Property Value
Combat Properties
Health Health Icon.gif 900
Experience Experience Icon.gif 800
Speed Haste Icon.gif 105
Armor Armor Icon.gif 45
Est. Max Dmg ?
Summon (not possible)
Convince (not possible)
General Properties
Name Faun
Classification Fae
Spawn Type
Pushable ?
Pushes ?
Bestiary Properties
Class Fey
Difficulty Medium
Occurrence Common
Charm Points 25 Charm Icon.gif
Kills to Unlock 1000
Elemental Properties
Physical 90%
Earth 30%
Fire 115%
Death 80%
Energy 110%
Holy 70%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Runs at 60
Walks around Energy
Walks through
Other Properties
Version 11.40
July 25, 2017
Status Active
You see a faun.
  • In vino veritas! Hahaha!
  • Wine, women and song!
  • Are you posing a threat to this realm? I suppose so.


The fauns are half-human, half-beast nature spirits inhabiting the woods and mountains of Feyrist. They are strongly built with flat noses, large pointed ears, goats' legs and horns on their foreheads. Fauns are a slightly roguish but cheerful folk, lovers of wine and dancing, roaming to the music of panpipes, cymbals, castanets and bagpipes, dancing with the nymphs and swan maidens. Wreaths of vine or ivy often circle their heads. Sometimes they drape themselves with cloth, sometimes also with fawn skins. These children of nature show a youthful and graceful aspect but they are also brave and fearless when it comes to defend themselves. In this case, they display the brutal instincts necessary to survive that every creature of the wild possesses. Fauns emerge from mortals' dreams about celebrations, music and dancing.

Lately, some fauns on Feyrist are tainted by a mysterious, sinister force that is threatening Feyrist as well as the rest of Tibia. They were transformed into dark fauns who are chasing their brethren and visitors to the fae realm alike.

They say (translated from latin) "In wine there is truth".


Melee (0-360), Stalagmite (60-80), throws Leaf Stars (0-100), Purple Notes Wave (causes drunkenness for 5 seconds), Self-Healing (80-90), Haste

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Feyrist (daytime).


Fights in melee range. Often combo their regular attack with stalagmites. Can combo well over 400 if they are in melee range. A faun will retreat at 60 (6.67%, red) health.


Mages: Wear dwarven ring as their drunkness wave could easily prove fatal. Fauns deal more damage than a giant spider in both melee and magic damage. Firewalls and Firebombs enable to hunt these on small areas without luring more fae.


(Loot Statistics)

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