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All Familiars Together

Official Concept Artwork of four of the Familiars.

Familiars, also known as Special Summons or Mighty Summons, can be summoned by all Vocations using a Spell that is available for players above level 200. These summons are very strong and have some key differences when compared to those created using the Summon Creature spell. They used to be called just Summons until the Winter Update 2020, when players became able to obtain multiple "outfits" for them.

The new spells were the target of a Dev Note on March 02, 2017, but the Dev Note did not reveal details about the spells, only that they were considering making it cost Soul Points.

Characteristics[]

  • Their speed is the same as their master's.
  • If they get too far behind their master, they teleport themselves to him/her.
  • They automatically go up and down ramps, stairs, etc., as well as travel together when their master uses any travel system or teleport.
  • When they are not in battle, their health regenerates very quickly.
  • Your summon will only remain active for 15 minutes. This timer doesn't run when your character is offline or while they are Swimming. However, while you're Swimming, the cooldown for your summon spell does indeed decrease.
  • They are not allowed in fights against Lever Bosses.

Creatures[]

The Familiars do not exist as wild creatures in the game, but only in summon form.

Name Link Vocation HP Abilities
Paladin Familiar Emberwing Paladin 15000 Melee (0-200?), Great Fireball (170-230?), Great Holyball (170-230?), Fire Bomb (200-270?), Holy Bomb (200-270?), Self-Healing (450)
Druid Familiar Grovebeast Druid 20000 Melee (0-300?), Root Missile (230-260?), Earth Beam (2 sqm) (90-150?), Self-Healing (600), Challenge
Knight Familiar Skullfrost Knight 10000 Melee (0-200?), Ice Strike (300-350?), Sudden Death (300-350?), plus-shaped Ice Explosion (200-250?), plus-shaped Death Explosion (200-250?), Ice Bomb (180-250?), Death Bomb (180-250?), Self-Healing (300)
Sorcerer Familiar Thundergiant Sorcerer 20000 Melee (0-280?), Energy Beam (2 sqm, 190-210?), Blood Beam (2 sqm, 90-150?), Self-Healing (600), Challenge

Familiars[]

Different Mighty Summons for the same vocation are denominated Familiars. The only difference between familiars is their names and outfit sprites. The first four familiars were implemented with the Summer Update 2017. Additional familiars were implemented in the Winter Update 2020. The familiar that will be summoned can be viewed and selected in the "Customize Character" dialog.

Paladin Druid Knight Sorcerer
Name Link
Emberwing Emberwing
Sandscourge Sandscourge
Name Link
Grovebeast Grovebeast
Mossmasher Mossmasher
Name Link
Skullfrost Skullfrost
Snowbash Snowbash
Name Link
Thundergiant Thundergiant
Bladespark Bladespark

Spells[]

Each Familiar has its own exclusive spell that can only be learned by the corresponding vocation. The spells have a Cooldown of 30 minutes, meaning it's not possible for a character to have their summon all the time. Because of that, knowing when to cast the spell is very important to maximize its use.

Name Words Prem Level Mana Price Group Effect
Summon Druid Familiar Summon Druid Familiar utevo gran res dru 200 3000 50,000 Support Summons a Druid Familiar which lasts 15 minutes.
Summon Knight Familiar Summon Knight Familiar utevo gran res eq 200 1000 50,000 Support Summons a Knight Familiar which lasts 15 minutes.
Summon Paladin Familiar Summon Paladin Familiar utevo gran res sac 200 2000 50,000 Support Summons a Paladin Familiar which lasts 15 minutes.
Summon Sorcerer Familiar Summon Sorcerer Familiar utevo gran res ven 200 3000 50,000 Support Summons a Sorcerer Familiar which lasts 15 minutes.

List of Familiars[]

Name - Vocation Method
Grovebeast Grovebeast Druids Buy the Summon Druid Familiar spell.
Mossmasher Mossmasher Druids Complete the Hidden Treasure mission of A Pirate's Tail Quest.
Skullfrost Skullfrost Knights Buy the Summon Knight Familiar spell.
Snowbash Snowbash Knights Complete the Hidden Treasure mission of A Pirate's Tail Quest.
Emberwing Emberwing Paladins Buy the Summon Paladin Familiar spell.
Sandscourge Sandscourge Paladins Complete the Hidden Treasure mission of A Pirate's Tail Quest.
Bladespark Bladespark Sorcerers Complete the Hidden Treasure mission of A Pirate's Tail Quest.
Thundergiant Thundergiant Sorcerers Buy the Summon Sorcerer Familiar spell.
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