It is one of the types of Magical Damage. It comes in many forms.
Fire Damage appears in the Game Window as Orange Text.
Fire Attacks[]
Spells and Runes[]
List of spells and runes which inflict Fire Damage.
Spells[]
Name | Words | Prem | Level | Mana | Price | Group | Effect | |
---|---|---|---|---|---|---|---|---|
Practise Fire Wave | exevo dis flam hur | ✗ | 1 | 5 | 0 | Attack | Shoots a fire attack in the shape of a cone in the direction the caster is looking, similar to Fire Wave. | |
Scorch | exevo infir flam hur | ✗ | 1 | 8 | 0 | Attack | Shoots a weak area attack directly in front of the caster, dealing fire damage. | |
Apprentice's Strike | exori min flam | ✗ | 8 | 6 | 0 | Attack | Shoots a weak fire missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster. | |
Flame Strike | exori flam | ✗ | 14 | 20 | 800 | Attack | Shoots a fire missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster. | |
Fire Wave | exevo flam hur | ✗ | 18 | 25 | 850 | Attack | Shoots an area attack directly in front of the caster, dealing fire damage. | |
Ignite | utori flam | ✓ | 26 | 30 | 1,500 | Attack | Deals Fire Damage over time, similar to Electrify. | |
Great Fire Wave | exevo gran flam hur | ✓ | 38 | 120 | 25,000 | Attack | Shoots an area attack directly in front of the caster, dealing fire damage. | |
Hell's Core | exevo gran mas flam | ✓ | 60 | 1100 | 8,000 | Attack | Causes a devastating explosion of flames, dealing extremely high fire damage on a total of 73 squares around the caster. The spell deals about 5-10% more damage than Rage of the Skies, but its area of effect is smaller. | |
Strong Flame Strike | exori gran flam | ✓ | 70 | 60 | 6,000 | Attack | Shoots a powerful fire missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster. | |
Ultimate Flame Strike | exori max flam | ✓ | 90 | 100 | 15,000 | Attack | Shoots a very powerful fire missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster. |
Note: With exception of the basic Flame Strike available for both Druids and Sorcerers, Instant Fire Attack spells are a specialty of Sorcerers.
Runes[]
Name | Type | Level | Magic Level | NPC Price (gp) | Weight (oz) | |
---|---|---|---|---|---|---|
Fire Field Rune | Attack Runes | 15 | 1 | 28 | 0.70 | |
Fire Bomb Rune | Attack Runes | 27 | 5 | 147 | 1.05 | |
Fireball Rune | Attack Runes | 27 | 4 | 30 | 0.42 | |
Soulfire Rune | Attack Runes | 27 | 7 | 46 | 0.70 | |
Great Fireball Rune | Attack Runes | 30 | 4 | 64 | 0.52 | |
Fire Wall Rune | Attack Runes | 33 | 6 | 61 | 0.52 |
Note: All vocations can use these runes, provided they meet the Level and Magic Level requirements. Also, several of the spells to create these runes are not exclusive to sorcererss. Details in each rune page.
Melee Weapons[]
- Note: Some melee weapons imbued with any version of Scorch will cause fire damage at a fixed percent. To see which ones are imbuable click here for swords, axes, clubs. Since the Vocation Balance Update, two-handed Distance Weapons can now be imbued.
