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You see a ghost
  • Huh!
  • Shhhhhh
  • Buuuuuh

Notes

Ghosts have been spotted in the haunted ruins of Drefia on Darama. Some people say that they are the souls of the former inhabitants, which died in that horrible disaster destroying the once beautiful city. Indeed they are supernatural in some way, as no physical weapon can hit them, and their shivering touch makes their opponents loose some vitality.

These Creatures are immune to Physical Damage, however, they can be damaged by weapons that have been enchanted or come with natural enchantments such as a Fire Axe or a Fire Sword. They are not weak to Holy Damage, unlike most other undead creatures.

Abilities

Physical Damage Melee (0-80)
⁠,
Life Drain Life Drain (20-45)
.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
0%
Death Cursed Icon Big
0%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
100%
Fire Burning Icon Big
100%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
0%

Behaviour

A ghost attacks in melee range. A ghost never retreats.

Strategy

Use Full Defense mode and shoot runes, Wand, Rod or enchanted weapon that use fire, ice, energy or holy element. They move slowly, so running from them is not difficult. A good strategy for knights hunting in tombs (where it's common to encounter ghosts) is to bring a fire sword/axe or another enchanted weapon, that way you don't need to waste any Runes.

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