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You see a frazzlemaw
  • Mwaaahgod! Overmwaaaaah! *gurgle*
  • Mwaaaahnducate youuuuuu *gurgle*, mwaaah!
  • MMMWAHMWAHMWAHMWAAAAH!
  • Mmmwhamwhamwhah, mwaaah!

Notes

Frazzlemaws are fast, fierce and above all - biting creatures. Once scented, it is not easy for a human being to escape them. Basically a ball of teeth, they have neither eyes nor ears, they are simply upon this world to feast. Their arch rivals are the equally fast and ferocious silencers. They usually avoid each other as both have strengths and weaknesses which would outmaneuvre one against the other. They share some kind of strange religion with their larger siblings, the guzzlemaws.

It is essentially a big mouth; it eats anything it finds. They are Guzzlemaws' smaller cousins. Along with the Guzzlemaws they worship a god called the Overmaw.

Abilities

Physical Damage Melee (0-450+)
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Life Drain Explosion Beam (350-600)
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Physical Damage Blood Berserk (0-500+)
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Bleeding Bleeding Stone Explosion
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Paralyze Paralyze Red Shimmer Ball (reducing about 40-80% of your base speed)
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 Frazzle Burp (unknown maybe buff)
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Healing Self-Healing (250-425+?)
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Damage Taken From Elements

Physical Bestiary Physical Icon Big.gif
95%
Death Cursed Icon Big.gif
90%
Holy Dazzled Icon Big.gif
105%
Ice Freezing Icon Big.gif
95%
Fire Burning Icon Big.gif
90%
Energy Electrified Icon Big.gif
85%
Earth Poisoned Icon Big.gif
80%

Location

Lower Roshamuul, Guzzlemaw Valley, the entrance to Upper Roshamuul.

Behaviour

Chases its target and fights in close combat. A Frazzlemaw will walk over all fields to reach its target.

A frazzlemaw attacks in melee range. A frazzlemaw never retreats.

Strategy

All Vocations: Stay diagonal at all times to avoid the beam because it hits very hard. If you can't, consider wearing a Garlic Necklace or Necklace of the Deep to reduce damage. Avoid fighting more than one at time, and absolutely avoid three or more, because their damage really adds up.
Knights: Lower level knights may want to use Brutal Strike, Berserk, Front Sweep, etc. to kill them faster (although this won't be profitable). Another strategy would be to place an energy wall on the ground and make the Frazzlemaw run back and forth over it to deal extra damage. Higher level knights can simply attack and heal, although they can still throw in some spells to speed up the killing.
Paladins: Avoid running too much because you will likely get swarmed. Assassin Stars are better than a bow or crossbow here because of their high melee. These monsters can be very profitable for paladins.
Druids and Sorcerers: Avoid soloing these monsters. They hit high and are hard to run from, as well as being resistant to most magic. They are also found in the presence of Silencers, which will lower Magic Level and do strong Mana Drain attacks. Using a blocker to hunt these is the best idea.

History

Its experience was increased from 3400 to 3740 on the fifth batch of changes of Update 12.31.

Loot

(Loot Statistics)

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