Weapon | Lvl | Atk | Def | Def Mod. | Hands | Resist. | Imb. Slots | Class. | Weight | Attributes | Dropped By |
---|---|---|---|---|---|---|---|---|---|---|---|
330 | 46 | 32 | +3 | One | 2 | 4 | 58.00 | club fighting +4 Augments: Annihilation -> +14% critical extra damage, Annihilation -> -8s cooldown |
| ||
220 | 8+44 | 29 | +2 | One | 2 | 4 | 25.00 | club fighting +2 | |||
300 | 8+44 | 31 | +3 | One | 1 | 4 | 67.00 | life leech +28%, axe fighting +3 |
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300 | 8+44 | 31 | +3 | One | 1 | 4 | 64.00 | life leech +28%, sword fighting +3 |
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300 | 8+48 | 33 | +3 | Two | 1 | 4 | 85.00 | life leech +28%, axe fighting +4 |
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270 | 6+50 | 33 | 0 | Two | 2 | 4 | 85.00 | sword fighting +3, Cleave 3% | |||
270 | 6+50 | 33 | 0 | Two | 2 | 4 | 82.00 | club fighting +3, Cleave 3% | |||
20 | 23+5 | 18 | +1 | One | 0 | 0 | 51.00 |
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35 | 35+7 | 22 | 0 | Two | 0 | 0 | 59.00 |
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20 | 23+5 | 15 | +1 | One | 0 | 0 | 58.00 |
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60 | 36+8 | 20 | -2 | One | 0 | 0 | 78.00 |
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35 | 31+7 | 16 | +1 | One | 0 | 0 | 80.00 |
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45 | 35+9 | 28 | 0 | Two | 0 | 0 | 82.00 |
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35 | 34+8 | 20 | 0 | Two | 0 | 0 | 45.00 |
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60 | 35+9 | 24 | +1 | One | 0 | 0 | 61.00 |
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25 | 27+6 | 21 | +1 | One | 0 | 0 | 59.00 |
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60 | 36+8 | 25 | +2 | One | 0 | 0 | 35.00 |
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35 | 35+7 | 18 | 0 | Two | 0 | 0 | 54.00 |
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50 | 34+8 | 24 | +1 | One | 0 | 0 | 48.00 |
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0 | 20+4 | 21 | +2 | One | 0 | 0 | 50.00 |
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65 | 39+9 | 10 | 0 | Two | 0 | 0 | 61.50 |
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50 | 36+9 | 10 | 0 | Two | 0 | 0 | 85.00 |
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35 | 27+11 | 16 | +1 | One | 0 | 2 | 40.00 |
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30 | 24+11 | 20 | +1 | One | 0 | 2 | 23.00 |
| |||
270 | 6+50 | 33 | 0 | Two | 2 | 4 | 86.00 | sword fighting +3, Cleave 3% | |||
270 | 6+50 | 33 | 0 | Two | 2 | 4 | 83.00 | club fighting +3, Cleave 3% | |||
600 | 8+46 | 32 | +3 | One | 2 | 4 | 60.00 | life leech +6%, mana leech +3%, sword fighting +5 Augments: Fierce Berserk -> +8% base damage |
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600 | 8+46 | 32 | +3 | One | 2 | 4 | 72.00 | life leech +6%, mana leech +3%, axe fighting +5 Augments: Fierce Berserk -> +8% base damage |
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150 | 25+26 | 31 | +3 | One | 0 | 4 | 59.00 | ||||
300 | 8+44 | 31 | +3 | One | 2 | 4 | 67.00 | axe fighting +3 |
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300 | 8+44 | 31 | +3 | One | 2 | 4 | 64.00 | sword fighting +3 |
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300 | 8+48 | 33 | +3 | Two | 2 | 4 | 85.00 | axe fighting +4 |
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180 | 5+49 | 32 | 0 | Two | 2 | 3 | 72.00 | axe fighting +2 | |||
300 | 8+44 | 31 | +3 | One | 1 | 4 | 67.00 | critical hit (10% chance, 56% extra damage), axe fighting +3 |
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300 | 8+44 | 31 | +3 | One | 1 | 4 | 64.00 | critical hit (10% chance, 56% extra damage), sword fighting +3 |
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300 | 8+48 | 33 | +3 | Two | 1 | 4 | 85.00 | critical hit (10% chance, 56% extra damage), axe fighting +4 |
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600 | 8+46 | 32 | +3 | One | 2 | 4 | 61.00 | life leech +6%, mana leech +3%, sword fighting +5 Augments: Fierce Berserk -> +4% base damage |
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600 | 8+46 | 32 | +3 | One | 2 | 4 | 72.00 | life leech +6%, mana leech +3%, axe fighting +5 Augments: Fierce Berserk -> +4% base damage |
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300 | 8+44 | 31 | +3 | One | 1 | 4 | 67.00 | mana leech +9%, axe fighting +3 |
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300 | 8+44 | 31 | +3 | One | 1 | 4 | 64.00 | mana leech +9%, sword fighting +3 |
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300 | 8+48 | 33 | +3 | Two | 1 | 4 | 85.00 | mana leech +9%, axe fighting +4 |
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200 | 10+41 | 20 | +3 | One | 2 | 3 | 43.00 | sword fighting +1 |
Ammunition[]
Name | Lvl | Atk | Weight | NPC Price |
Dropped By | |
---|---|---|---|---|---|---|
Flaming Arrow | 20 | 14 + 14 | 0.70 | 5 |
Throwing Weapons[]
Name | Lvl | Atk | Range | Weight | NPC Price |
Dropped By | |
---|---|---|---|---|---|---|---|
Royal Star | 120 | 64 + 2 | 4 | 2.20 | 0 |
|
Wands and Rods[]
Note: Wands can only be used by Sorcerers and Rods by Druids, but there are some weapons with other names that can be used by both vocations.
