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You see Frazzlemaw

Notes

It is essentially a big mouth; it eats anything it finds. They are Guzzlemaws' smaller cousins. Along with the Guzzlemaws they worship a god called the Overmaw.

Abilities

Melee (0-350+), Explosion Beam (0-560+), Splash (0-300+), Stone Explosion (300+), Red Sparkle Ball (around itself, causes mild Paralysis), Self-Healing (250-425+?)

Damage Taken From Elements

Physical Bestiary Physical Icon Big
90%?
Death Cursed Icon Big
70%
Holy Dazzled Icon Big
110%?
Ice Freezing Icon Big
99%?
Fire Burning Icon Big
90%
Energy Electrified Icon Big
85%
Earth Poisoned Icon Big
80%?

Location

Lower Roshamuul, Guzzlemaw Valley, the entrance to Upper Roshamuul.

Behaviour

Chases its target and fights in close combat. A Frazzlemaw will walk over all fields to reach its target. A frazzlemaw never retreats.

Strategy

All Vocations: Stay diagonal at all times to avoid the beam because it hits very hard. Avoid fighting more than one at time, and absolutely avoid three or more, because their damage really adds up.
Knights: Lower level knights may want to use Brutal Strike, Berserk, Front Sweep, etc. to kill them faster (although this won't be profitable). Another strategy would be to place an energy wall on the ground and make the Frazzlemaw run back and forth over it to deal extra damage. Higher level knights can simply attack and heal, although they can still throw in some spells to speed up the killing.
Paladins: Avoid running too much because you will likely get swarmed. Assassin Stars are better than a bow or crossbow here because of their high melee. These monsters can be very profitable for paladins.
Druids and Sorcerers: Avoid soloing these monsters. They hit high and are hard to run from, as well as being resistant to most magic. They are also found in the presence of Silencers, which will lower Magic Level and do strong Mana Drain attacks. Using a blocker to hunt these is the best idea.

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