Property Value
Combat Properties
Health Health Icon 5900
Experience Experience Icon 4400
Speed Haste Icon 180
Armor Armor Icon 73
Est. Max Dmg ?
Summon (not possible)
Convince (not possible)
General Properties
Name Feversleep
Classification Dreamhaunters
Spawn Type
Pushable ?
Pushes ?
Bestiary Properties
Class Magical
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Common
Charm Points 25 Charm Icon
Kills to Unlock 1000
Elemental Properties
Physical 85%
Earth 0%
Fire 65%
Death 45%
Energy 90%
Holy 110%
Ice 80%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Walks around
Walks through
Other Properties
Version 10.3
December 11, 2013
Status Active
You see a feversleep.


    Some of the inquisition reports are the sole information source there currently is concerning the feversleeps. From their brief glimpses of it, the inquisitors surmise a feversleep may be an adolescent form of a terrorsleep, or maybe the decrepit, old age stage at the end of a terrorsleep's days. The only thing that can be said with some certainty is that feversleeps are somehow related to the terrorsleeps, in whose company they are often seen.

    Feversleeps emit a strange, sweaty heat. When victims draw near, feversleeps often cloak themselves in shadow, becoming invisible, detectable only by their foul stench and a strange weakening effect they have on their prey, distorting their prey's sense of time and draining its powers so they can feed on it.

    Feversleeps love cool water, and are often seen next to pools or rivers, preferably underground in a dark and dank cavern. They have been seen mainly in Upper Roshamuul and are maybe attracted to ruins of ancients settlements, or may have had another purpose when the ruins were still inhabited. However, no one so far ever ventured to investigate closer, as the feversleeps are a promise of a slow, horrible end in the throes of deathly hallucinations, for all that stay too long in their vicinity.

    They exist primarily underground, although they may occasionally appear in large groups as a raid on the north-eastern part of Upper Roshamuul.


    Melee (0-400?), yellow poison bomb UE (causes drowning?), Sudden Death (reduces fist, club, sword, and axe fighting skills by 55-60%), Self-Healing (250?-550).

    Damage Taken From Elements

    • Physical
    • Holy
    • Death
    • Fire
    • Energy
    • Ice
    • Earth


    Roshamuul Mines (down here), Roshamuul Cistern (down here).


    Fights in close-combat.


    Compared to the monsters on the Upper Roshamuul surface, feversleep are not a big threat. However, they often appear in large groups and with Terrorsleep. Beware their melee skill reduction because their high health, healing abilities and your low skills will drag the fight on for a long time.


    (Loot Statistics)

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