Property Value
Combat Properties
Health Health Icon 350000
Experience Experience Icon 1000000
Speed Haste Icon ?
Armor Armor Icon ?
Est. Max Dmg 0-5000+ without UE, 35000+ with UE
Summon (not possible)
Convince (not possible)
General Properties
Name Gaz'haragoth
Classification Dreamhaunters
Spawn Type
Rank Boss
Elemental Properties
Physical 50%
Earth 50%
Fire 50%
Death 50%
Energy 50%
Holy 50%
Ice 50%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version 10.3
December 11, 2013
Status Active
You see Gaz'haragoth.
  • You puny humans will be my snacks!
  • I've beaten tougher demons than you even know!


Gaz'haragoth is the new ultimate world boss. He has a large death UE which is announced 5 seconds prior to its execution. He also spawns many minions of Gaz'haragoth which act independently of the boss. Care must be taken when walking in Gaz'haragoth's lair as the minions turn into Strange Vortices which lead to Gaz'haragoth's Nightmare.

Before he appears, the following message is broadcast in white text to all players of the world he spawns in:
Gaz'haragoth will shatter your dreams in a barrage of nightmares!

Gaz'haragoth has many announced abilities:

  • Gaz'haragoth begins to channel DEATH AND DOOM into the area! RUN! - Announced rarely. Five seconds after being announced, Gaz'haragoth will cast his ultimate attack. This attack is insanely strong and will kill almost anyone (it always deals 30,000 Energy Damage). When he casts it, there will be another announcement: Gaz'haragoth calls down: DEATH AND DOOM!
  • Chill out! - Announced very often. When announced, Gaz'haragoth casts his Ice UE which deals 1000 damage.
  • Minions! Follow my call! - Announced every time he is hit if he is not at his summon capacity. When he announces this, Gaz'haragoth will attempt to summon up to 2 Minions of Gaz'haragoth. It will fail if Gaz'haragoth has no room to summon.
  • Gaz'haragoth beginns to draw on the nightmares to HEAL himself! - In about 8 seconds Gaz'haragoth will heal himself for 300,000. When he does, another message is announced: Gaz'haragoth HEALS himself!


Melee (0-4035+?), Ice UE (1000, it says "Chill out!" every time it casts this spell), Self Healing (2500-3500, every turn), Self Healing (300000, when 43750hp - 12.5% of total), Fire Beam (1600-3400+), Smoke Wave (100-1000+), Death Ball (100-1000+), Great Death Ball(on itself) (100-800?), Death and Doom (Energy UE 0-30000), Paralyzing Stun Bomb (on itself) Haste.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Spawns every day at Server Save on top of the central mountain in Upper Roshamuul (+2 floor, here), until killed for the first time. Once this happens, spawns rarely as a raid in the Roshamuul Prison (-5 floor, here).


Gaz'haragoth fights his opponents in close combat.


Lure Gaz'haragoth to a corner, preferably near one of the ramps to give the shooters a quick means to escape. When Gaz'haragoth is lured, trap him with Magic Walls and Wild Growth but allow room for Gaz'haragoth to summon 1 or more minions of Gaz'haragoth. When the boss is trapped, kill the minion so that the luring knight can escape (on Open PvP servers, you can also simply walk through someone else's wall). When the knight is out, try to trap Gaz'haragoth so he can't move at all. When he is trapped, focus all of your firepower on the boss. The trick is that when he drops to about 12.5% of his health, he will use the nightmares to heal himself. At this point, you have 8 seconds to deal approximately 44,000 damage. If you fail, he will heal for 300,000.

Knights don't have much use in this fight as it is too risky to attempt blocking Gaz'haragoth. His ultimate attack will almost always kill any knight and to run away from it puts the entire team at risk. But in Astera it was proved that is possible to prevent his ultimate attack by keeping Gaz'haragoth still with a team knights. 400+ levels druids and sorcerers can have up ~75% energy protection, if they wear recommended equipment, which pretty sure is gonna protect them from his ultimate attack. Recommended equipment for 400+ mages is: Might Ring, Shockwave Amulet, shield or spellbook imbued with Powerful Cloud Fabric, Lightning Legs or Gnome Legs, Void Boots or Pair of Nightmare Boots, Tiara of Power or Gnome Helmet, Falcon Rod or Energized Limb, Swan Feather Cloak or Thundermind Raiment, this will highly boost your energy protection and chance of survival from ultimate attack.

There may be another way to kill this boss because servers with low population will struggle to defeat him before he heals. In particular, one of the announcements seem to hint that the nightmares can be killed to prevent his heal.

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