Properties

Property Value
Combat Properties
Health Health Icon.gif 125
Experience Experience Icon.gif 30
Speed Haste Icon.gif 73
Armor Armor Icon.gif 14
Est. Max Dmg 19
Summon (not possible)
Convince (not possible)
General Properties
Name Feverish Citizen
Classification Outlaws
Spawn Type
Illusionable
Pushable
Pushes
Bestiary Properties
Class Human
Difficulty Easy
Occurrence Rare
Charm Points 15 Charm Icon.gif
Kills to Unlock 500
Elemental Properties
Physical 115%
Earth 90%
Fire 115%
Death 90%
Energy 110%
Holy 25%
Ice 90%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 9.1
July 6, 2011
Status Active
Help
Feverish Citizen.gif
You see a feverish citizen.
  • Arrrgh!
  • I am the king of the world!
  • Die Ferumbras!
  • Tigerblood is running through my veins!
  • You! It's you again!
  • Stand still you tasty morsel!
  • <giggle>
  • Burn heretic! Burn!
  • Harrr!
  • This is Venore!

Notes

They will spawn in Venore's streets every thirty or sixty minutes when none or too few Medicine Pouchs are handed in. A player can see the likeliness of these creatures spawning by asking Guide NPCs about the Swamp Fever. There is a random chance of them spawning no matter the amount of medicine handed in.

Abilities

Melee (0-19), Poison Wave (causes drunkenness), Bog Raider mutation.

Damage Taken From Elements

  • Physical
    115%
  • Holy
    25%
  • Death
    90%
  • Fire
    115%
  • Energy
    110%
  • Ice
    90%
  • Earth
    90%

Location

Venore.

Behaviour

A feverish citizen never retreats.

Strategy

Just kill them, they are weak.

Loot

(Loot Statistics)

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