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Fiendish and influenced creatures are common creatures that have been impacted by the Sinister Embrace, becoming stronger. At any point in time and anywhere on the map, there is a low chance of finding them in place of a regular creature. These creatures have increased damage and maximum health according to the amount of stacks they have, however they also reward more Experience and Weapon Proficiency when killed. The more stacks they have, the stronger they are.

Influenced creatures can have from 1 to 5 stacks which are indicated with a dust icon and a number next to their name. Fiendish creatures don't have a visual number of stacks but their power would be equivalent to a fiendish creature with 15 stacks.

Fiendish creatures have a dust icon with an exclamation mark as well as an orange shadow on their names. For example, Dwarf Guard.

Spawn[]

Fiendish and influenced creatures have different spawn systems.

Note: In April 2024 a new event, Exaltation Overload, has been introduced and implemented that increased the limit amount of fiendish creatures, their respawn rate, and how often influenced creatures spawn.

Fiendish Creatures[]

Fiendish creatures are limited to 4 alive at the same time per world and they replace a regular creature in a spawn. Once a fiendish creature dies, an existing creature anywhere on the map becomes fiendish within 4 minutes and 30 seconds. During Exaltation Overload Events the limit number of alive fiendish creatures is doubled to 8 and their respawn rate cut by half to 2 minutes and 15 seconds.

If a world fails to kill a fiendish creature in a period of one hour after its appearance, it becomes a regular creature and a new one becomes fiendish somewhere.

A player can use the Find Fiend spell to locate the closest fiendish creature. The spell works similarly to Find Person.

Influenced Creatures[]

Influenced creatures have a low chance of spawning instead of a regular creature. Differently from fiendish ones, influenced creatures will remain influenced until a player kills it or until a Server Save takes place. During Exaltation Overload Events the chances of a creature to spawn as influenced is doubled.

The amount of stacks an influenced creature has is displayed under its name next to the influenced creature icon.

Restrictions[]

The following restrictions have to be respected for a creature to become fiendish or spawn influenced:

Strength[]

The extra strength of an influenced creature is proportional to the amount of stacks it has. The fiendish creatures have the strength relative to 15 stacks.

Stacks Extra HP Extra Damage Extra Experience Extra Weapon Proficiency Dust Received
1 50% 35% 10% 10% 1-3
2 65% 45% 20% 20% 2-6
3 80% 55% 30% 30% 3-9
4 95% 65% 40% 40% 4-12
5 110% 75% 50% 50% 5-15
Fiend (15) 260% 175% 150% 150% 15-45
Soulpit boss (40) 635% 425% 2800% - -

Note: you must have a Premium Account in order to receive dust, killing influenced creatures otherwise will not produce dust.

Dust and Slivers[]

Both types of creatures yield Dust Dust once killed, however only fiendish ones yield Sliver Slivers. Just like how these influenced creatures are stronger the more stacks they have, they yield more dust the more stacks they have.

Both resources are used in an Exaltation Forge for the Equipment Upgrade system. You can also transform your Dust Dust into Slivers (60 Dust for 3 Slivers), and your Slivers into Exalted Core Exalted Cores (50 Slivers for 1 Core).

Note that you must have active Premium Time in order to earn dust, however you will still loot Slivers from fiendish creatures.

Upon killing a Fiendish or Influenced creature, the same amount of Dust is granted to all Party members that currently have Logout Block and are located within exp share range distance (i.e. less than or equal to 30 fields, on the same floor or one floor above/below). Each such party member gets the same amount of Dust a single player would get if they killed the creature by themselves, without being in a party. In other words, there is no downside to "sharing" Dust in this manner.

The amount of Dust received depends on the amount of stacks the creature has, and for each stack the players will get 1-3 Dust. As with their strength, a Fiendish creature yields dust relative to 15 stacks.

Stacks Dust Received
1 1-3
2 2-6
3 3-9
4 4-12
5 5-15
Fiend (15) 15-45

History[]