Line 11: Line 11:
| secondarytype =
| secondarytype =
| isboss = no
| isboss = no
| abilities = [[Melee]] (0-350+), [[Explosion]] Beam (0-700+), Splash (0-300+), Stone [[Explosion]] (300+), Red Sparkle Ball (around itself, causes mild [[Paralysis]]), [[Self-Healing]] (250-425+?)
| abilities = [[Melee]] (0-411+), [[Explosion]] Beam (0-700+), Splash (0-300+), Stone [[Explosion]] (300+), Red Sparkle Ball (around itself, causes mild [[Paralysis]]), [[Self-Healing]] (250-425+?)
| pushable = no
| pushable = no
| pushobjects = yes
| pushobjects = yes

Revision as of 01:47, January 5, 2014


Property Value
Combat Properties
Health Health Icon 4100
Experience Experience Icon 3400
Est. Max Dmg 1300+
Summon (not possible)
Convince (not possible)
General Properties
Name Frazzlemaw
Classification Dreamhaunters
Spawn Type
Elemental Properties
Physical 90%
Earth 80%
Fire 90%
Death 85%
Energy 85%
Holy 110%
Ice 99%
Heal 100%
Life Drain 0%
Drown 0%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Runs at (does not run)
Walks around
Walks through Energy
Other Properties
Version 10.3
December 11, 2013
Status Active
You see Frazzlemaw.


It is essentially a big mouth; it eats anything it finds. They are Guzzlemaws' smaller cousins. Along with the Guzzlemaws they worship a god called the Overmaw.


Melee (0-411+), Explosion Beam (0-700+), Splash (0-300+), Stone Explosion (300+), Red Sparkle Ball (around itself, causes mild Paralysis), Self-Healing (250-425+?)

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Lower Roshamuul, Guzzlemaw Valley, the entrance to Upper Roshamuul.


Chases its target and fights in close combat. A Frazzlemaw will walk over all fields to reach its target. A frazzlemaw never retreats.


All Vocations: Stay diagonal at all times to avoid the beam because it hits very hard. Avoid fighting more than one at time, and absolutely avoid three or more, because their damage really adds up.
Knights: Lower level knights may want to use Brutal Strike, Berserk, Front Sweep, etc. to kill them faster (although this won't be profitable). Another strategy would be to place an energy wall on the ground and make the Frazzlemaw run back and forth over it to deal extra damage. Higher level knights can simply attack and heal, although they can still throw in some spells to speed up the killing.
Paladins: Avoid running too much because you will likely get swarmed. Assassin Stars are better than a bow or crossbow here because of their high melee. These monsters can be very profitable for paladins.
Druids and Sorcerers: Avoid soloing these monsters. They hit high and are hard to run from, as well as being resistant to most magic. They are also found in the presence of Silencers, which will lower Magic Level and do strong Mana Drain attacks. Using a blocker to hunt these is the best idea.

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