|Est. Max Dmg||1300+|
|Runs at||(does not run)|
December 11, 2013
Damage Taken From Elements
Chases its target and fights in close combat. A Frazzlemaw will walk over all fields to reach its target. A frazzlemaw never retreats.
All Vocations: Stay diagonal at all times to avoid the beam because it hits very hard. Avoid fighting more than one at time, and absolutely avoid three or more, because their damage really adds up.
Knights: Lower level knights may want to use Brutal Strike, Berserk, Front Sweep, etc. to kill them faster (although this won't be profitable). Another strategy would be to place an energy wall on the ground and make the Frazzlemaw run back and forth over it to deal extra damage. Higher level knights can simply attack and heal, although they can still throw in some spells to speed up the killing.
Paladins: Avoid running too much because you will likely get swarmed. Assassin Stars are better than a bow or crossbow here because of their high melee. These monsters can be very profitable for paladins.
Druids and Sorcerers: Avoid soloing these monsters. They hit high and are hard to run from, as well as being resistant to most magic. They are also found in the presence of Silencers, which will lower Magic Level and do strong Mana Drain attacks. Using a blocker to hunt these is the best idea.
1-100 gp, 1-7 Platinum Coins, 0-3 Great Mana Potion, 0-2 Great Health Potions, Frazzle Skin, Frazzle Tongue, Brown Crystal Splinter, Skull, Fish Tail, Banana Skin, Piece of Iron, Fishbone, Remains of a Fish, Bone, Crystal Rubbish, 0-3 Fish, Red Crystal Fragment, 0-2 Ham, Big Bone, Fish Fin, Hardened Bone, Violet Crystal Shard (semi-rare), Iron Ore (semi-rare), Haunted Blade (semi-rare), Two Handed Sword (semi-rare), Gold Ingot (semi-rare), Sais (semi-rare), Nightmare Blade (rare), Assassin Dagger (rare), Cluster of Solace (very rare).