Property Value
Combat Properties
Health Health Icon 150
Experience Experience Icon 120
Speed Haste Icon 80
Armor Armor Icon 10
Est. Max Dmg 125
Summon (not possible)
Convince (not possible)
General Properties
Name Ghost
Classification Ghosts
Spawn Type
Pushes ?
Bestiary Properties
Class Undead
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Kills to Unlock 500
Elemental Properties
Physical 0%
Earth 0%
Fire 100%
Death 0%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 0%
Drown 0%
Immunity Properties
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Walks through Poison
Other Properties
Version 6.61-6.97
June 14, 2002
Status Active
You see a ghost.
  • Huh!
  • Shhhhhh
  • Buuuuuh


Ghosts have been spotted in the haunted ruins of Drefia on Darama. Some people say that they are the souls of the former inhabitants, which died in that horrible disaster destroying the once beautiful city. Indeed they are supernatural in some way, as no physical weapon can hit them, and their shivering touch makes their opponents loose some vitality.

These Creatures are immune to Physical Damage, however, they can be damaged by weapons that have been enchanted or come with natural enchantments such as a Fire Axe or a Fire Sword. They are not weak to Holy Damage, unlike most other undead creatures.


Melee 0-80, Life Drain 20-45.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


A ghost never retreats.


Use Full Defense mode and shoot runes, Wand, Rod or enchanted weapon that use fire, ice, energy or holy element. They move slowly, so running from them is not difficult. A good strategy for knights hunting in tombs (where it's common to encounter ghosts) is to bring a fire sword/axe or another enchanted weapon, that way you don't need to waste any Runes.

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