Name | Lvl | Dmg | Dmg Type | Range | Mana per Shot | Resist. | Imb. Slots | Class. | Weight | Attributes | Dropped By | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Eldritch Wand | 250 | 95 (85-105) | 4 | 22 | energy +4% | 2 | 4 | 36.00 | magic level +2, fire magic level +1, perfect shot +65 at range 4 | |||
Energized Limb | 180 | 98 (88-108) | 5 | 24 | energy +10% | 2 | 3 | 27.00 | magic level +2 | |||
Gilded Eldritch Wand | 250 | 85-105 | 4 | 22 | energy +4% | 2 | 4 | 37.00 | magic level +2, fire magic level +1, perfect shot +65 at range 4 | |||
Sanguine Coil | 600 | 113-125 | 21 | earth +7% | 2 | 4 | 22.00 | critical hit (10% chance, 12% extra damage), life leech +2%, mana leech +1%, magic level +5, fire magic level +1, energy magic level +1 Augments: Hell's Core -> +3% base damage, Energy Wave -> +4% base damage |
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The Scorcher | 0 | 4-8 | 3 | 1 | 0 | 0 | 15.00 |
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Wand of Draconia | 22 | 30 (23-37) | 3 | 5 | 2 | 1 | 27.00 | |||||
Wand of Dragonbreath | 13 | 19 (13-25) | 3 | 3 | 2 | 1 | 21.00 | |||||
Wand of Everblazing | 65 | 85 (75-95) | 4 | 17 | 0 | 2 | 37.00 | magic level +1 | ||||
Wand of Inferno | 33 | 65 (56-74) | 3 | 13 | 0 | 1 | 27.00 |
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Fire Protection[]
The following equipment reduces damage taken from Fire Damage:
- Note: Also equipment can be imbued with Dragon Hide to protect against Fire Damage. To see which ones are imbuable click here for imbuable armors, shields and spellbooks (few exceptions)
Helmets[]
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
11 | 39.00 | distance fighting +3 | fire +5%, earth +5%, energy +5%, ice +5%, holy +5%, death +5%, physical +5% | 2 | 4 | 400 | paladins | ||
8 | 13.00 | magic level +2 | fire +9% | 2 | 4 | 300 | sorcerers and druids | ||
10 | 28.00 | distance fighting +2, shielding +2 | physical +3%, fire +10% | 2 | 4 | 300 | knights and paladins | ||
3 | 10.00 | fire +4% | 4 | sorcerers and druids | |||||
5 | 10.00 | fire +4%, ice -5% | 2 | sorcerers and druids |
Armors[]
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
16 | 28.00 | magic level +4 | fire +10%, earth -2% | 1 | 4 | 270 | sorcerers | ||
12 | 28.50 | fire +12%, ice -12% | 2 | 75 | sorcerers | ||||
15 | 120.00 | sword fighting +2 | fire +5%, ice -5% | 2 | 100 | knights | |||
18 | 145.00 | sword fighting +4 | fire +8%, ice -8% | 2 | 200 | knights |
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18 | 145.00 | axe fighting +4 | fire +8%, ice -8% | 2 | 200 | knights |
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18 | 145.00 | club fighting +4 | fire +8%, ice -8% | 2 | 200 | knights |
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15 | 55.00 | magic level +4 | fire +8%, ice -8% | 2 | 200 | sorcerers and druids |
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18 | 145.00 | distance fighting +4 | fire +8%, ice -8% | 2 | 200 | paladins |
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12 | 34.00 | magic level +2 | fire +5% | 4 | 130 | sorcerers and druids | |||
13 | 85.00 | fire +3%, ice -3% | 2 | 60 | knights and paladins | ||||
11 | 22.50 | fire +8%, ice -8% | 2 | 50 | sorcerers and druids |
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13 | 75.00 | fire +7%, ice -7% | 4 | 75 | paladins | ||||
15 | 38.00 | magic level +3, earth magic level +1 Augments: Terra Wave -> +3% life leech |
fire +12%, ice -6% | 1 | 4 | 300 | druids | ||
12 | 45.00 | magic level +2 | fire +5% | 3 | 100 | sorcerers and druids |
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18 | 123.00 | distance fighting +4 | physical +3%, fire +15% | 2 | 4 | 400 | paladins |
| |
