Helmets are usually the second most important item in Equipment. They provide less defense than Armors but more benefits than Legs and exist in greater variety.
Most low-level Players use Soldier Helmet, Warrior Helmet, Crown Helmet, or Hat of the Mad. The best obtainable helmets are the following:
- Helmet of the Ancients (Enchanted) (Arm: 11) is the strongest helmet without vocation or level restriction, but it requires a Small Ruby every 30 minutes. The Demon Helmet (Arm: 10) does not require repair.
- Zaoan Helmet (Arm: 9, protection physical +5%) is the strongest helmet without level restriction.
- For Knights the best options is Spiritthorn Helmet (Arm:12, sword fighting +3, axe fighting +3, club fighting +3, 13 damage reflection, protection physical +6%, energy +10%).Finally, a Falcon Coif (Arm:10, distance fighting +2, shielding +2, protection physical +3%, fire +10%) where fire protection is needed, also with 2 slots.
- Alicorn headguard (Arm:11, distance fighting +3, protection fire +5%, earth +5%, energy +5%, ice +5%, holy +5%, death +5%, physical +5%), is the best overall, also cheaper versions are Falcon Coif (Arm:10, distance fighting +2, shielding +2, protection physical +3%, fire +10%) and Dark Whispers (Arm:7, distance fighting +2, protection ice +3%), both with 2 imbuements slots for Paladins.
- The Gnome Helmet and the Falcon Circlet are the best helmets for Mages due to their Magic Level bonus, elemental protections and Imbuing slots, depending on whether energy + physical or fire protection is more important.
- Legion Helmet (Arm: 4), is the strongest helmet available in Rookgaard, for players with no vocation.
Helmets[]
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
11 | 39.00 | distance fighting +3 | fire +5%, earth +5%, energy +5%, ice +5%, holy +5%, death +5%, physical +5% | 2 | 4 | 400 | paladins | ||
7 | 29.50 | 2 | 4 | ||||||
0 | 8.20 | 2 | |||||||
9 | 22.00 | sword fighting +1, axe fighting +1, club fighting +1 | physical +3%, ice +7% | 2 | 4 | 250 | knights | ||
9 | 12.00 | magic level +3 | physical +2%, ice +9% | 2 | 4 | 400 | druids | ||
9 | 15.00 | magic level +3 | physical +3%, earth +7% | 2 | 4 | 400 | sorcerers | ||
1 | 8.50 | 1 | |||||||
3 | 6.00 | magic level +1 | 1 | 2 | 50 | sorcerers and druids | |||
0 | 2.50 |
| |||||||
7 | 46.00 | 2 | 2 | ||||||
12.50 | |||||||||
3 | 27.00 | 1 | |||||||
0 | 1.00 |
| |||||||
1 | 9.00 | ||||||||
1 | 14.00 | ||||||||
9 | 40.00 | 4 |
| ||||||
2 | 42.00 | 1 | |||||||
2 | 22.00 | 1 | |||||||
3 | 8.50 | magic level +2 | earth +5%, fire -5% | 2 | sorcerers and druids | ||||
9 | 27.00 | sword fighting +1, club fighting +1, axe fighting +1 | physical +5% | 2 | 4 | 270 | knights | ||
7 | 45.00 | speed +5 | ice +5% | 2 | 80 | ||||
7 | 29.50 | 2 | 2 | ||||||
0 | 19.00 |
| |||||||
8 | 52.00 | 2 | 2 | ||||||
5 | 18.00 |
| |||||||
6 | 46.00 | 1 | |||||||
7 | 34.00 | distance fighting +2 | ice +3% | 2 | 3 | 180 | paladins | ||
6.66 |
| ||||||||
6.66 |
| ||||||||
10 | 29.50 | 2 | 2 | ||||||
8 | 46.00 | drowning +100% | 150 | ||||||
7 | 50.00 | 2 | |||||||
9 | 32.50 | 3 | |||||||
6 | 42.00 | physical +2% | 2 | 3 | |||||
7 | 26.00 | magic level +2 | ice +7% | 2 | 4 | 250 | sorcerers | ||
7 | 27.00 | magic level +2 | earth +7% | 2 | 4 | 250 | druids | ||
9 | 43.00 | distance fighting +1 | death +3% | 1 | 3 | 100 | paladins |
| |
9 | 25.00 | axe fighting +1 | physical +4% | 100 | knights |
| |||
9 | 25.00 | club fighting +1 | physical +4% | 100 | knights |
| |||
9 | 25.00 | distance fighting +1 | physical +4% | 100 | paladins |
| |||
9 | 25.00 | magic level +1 | physical +4% | 100 | sorcerers and druids |
| |||
9 | 25.00 | sword fighting +1 | physical +4% | 100 | knights |
| |||
8 | 13.00 | magic level +2 | fire +9% | 2 | 4 | 300 | sorcerers and druids | ||
