Properties

Property Value
Combat Properties
Health Health Icon.gif 150
Experience Experience Icon.gif 120
Speed Haste Icon.gif 80
Armor Armor Icon.gif 10
Est. Max Dmg 125
Summon (not possible)
Convince (not possible)
General Properties
Name Ghost
Classification Ghosts
Spawn Type
Illusionable
Pushable
Pushes ?
Bestiary Properties
Class Undead
Difficulty Easy
Occurrence Common
Charm Points 15 Charm Icon.gif
Kills to Unlock 500
Elemental Properties
Physical 0%
Earth 0%
Fire 100%
Death 0%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 0%
Drown 0%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 6.61-6.97
June 14, 2002
Status Active
Help
Ghost.gif
You see a ghost.
  • Huh!
  • Shhhhhh
  • Buuuuuh

Notes

Ghosts have been spotted in the haunted ruins of Drefia on Darama. Some people say that they are the souls of the former inhabitants, which died in that horrible disaster destroying the once beautiful city. Indeed they are supernatural in some way, as no physical weapon can hit them, and their shivering touch makes their opponents loose some vitality.

These Creatures are immune to Physical Damage, however, they can be damaged by weapons that have been enchanted or come with natural enchantments such as a Fire Axe or a Fire Sword. They are not weak to Holy Damage, unlike most other undead creatures.

Abilities

Melee 0-80, Life Drain 20-45.

Damage Taken From Elements

  • Physical
    0%
  • Holy
    100%
  • Death
    0%
  • Fire
    100%
  • Energy
    100%
  • Ice
    100%
  • Earth
    0%

Behaviour

A ghost never retreats.

Strategy

Use Full Defense mode and shoot runes, Wand, Rod or enchanted weapon that use fire, ice, energy or holy element. They move slowly, so running from them is not difficult. A good strategy for knights hunting in tombs (where it's common to encounter ghosts) is to bring a fire sword/axe or another enchanted weapon, that way you don't need to waste any Runes.

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