11 | 24.50 | fire +10%, ice -10% | 2 | 60 | sorcerers and druids |
Legs[]
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
9 | 55.00 | distance fighting +2, sword fighting +2, axe fighting +2, club fighting +2 | physical +4%, fire +2% | 3 | 225 | knights and paladins | |||
8 | 19.00 | fire +6%, ice -6% | 2 | 40 | sorcerers and druids |
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10 | 38.00 | magic level +3 | fire +10% | 4 | 400 | druids |
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8 | 34.00 | magic level +2 Augments: Great Energy Beam -> +7% Base Damage, Great Death Beam -> +7% Base Damage |
fire +6% | 4 | 250 | sorcerer |
Boots[]
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
3 | 18.50 | fire +3%, ice -3% | 1 | 70 | knights and paladins | ||||
2 | 7.50 | fire +5%, ice -5% | 1 | 35 | sorcerers and druids |
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2 | 14.50 | magic level +1 | fire +6% | 1 | 150 | sorcerers | |||
4 | 13.00 | sword fighting +1, club fighting +1, axe fighting +1, speed +15 | physical +7%, fire +5% | 1 | 400 | knights |
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3 | 17.00 | speed +10, magic level +2, healing magic level +1 Augments: Avatar of Nature -> -900s cooldown, Eternal Winter -> +8% critical extra damage, Terra Wave -> +8% critical extra damage |
physical +2%, fire +8% | 1 | 500 | druids |
| ||
2 | 15.00 | distance fighting +1, speed +15 Augments: Divine Missile -> +5% critical extra damage |
fire +5% | 1 | 4 | 250 | paladins |
Shields[]
Name | Def | Weight | Attributes | Resist. | Imb. Slots | Lvl | Vocation | Dropped By | |
---|---|---|---|---|---|---|---|---|---|
Biscuit Barrier | 36 | 52.00 | shielding +2, faster regeneration, life leech +2% | physical +3%, fire +5% | 1 | 200 | knights | ||
Falcon Escutcheon | 40 | 60.00 | physical +7%, fire +15% | 1 | 300 | knights and paladins |
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Falcon Shield | 39 | 57.00 | physical +6%, fire +10% | 1 | 300 | knights and paladins |
Spellbooks[]
Name | Lvl | Vocation | Def | Attributes | Resistances | Imb. Slots | Weight | Dropped By | |
---|---|---|---|---|---|---|---|---|---|
Arcanomancer Folio | 400 | sorcerers | 22 | magic level +5, fire magic level +1, energy magic level +1 | physical +3%, fire +8% | 1 | 26.00 | ||
Creamy Grimoire | 200 | druids | 19 | Magic Level +3, Healing Magic Level +1, Magic Shield Capacity +150 and 3% | physical +2%, fire +5% | 1 | 17.00 | ||
Crude Umbral Spellbook | 75 | sorcerers and druids | 14 | magic level +1 | fire +2%, earth +2%, energy +2%, ice +2% | 40.00 | |||
Eldritch Tome | 300 | druids | 21 | magic level +4, earth magic level +1, Magic Shield Capacity +80 and 8% | fire +6% | 1 | 26.00 | ||
Umbral Master Spellbook | 250 | sorcerers and druids | 20 | magic level +4 | earth +5%, fire +5%, ice +5%, energy +5% | 1 | 30.00 | ||
Umbral Spellbook | 150 | sorcerers and druids | 16 | magic level +2 | earth +3%, energy +3%, fire +3%, ice +3% | 1 | 35.00 |
Melee Weapons[]
Weapon | Lvl | Atk | Def | Def Mod. | Hands | Resist. | Imb. Slots | Class. | Weight | Attributes | Dropped By |
---|---|---|---|---|---|---|---|---|---|---|---|
80 | 46 | 40 | -1 | One | fire +3% | 2 | 3 | 180.00 |
Rods and Wands[]
Name | Lvl | Dmg | Dmg Type | Range | Mana per Shot | Resist. | Imb. Slots | Class. | Weight | Attributes | Dropped By | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Amber Rod | 330 | 5 | 20 | fire +6% | 2 | 4 | 18.00 | magic level +3, ice magic level +2 Augments: Strong Ice Wave -> +6% Critical Extra Damage |
| |||
Falcon Wand | 300 | 86-102 | 5 | 21 | fire +8% | 2 | 4 | 33.00 | magic level +3 | |||
Naga Rod | 250 | 90-110 | 21 | fire +4% | 2 | 4 | 29.00 | magic level +2, ice magic level +2 |
