim, Lion's Rock, The Witches' Cliff (only accessible during a quest), a cave northeast of Ab'Dendriel and The Cave. Also found behind a wall in both Rookgaard and Paradox Tower, although they cannot be reached.

    Behaviour

    A ghoul attacks in melee range. A ghoul never retreats.

    Strategy

    Knights, should have good skills to fight these creatures. Keep your potions handy and don't fight more than 3 at once unless you have 50/50+ skills. Also keep in mind that you cannot block their life drain without a garlic necklace.
    Paladins can defeat ghouls at a low level, with low skills and ample running space, even the lowest level paladins can hunt them.
    Mages: Ghouls are good creatures for experience, their loot is very good when comparing with the time and mana used to kill them. Wands and Rods are a great way to kill Ghouls easily, just remember their immunities and resistences. For a Premium Account player the easiest way would be simply to use Flame Strike.

    History

    With the Christmas Update 2009 Ghouls stopped dropping Brass Helmets (worth 30 gp ~19% loot chance) but drop Rotten Pieces of Cloth now (worth 30 gp ~20% loot chance).

    Loot

    (Loot Statistics)