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You see a gazer spectre.
  • Deathhh... is... a.... doooor!!
  • Tiiimeee... is... a... windowww!

Notes

The Dire Spectres arrived as phantoms to this world. Born from dark fragments of lost souls, they are not bound to this plane, nor do they have a past. They long for a physical existence and their sole goal is to anchor themselves to our world. They are literally pure evil woven from bad spare parts of souls and feed on the life energy of any living creature. The most powerful dire spectres are the oldest. Those who clung to this plane for long enough, eventually gained adequate power to control and coordinate other spectres. Those are the most dangerous and resourceful and should be treated with the utmost care. Gazer Spectres are also called "Watchers" and function as scouts among large groups of their kin. They are versatile distance fighters and their strong 'gaze' is not to be trifled with.

Abilities

Melee (0-350), Life Drain Missile (300-400), Fire Ball (200-350)

Damage Taken From Elements

  • Physical
    15%
  • Holy
    100%
  • Death
    100%
  • Fire
    30%
  • Energy
    100%
  • Ice
    130%
  • Earth
    100%

Behaviour

Fights in close combat. Reflects Fire Damage. Does not change target unless challenged or its way is blocked. A gazer spectre never retreats.

Strategy

It's two strong attacks are fired from a distance, so you should be careful even if they aren't at melee range. Avoid using Fire Damage at all costs since it will reflect it back to you 66% stronger.

Loot

(Loot Statistics)

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