Distance Weapons[]
Name | Lvl | Range | Atk Mod. | Hit% | Resist. | Imb. Slots | Class. | Attributes | Weight | Dropped By | |
---|---|---|---|---|---|---|---|---|---|---|---|
Falcon Bow | 300 | 6 | 7 | +5 | fire +5% | 3 | 4 | distance fighting +2 | 35.00 | ||
Grand Sanguine Crossbow | 600 | 6 | 10 | +7 | fire +6% | 3 | 4 | critical hit (10% chance, 12% extra damage), distance fighting +4 Augments: Divine Caldera -> +8% base damage |
47.00 |
| |
Sanguine Crossbow | 600 | 6 | 10 | +7 | fire +6% | 3 | 4 | critical hit (10% chance, 12% extra damage), distance fighting +4 Augments: Divine Caldera -> +4% base damage |
47.00 |
|
Rings[]
Name | Arm | Weight | Attributes | Resist. | Duration | Charges | Lvl | Vocation | Dropped By | |
---|---|---|---|---|---|---|---|---|---|---|
Alicorn Ring | 0.85 | holy magic level +1 | fire +4%, earth +4%, energy +4%, ice +4% | 400 | paladins | |||||
Arboreal Ring | 0.70 | healing magic level +2 | fire +4%, earth +4%, energy +4%, ice +4% | 400 | druids | |||||
Arcanomancer Sigil | 0.90 | fire magic level +1, energy magic level +1 | fire +4%, earth +4%, energy +4%, ice +4% | 400 | sorcerers | |||||
Charged Alicorn Ring | 0.85 | distance fighting +3, magic level +1, holy magic level +1 | fire +4%, earth +4%, energy +4%, ice +4%, holy +4%, death +4% | 3 hours | 400 | paladins | ||||
Charged Arboreal Ring | 0.70 | magic level +2, healing magic level +2 | fire +4%, earth +4%, energy +4%, ice +4% | 3 hours | 400 | druids | ||||
Charged Arcanomancer Sigil | 0.90 | magic level +2, fire magic level +1, energy magic level +1 | fire +4%, earth +4%, energy +4%, ice +4% | 3 hours | 400 | sorcerers | ||||
Charged Spiritthorn Ring | 2 | 0.95 | sword fighting +3, club fighting +3, axe fighting +3 | physical +8%, fire +4%, earth +4%, energy +4%, ice +4% | 3 hours | 400 | knights | |||
Enchanted Blister Ring | 0.90 | fire +6% | 60 minutes | 220 | ||||||
Might Ring | 1.00 | physical +20%, fire +20%, earth +20%, energy +20%, ice +20%, holy +20%, death +20% | 20 |
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Spiritthorn Ring | 0.95 | physical +2%, fire +4%, earth +4%, energy +4%, ice +4% | 400 | knights |
Amulets and Necklaces[]
Name | Arm | Weight | Attributes | Resist. | Duration | Charges | Lvl | Vocation | Dropped By | |
---|---|---|---|---|---|---|---|---|---|---|
Bonfire Amulet | 7.00 | physical +60%, fire +40% | 5 | 80 |
| |||||
Dragon Necklace | 6.30 | fire +8% | 200 | |||||||
Elven Amulet | 2.70 | physical +5%, fire +5%, earth +5%, energy +5%, ice +5%, holy +5%, death +5% | 50 | |||||||
Glooth Amulet | 2.20 | physical +10%, fire +10%, earth +10%, energy +10%, ice +10%, holy +10%, death +10% | 20 | 75 | sorcerers and druids | |||||
Magma Amulet | 5.00 | fire +20%, ice -10% | 200 | 60 | ||||||
Rainbow Amulet | 3 | 5.70 | physical +5%, fire +6%, ice -10% | 220 |
| |||||
Rainbow Necklace | 2 | 4.90 | physical +3%, fire +6%, ice -5% | 220 |
Light Sources[]
Name | Attributes | Resist. | Weight | Color | Radius | Dropped By | |
---|---|---|---|---|---|---|---|
Sun Catcher | fire +5% | 2.00 | 5 |
|
Spells[]
There are no spells that provide passive Fire Damage protection, however the Status Condition that deals Fire Damage over time can be removed. This spells is only available to Druids.
Name | Words | Prem | Level | Mana | Price | Group | Effect | |
---|---|---|---|---|---|---|---|---|
Cure Burning | exana flam | ✓ | 30 | 30 | 2,000 | Healing | Stops the Special Condition called Burning. |
Creatures[]
- Weak Against Fire Damage
- Neutral Against Fire Damage
- Strong Against Fire Damage
- Immune Against Fire Damage
- Healed by Fire Damage
Physical | |
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Magical | |
Special |