Property Value
Combat Properties
Health Health Icon 800
Experience Experience Icon 745
Speed Haste Icon 86
Armor Armor Icon 32
Est. Max Dmg 380
Summon (not possible)
Convince (not possible)
General Properties
Name Frost Dragon Hatchling
Classification Dragons
Spawn Type
Pushable ?
Pushes ?
Bestiary Properties
Class Dragon
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Common
Charm Points 25 Charm Icon
Kills to Unlock 1000
Elemental Properties
Physical 100%
Earth 0%
Fire 0%
Death 100%
Energy 105%
Holy 100%
Ice 0%
Heal 100%
Life Drain 0%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Runs at 30
Walks around Energy
Walks through Fire
Other Properties
Version 8.1
December 11, 2007
Status Active
Frost Dragon Hatchling
You see a frost dragon hatchling.
  • Rooawwrr
  • Fchu?


The offspring of the mighty frost dragons does not get pampered much by their parents. Exposed to the harsh climate, the Frost Dragon Hatchlings are taught the hard way the well-known rule of survival of the fittest. Only the most resistant and healthiest survive the first months. The always hungry hatchlings compete for food and shelter. Moreover, elder dragons too pose a constant threat as they do not shrink from devouring their own offspring in times of need. Constantly in need to raise their status in the pecking order of their lairs, the Frost Dragon Hatchlings improve their skills and become probably more lethal opponents than the ordinary adult dragon might be. Only rarely they hunt in the wilderness; it is much more likely to encounter the hatchlings in their lairs, supporting their relatives in their fight against intruders who are foolish enough to set a foot in the frost dragons' territory. The hatchlings tend to attack rather swiftly and deadly as they have to see to it that they get their food and loot before somebody else of their kin steals the prey.

Fairly low hp, gives good experience but not good loot. After Update 8.2, they drop a rare spellbook.


Melee (0-160), Avalanche (60-110), Ice Wave (60-110), Self Healing (around 50 Hitpoints), Distance Paralyze.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


They are slow and attack with waves. A frost dragon hatchling will retreat at 30 (3.75%, deep red) health.


For any vocation, keep diagonal to avoid the waves. Treat them like a normal dragon. They commonly attack with Avalanche and Ice Wave simultaneously.
Mages who are Level 35 and under should use Mana Shield. Summons work do well when facing these; it is best to run them and use Energy Damage.
Paladins should run these, just like a Wyvern, by shooting and avoiding the wave attacks. The Exori con spell is of tremendous benefit here, so use it often. Likewise, Flash Arrows are well-suited to employ against this reptile. A level 37 Paladin with 67 Distance Fighting using a normal Bow can, for example, expect to use 13 of these energy arrows per kill, on average. As hatchlings are so stingy with their loot, and the cost of these specialized arrows so high, this is hardly economical, but it certainly makes for good Powerleveling. An alternate strategy is to come at them with Royal Spears and a very good shield, e.g. 31 defense, and use Exori con continuously. In any event, bring lots of Health and Mana Potions, or expect a trip to the Temple.
Knights will typically Melee them and lure with caution, as other Hatchlings and even Frost Dragons are found together. Skills of 70/70 and a good one-handed weapon will help.

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