Property Value
Combat Properties
Health Health Icon 4500
Experience Experience Icon 4200
Speed Haste Icon 195
Armor Armor Icon 68
Est. Max Dmg 1200
Summon (not possible)
Convince (not possible)
General Properties
Name Gazer Spectre
Classification Ghosts
Spawn Type Regular
Bestiary Properties
Class Undead
Difficulty Bestiary Level Hard
Occurrence Bestiary Occurrence Common
Charm Points 50 Charm Icon
Kills to Unlock 2500
Elemental Properties
Physical 15%
Earth 100%
Fire 30%
Death 100%
Energy 100%
Holy 100%
Ice 130%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around
Walks through Energy
Other Properties
Version 12.00
December 03, 2018
Status Active
Gazer Spectre
You see a gazer spectre.
  • Deathhh... is... a.... doooor!!
  • Tiiimeee... is... a... windowww!


The Dire Spectres arrived as phantoms to this world. Born from dark fragments of lost souls, they are not bound to this plane, nor do they have a past. They long for a physical existence and their sole goal is to anchor themselves to our world. They are literally pure evil woven from bad spare parts of souls and feed on the life energy of any living creature. The most powerful dire spectres are the oldest. Those who clung to this plane for long enough, eventually gained adequate power to control and coordinate other spectres. Those are the most dangerous and resourceful and should be treated with the utmost care. Gazer Spectres are also called "Watchers" and function as scouts among large groups of their kin. They are versatile distance fighters and their strong 'gaze' is not to be trifled with.


Melee (0-350), Life Drain Missile (300-400), Fire Ball (200-350)

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Fights in close combat. Reflects Fire Damage. Does not change target unless challenged or its way is blocked. A gazer spectre never retreats.


It's two strong attacks are fired from a distance, so you should be careful even if they aren't at melee range. Avoid using Fire Damage at all costs since it will reflect it back to you 66% stronger.


(Loot Statistics)

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