10 | 28.00 | distance fighting +2, shielding +2 | physical +3%, fire +10% | 2 | 4 | 300 | knights and paladins | ||
2 | 21.00 | 1 | |||||||
1 | 8.50 | 1 | |||||||
1 | 8.50 | 4 | |||||||
0 | 5.00 | 1 | |||||||
3 | 18.00 | 2 | 3 | ||||||
7 | 23.00 | magic level +2 | death +6%, holy -3% | 2 | 3 | 220 | sorcerers | ||
5 | 9.00 | magic level +2 | earth +6%, fire -6% | 2 | 150 | sorcerers and druids |
| ||
5 | 10.00 | ice +4%, energy -5% | 2 | sorcerers and druids | |||||
7 | 24.00 | magic level +2 | energy +8%, physical +3%, ice -2% | 2 | 3 | 200 | sorcerers and druids | ||
0 | 20.00 |
| |||||||
12 | 32.00 | 2 | 4 |
| |||||
0 | 51.00 |
| |||||||
10 | 29.50 | 2 | 4 | ||||||
20.00 |
| ||||||||
3 | 7.00 | magic level +1 | 1 | 2 | sorcerers and druids |
| |||
3 | 11.00 | 2 | 2 | ||||||
3 | 12.50 | 2 | 2 | ||||||
11 | 27.60 |
| |||||||
8 | 27.60 |
| |||||||
2 | 210.00 | drowning +100% |
| ||||||
7 | 35.00 | 2 | 2 | ||||||
11 | 51.00 | 4 |
| ||||||
6 | 42.00 | 1 | |||||||
0 | 10.00 |
| |||||||
0 | 10.00 |
| |||||||
5 | 30.00 | 1 | |||||||
4 | 9.00 | magic level +1 | 1 | 2 | 60 | sorcerers and druids | |||
1 | 10.00 | 2 |
| ||||||
6 | 51.00 | 1 | |||||||
0 | 9.00 |
| |||||||
0 | 5.00 |
| |||||||
1 | 22.00 | 1 | |||||||
4 | 31.00 | 2 | |||||||
5 | 10.00 | energy +4%, earth -5% | 2 | sorcerers and druids |
| ||||
7 | 30.00 | distance fighting +2 | physical +3%, earth +5% | 2 | 4 | 230 | paladins | ||
3 | 9.00 | 2 | 1 | sorcerers and druids |
| ||||
3 | 10.00 | fire +4% | 4 | sorcerers and druids | |||||
1 | 7.50 | 2 | 3 | ||||||
5 | 10.00 | fire +4%, ice -5% | 2 | sorcerers and druids | |||||
6 | 46.00 | 2 | |||||||
1 | 7.00 | 1 |
| ||||||
1 | 8.50 | 1 | |||||||
5 | 7.00 | 2 | 2 | ||||||
0 | 5.00 | ice +2% | 2 | ||||||
1 | 7.50 | 1 |
| ||||||
3 | 12.50 | 1 | |||||||
1 | 4.50 | mana drain +10% | 2 |
| |||||
1 | 7.00 | 1 |
| ||||||
9 | 56.00 | shielding +1 | physical +5% | 2 | 150 | knights |
| ||
6 | 31.00 | 1 | |||||||
0 | 5.00 |
| |||||||
9 | 48.00 | 2 | 2 | ||||||
5 | 8.00 | magic level +1 | earth +3%, fire -3% | 2 | 70 | sorcerers and druids | |||
2 | 12.00 | 1 |
| ||||||
1 | 7.50 | 1 |
| ||||||
2 | 18.00 | 1 |
| ||||||
4 | 31.00 | 2 | 2 | ||||||
7 | 34.00 | death +3% | 4 | 150 | |||||
32.00 |
| ||||||||
9 | 42.00 | 2 | 2 |
| |||||
5 | 32.00 | 1 | |||||||
12 | 44.00 | sword fighting +3, axe fighting +3, club fighting +3, 13 damage reflection | physical +6%, energy +10% | 2 | 4 | 400 | knights | ||
12.50 | |||||||||
6 | 46.00 | 1 |
| ||||||
8 | 35.00 | distance fighting +2 Augments: Divine Missile -> Strong Impact |
physical +3%, energy +6% | 2 | 4 | 250 | paladins | ||
8 | 21.00 | magic level +2 Augments: Wrath of Nature -> +5% Critical Extra Damage |
death +3% | 2 | 4 | 250 | druids | ||
6 | 46.00 | 1 | |||||||
2 | 24.50 | 1 | |||||||
9 | 31.00 | sword fighting +2, club fighting +2, axe fighting +2 | physical +5%, earth +5% | 1 | 3 | 230 | knights | ||
5 | 10.00 | earth +4%, fire -5% | 2 | sorcerers and druids |
| ||||
19.00 | |||||||||
19.00 | |||||||||
0 | 8.05 |
| |||||||
7 | 11.50 | faster regeneration, speed +20 | energy +8% | 100 | sorcerers and druids | ||||
2 | 25.00 | 1 | |||||||
4 | 39.00 | 1 | |||||||
10 | 38.00 | 2 | 4 | ||||||
8 | 68.00 | 2 | 2 |
| |||||
9 | 25.00 | speed +15 | 100 | ||||||
10 | 12.00 | 4 |
| ||||||
3 | 7.80 | mana drain +5% | 1 | 2 | sorcerers and druids | ||||
3 | 11.00 | distance fighting +1 | earth +4% | 2 | paladins | ||||
5 | 35.00 | magic level +2 | 1 | 2 | 80 | sorcerers and druids |
| ||
9 | 66.00 | physical +5% | 1 | 2 | knights and paladins |
Items in Tibia | ||
---|---|---|
Body Equipment | ||
Household Items | ||
Weapons | ||
Plants, Animal Products, Food and Drink | ||
Tools and other Equipment | ||
Other Items |