FANDOM


Properties

Property Value
Combat Properties
Health Health Icon 4100
Experience Experience Icon 3400
Speed Haste Icon 200
Armor Armor Icon 72
Est. Max Dmg 1300+
Summon (not possible)
Convince (not possible)
General Properties
Name Frazzlemaw
Classification Dreamhaunters
Spawn Type
Illusionable
Pushable
Pushes
Bestiary Properties
Class Magical
Difficulty Bestiary Level Hard
Occurrence Bestiary Occurrence Common
Charm Points 50 Charm Icon
Elemental Properties
Physical 95%
Holy 105%
Death 90%
Fire 90%
Energy 85%
Ice 95%
Earth 80%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around
Walks through Energy
Fire
Poison
Other Properties
Version 10.3
December 11, 2013
Status Active
Help
Frazzlemaw
You see a frazzlemaw.
  • Mwaaahgod! Overmwaaaaah! *gurgle*
  • Mwaaaahnducate youuuuuu *gurgle*, mwaaah!
  • MMMWAHMWAHMWAHMWAAAAH!
  • Mmmwhamwhamwhah, mwaaah!

Notes

Frazzlemaws are fast, fierce and above all - biting creatures. Once scented, it is not easy for a human being to escape them. Basically a ball of teeth, they have neither eyes nor ears, they are simply upon this world to feast. Their arch rivals are the equally fast and ferocious silencers. They usually avoid each other as both have strengths and weaknesses which would outmaneuvre one against the other. They share some kind of strange religion with their larger siblings, the guzzlemaws.

It is essentially a big mouth; it eats anything it finds. They are Guzzlemaws' smaller cousins. Along with the Guzzlemaws they worship a god called the Overmaw.

Abilities

Melee (0-450+), Explosion Beam (Life Drain: 0-500+), Stone Berserk : (0-350+), Stone Explosion, ( causes Bleeding), Red Sparkle Ball (around itself, causes mild Paralysis, reducing about 40-80% of your base speed), Self-Healing (250-425+?)

Damage Taken From Elements

  • Physical
    -5%
  • Holy
    +5%
  • Death
    -10%
  • Fire
    -10%
  • Energy
    -15%
  • Ice
    -5%
  • Earth
    -20%

Location

Lower Roshamuul, Guzzlemaw Valley, the entrance to Upper Roshamuul.

Behaviour

Chases its target and fights in close combat. A Frazzlemaw will walk over all fields to reach its target. A frazzlemaw never retreats.

Strategy

All Vocations: Stay diagonal at all times to avoid the beam because it hits very hard. If you can't, consider wearing a Garlic Necklace or Necklace of the Deep to reduce damage. Avoid fighting more than one at time, and absolutely avoid three or more, because their damage really adds up.
Knights: Lower level knights may want to use Brutal Strike, Berserk, Front Sweep, etc. to kill them faster (although this won't be profitable). Another strategy would be to place an energy wall on the ground and make the Frazzlemaw run back and forth over it to deal extra damage. Higher level knights can simply attack and heal, although they can still throw in some spells to speed up the killing.
Paladins: Avoid running too much because you will likely get swarmed. Assassin Stars are better than a bow or crossbow here because of their high melee. These monsters can be very profitable for paladins.
Druids and Sorcerers: Avoid soloing these monsters. They hit high and are hard to run from, as well as being resistant to most magic. They are also found in the presence of Silencers, which will lower Magic Level and do strong Mana Drain attacks. Using a blocker to hunt these is the best idea.